wxArt2D
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a2dConnectionGenerator Class Reference

when a new wire or other connection object needs to be created, More...

#include <connectgen.h>

Inheritance diagram for a2dConnectionGenerator:
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Collaboration diagram for a2dConnectionGenerator:
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Public Types

enum  RouteMethod {
  StraightSegment, StraightEndSegment, GridRouting, StraightEndSegmentUnlessPins,
  StraightSegmentUnlessPins, ManhattanSegments, ManhattanEndSegments, ManhattanEndSegmentsStay,
  ManhattanEndSegmentsConvertAndStay
}
 
- Public Types inherited from a2dObject
enum  CloneOptions {
  clone_members = 0x00000001, clone_properties = 0x00000002, clone_childs = 0x00000004, clone_unused = 0x00000008,
  clone_setoriginal = 0x00000010, clone_seteditcopy = 0x00000020, clone_noReference = 0x00000040, clone_noCameleonRef = 0x00000080,
  clone_toDrag = 0x00000100, clone_flat = 0x00000000, clone_deep = clone_members | clone_properties | clone_childs
}
 options for cloning More...
 
typedef a2dAutoZeroPtr< a2dObjectTAutoZeroPtrListClass
 this is needed inside the smart pointer template code
 

Public Member Functions

 a2dConnectionGenerator ()
 constructor
 
 ~a2dConnectionGenerator ()
 destructor
 
virtual a2dCanvasObjectCreateConnectObject (a2dCanvasObject *parent, a2dPin *pinThis, a2dPin *pinOther, bool undo=false) const
 create connection object based on two pins which need to be connected. More...
 
virtual a2dCanvasObjectGetConnectTemplate (const a2dCanvasObject *object, a2dPinClass *thisPinClass, const a2dCanvasObject *other, a2dPinClass *otherPinClass) const
 create connection object based on two pin classes, which (may) need to be connected. More...
 
virtual void SetPinsToBeginState (a2dCanvasObject *root, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::VISIBLE)
 set begin state of pins, before a tools starts asking feedback or after tool is finsihed
 
virtual void SetPinsToEndState (a2dCanvasObject *root, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::VISIBLE)
 set end state of pins after tool is finsihed
 
virtual bool GeneratePossibleConnections (a2dCanvasObject *object, a2dPinClass *pinClass, a2dConnectTask task, double x, double y, double margin) const
 generate temporary pins to which objects can connect More...
 
virtual a2dPinClassGetPinClassForTask (a2dPinClass *pinClass, a2dConnectTask task, a2dCanvasObject *obj=NULL, a2dPinClass *pinClassTo=NULL, a2dPin *pinFrom=NULL) const
 return a a2dPinClass which should be used to connect to the input a2dPinClass. More...
 
a2dPinClassGetAnyPinClass () const
 return the pin class for GetPinClassForTask( a2dPinClass::Any ) More...
 
void SetAnyPinClass (a2dPinClass *pinClass)
 see GetAnyPinClass()
 
a2dPinClassGetReturnPinClass () const
 
a2dCanvasObjectGetReturnConnect () const
 
bool GetLastConnectCreationDirection () const
 when a wire was created, this return the direction is was created ( first to last pin or visa versa ).
 
virtual bool GeneratePinsToConnect (a2dDrawingPart *part, a2dCanvasObject *root, a2dPinClass *pinClassToConnectTo, a2dConnectTask task, double xpin, double ypin, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::VISIBLE)
 
virtual a2dPinSearchPinForFinishWire (a2dCanvasObject *root, a2dPin *pinToConnectTo, a2dPinClass *pinClassToConnectTo, double margin, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::VISIBLE)
 
virtual a2dPinSearchPinForStartWire (a2dCanvasObject *root, double xpin, double ypin, a2dPinClass *pinClassToConnectTo, double margin, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::VISIBLE)
 
virtual bool GeneratePinsToConnectObject (a2dDrawingPart *part, a2dCanvasObject *root, a2dCanvasObject *connectObject, a2dPinClass *pinClassToConnectTo=NULL, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::VISIBLE)
 Generate pins on objects, and test which can connect to the given object. More...
 
virtual bool ConnectToPinsObject (a2dCanvasObject *root, a2dCanvasObject *connectObject, double margin, a2dPinClass *pinClassToConnectTo=NULL, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::VISIBLE)
 
void SetConnectObject (a2dCanvasObject *tmplObject)
 the template object is used as a template for creating new wires between pins. More...
 
a2dCanvasObjectGetConnectObject () const
 return connect object.
 
void AddRerouteWires (a2dCanvasObjectList *wires, a2dCanvasObject *parentOfWires)
 
void AddRerouteWire (a2dCanvasObject *wire, a2dCanvasObject *parentOfWires)
 
void PrepareForRewire (a2dCanvasObject *parent, a2dCanvasObjectList &dragList, bool walkWires=true, bool selected=false, bool stopAtSelectedWire=false, bool CreateExtraWires=true, a2dBaseTool *tool=NULL, a2dRefMap *refs=NULL)
 
void CreateWiresOnPins (a2dCanvasObject *parent, const a2dCanvasObjectList &objectsToDrag, bool undo, bool onlyNonSelected=false)
 create wires on pins which do not have wires, but directly are connected to other objects. More...
 
void OptimizeRerouteWires (bool removeZero=false)
 
void ResetCloneBrother ()
 Reset clonebrothers.
 
void ResetPositionsToOrignals ()
 
void PrepareForRerouteWires (a2dBaseTool *tool=NULL, a2dRefMap *refs=NULL)
 
void RerouteWires (bool final=false, bool fromOriginal=true)
 
void SetRouteWhenDrag (bool routeWhenDrag)
 route also while dragging object
 
bool GetRouteWhenDrag ()
 route also while dragging object
 
void SetRouteMethod (RouteMethod routing)
 set the way routing will be done
 
RouteMethod GetRouteMethod ()
 
wxString GetRouteMethodAsString ()
 
void RotateRouteMethod ()
 cycle through routing methods
 
void SetAllowRedirect (bool allowredirect)
 
bool GetAllowRedirect ()
 see SetAllowRedirect()
 
void SetGeneratePins (bool onOff)
 
bool GetGeneratePins () const
 
void SetNoEditCopy (bool noEditCopy)
 
bool GetNoEditCopy ()
 
void SetOffSet (double offset)
 
double GetOffSet () const
 
- Public Member Functions inherited from a2dObject
virtual bool ProcessEvent (wxEvent &event)
 
bool SearchDynamicEventTable (wxEvent &event)
 
void Connect (int winid, int lastId, int eventType, wxObjectEventFunction func, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL)
 
bool Disconnect (int winid, int lastId, wxEventType eventType, wxObjectEventFunction func=NULL, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL)
 
void ProcessConnectedEvent (wxEvent &event)
 wxCHECK_VERSION(2,9,0) More...
 
void ConnectEvent (wxEventType type, wxEvtHandler *eventSink)
 
bool DisconnectEvent (wxEventType type, wxEvtHandler *eventSink)
 
bool DisconnectEventAll (wxEvtHandler *eventSink)
 Remove all dynamic events in classA, going to classB (eventSink) More...
 
 a2dObject ()
 constructor
 
virtual ~a2dObject ()
 destructor
 
void operator= (const a2dObject &other)
 assignment operator
 
int GetOwnedBy ()
 like it to be protected, but this does not work with wxList macros More...
 
virtual a2dObjectSetNonDynamic ()
 Call to mark this object as non-dynamic (static/local/auto) More...
 
void CheckReferences ()
 Check zero reference count and delete if count is 0. More...
 
a2dObjectClone (CloneOptions options, a2dRefMap *refs=NULL) const
 create an exact copy of this property
 
 a2dObject (const a2dObject &other, CloneOptions options, a2dRefMap *refs)
 
virtual wxString GetName () const
 Returns the name of this object, if no name is given the internal id will be returned. More...
 
virtual void SetName (const wxString &name)
 Creates the a2dStringProperty PROPID_Name. More...
 
virtual bool IsTemporary_DontSave () const
 Check if this is a temporary object, which should not be saved.
 
void SaveAsDocument (a2dIOHandlerXmlSerOut &out)
 Save this object and all below as an XML document. More...
 
virtual void Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite)
 write all needed to an XML type of file called the CVG format More...
 
void LoadFromDocument (a2dIOHandlerXmlSerIn &parser)
 Load this object and all below from an XML document. More...
 
virtual void Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser)
 load object from CVG file More...
 
wxInt64 GetUniqueSerializationId () const
 return a unique id for this object More...
 
virtual bool AlwaysWriteSerializationId () const
 If true, always write an id. More...
 
virtual bool LinkReference (a2dObject *other)
 link a reference in the object to the given value More...
 
virtual void ResolveInform ()
 inform an object that reference resolution was done More...
 
void Walker (wxObject *parent, a2dWalkerIOHandler &handler)
 This is used to recursively walk through an object tree.
 
void SetCheck (bool check)
 general flag use at will. More...
 
bool GetCheck () const
 general flag use at will.
 
void SetRelease (bool value)
 set release flag More...
 
bool GetRelease () const
 get release flag More...
 
a2dAutoZeroPtr< a2dObject > ** GetAutoZeroPtrList ()
 return the list head pointer for autozero pointers to this object More...
 
 DECLARE_PROPERTIES ()
 
a2dNamedPropertyGetProperty (const a2dPropertyId *propertyId, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const
 get property on this object More...
 
void SetProperty (a2dNamedProperty *propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none)
 Set the property to the this object. More...
 
void SetProperty (const a2dNamedProperty &propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none)
 Set the property to the this object and if enabled, to all childs and object members. More...
 
virtual a2dNamedPropertyFindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none)
 Find a dynamic property with given id in the property list. More...
 
virtual const a2dNamedPropertyFindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const
 Find a dynamic property with given id in the property list. More...
 
virtual bool HasProperty (const a2dPropertyId *id, const wxString &stringvalue=wxEmptyString) const
 Check if the object has a property with given id and string representation. More...
 
virtual void OnPropertyChanged (const a2dPropertyId *id)
 This function is called after a property changed. More...
 
virtual bool EditProperties (const a2dPropertyId *id, bool withUndo=true)
 edit properties of the object More...
 
void TakeOverProperties (a2dObject *from, a2dPropertyIdList *listOfIds)
 Properties in the id list are taken from the given object, en set to this. More...
 
wxURI GetURI () const
 quick way to get to PROPID_URI property More...
 
void SetURI (const wxURI &url)
 quickly set a property PROPID_URI More...
 
const a2dNamedPropertyListGetPropertyList () const
 Get the Property List. More...
 
bool HasDynamicProperties () const
 test if there are dynamic properties in the m_propertylist
 
virtual bool RemoveProperty (const a2dPropertyId *id, bool all=true)
 This function is called by a2dPropertyId to remove a property from the list. More...
 
void RemoveTemporaryProperties ()
 remove all temporary properties
 
virtual bool AddProperty (a2dNamedProperty *property)
 This function is called by a2dPropertyId to add a property to the list. More...
 

Protected Member Functions

void EndManhattanRoute (a2dPin *pin, a2dLineSegment *seg1, a2dLineSegment *seg2, a2dLineSegment *seg3, a2dVertexList *points, bool reverse)
 
- Protected Member Functions inherited from a2dObject
virtual bool DoIgnoreIfNotMember (const a2dPropertyId *id) const
 used to decide if a property shall be ignored, if it is not a member More...
 
virtual void DoWalker (wxObject *parent, a2dWalkerIOHandler &handler)
 iterate over this object and its children More...
 

Protected Attributes

a2dCanvasObjectListm_wires
 
a2dCanvasObjectListm_wiresEditCopies
 
bool m_routeWhenDrag
 
RouteMethod m_routeMethod
 
a2dCanvasObjectPtr m_tmplObject
 Template for created object which represents a connection. e.g a2dWirePolylineL.
 
a2dPinClassm_returnPinClass
 
a2dCanvasObjectm_returnConnect
 
a2dPinClassm_anypinclass
 template pinclass
 
bool m_reverseCreate
 how to create a connection
 
bool m_allowredirect
 
bool m_generatePins
 
double m_offset
 
- Protected Attributes inherited from a2dObject
a2dNamedPropertyList m_propertylist
 properties
 
int m_refcount
 how many references to this object do exist
 
bool m_check: 1
 used for linking multiple referenced objects when serializing
 
bool m_release: 1
 when set object is treated as being deleted, and wil be deleted in idle time.
 
bool m_recursion_active: 1
 this is used as a recursion stopper
 
bool m_pendingDisconnects: 1
 
unsigned int m_iteratorCount
 
a2dAutoZeroPtr< a2dObject > * m_autozeroptrlist
 this is a list of all a2dAutoZeroPtr object pointing to this object
 

Additional Inherited Members

- Static Public Attributes inherited from a2dObject
static a2dPropertyIdBoolPROPID_Check = NULL
 used for linking multiple referenced objects when serializing
 
static a2dPropertyIdUriPROPID_URI = NULL
 attach an URL to the object
 
static a2dPropertyIdStringPROPID_Name = NULL
 Name property, to return name of this object.
 
static a2dPropertyIdVoidPtrPROPID_autozeroptrlist = NULL
 
static const a2dSignal sm_Edit_properties = wxNewId()
 edit properties event, see EditProperties()
 
- Protected Types inherited from a2dObject
enum  { refcount_nondynamic = 0x76543210 }
 special refcount value for non-dynamic objects
 

Detailed Description

when a new wire or other connection object needs to be created,

this class or a derived one, will deliver the right connection object. In other situations it will tell which objects are connectable on two pins, and the wire needed for that.

The idea is that objects do not only decide themselfs if they can connect to other objects and which. Instead this job is centralized to this class. Because of that, an object does not need to know himself to which objects it can connect, and what wire to use for that. The a2dConnectionGenerator knows which objects can connect to others. Actually in the default situation it is not the canvas object which decides, what can be connected to it. Instead the pinclass of a pin on the canvas object, is the input for the a2dConnectionGenerator. So one asks the a2dConnectionGenerator if a pinclass of a pin on a certain object, can connect to something else.

This class here can restrict what is the default way of allowing connections, or implement its own rules. When you want to limit the possible connection you can switch to a derived a2dConnectionGenerator. An a2dConnectionGenerator is shared by a set of a2dPinClass Objects, and this is how one finds the a2dConnectionGenerator for a connection task at hand.

As an example of a derived a2dConnectionGenerator: if you want to limit a wire tool to only draw lines from objects which have pins of a specific pin class, overriding GeneratePossibleConnections() can do the job.

a2dPinClass itself has information on which other a2dPinClass it may connect to, and two pin classes can only connect if they both agree. a2dPinClass even knows which type of wire/connect object is required to connect the pin to a pin on a wire. So when starting a new wire, at a certain pin, the object and wire its a2dPinClass must be able to connect to one another. A wiretool is only able to connect two pins of objects if the pinclasses in its connect lists are compatible, meaning the one pin contains the other as connectable. If the pin is oke, the found PinClassMap defines what type of wire needs to be created now. This information is stored in the a2dPinClass, as a template wire/connect object. The tool therefore is able to generate a2dCanvasObject connections ( e.g. a2dWirePolylineL wires ) of different types, and which type is created depends on the pin that is hit when starting a wire.

In the above one canvas object was normal and the connecting canvas object was a wire. Another situation is when two normal canvas objects are dragged appart and a wire needs to be created in between. Again pinclasses of the two a2dPin's that will be disconnected, will be searched in its connect lists, for a wire pincclass, which can connect to both pins. When a wire pinclass is found which can connect to both pins, the type of wire will be created via that same pinclass its template object for a wire. This is achieved CreateConnectObject().

To understand the principle, imagine 3 a2dCanvasObject's with pins which have Pin classes.

If more B objects are connected to an A object, via multiple wires, the connection of wires to wires must be defined too To conclude we are not only defining the relations between A-B-C, but also the wire begin and end relations towards eachother. In our case here, we create wires which are extensions of the pin where they are connected to, meaning the end pin of the wire is the same as the pinclass to which the begin pin is connected. All this to connect one object pin with pinclass to other objects at a pin with a certain pin class. If we define 3 pinclasses for pins on the object A,B,C and three extra pinclasses WA WB WC for wire between those objects, we get the following connection tables.

For the pinclasses which can be connected to each other:

We get for wires which start at A or C:

And if bidirectional wires which start at B or C:

Interesting in this table is that one can not start a wire on an object, whithout knowing its type, since always two are possible. So a wire tool needs to define for which pinclass a wire is needed, before asking this a2dConnectionGenerator to tell if the object is oke with that. Another option is to start a wire on a starting pin, and only when finishing the wire decide what type of wire is really needed for the begin and end pin of the wire. It is best to give wires other pinclasses then normal objects, since that makes it easier to know if one can start a wire on a certain pin, and what type of wire it needs to be.

As an example, drawing a wire using a tool. If the user clicks on an object type pin, the corresponding pin in the newly created wire will be a Non object type pin.

At last in the above, there were three objects, but in fact they are of no interest, since the pins its pinclasses define all. This way it is possible to define several "flows" in a group of objects. E.g. You can define in and output pinclasses for each flow you require. Multiple flow pins can be added to the same object, connecting a set of flow pins by one type of wire. You end up with several flows within a group of objects ( control flow - data flow ).

Where need a2dConnectionGenerator takes settings from the currently active a2dHabitat: a2dCanvasGlobals->GetHabitat() So if not set already by the currently active view/drawingpart, set it first ( a2dDrawingPart::SetShowObject() ).

Definition at line 153 of file connectgen.h.

Member Enumeration Documentation

Enumerator
StraightSegment 

Remove original and replace with one straight segment, dynamic pins move with segment.

StraightEndSegment 

Reuse last straight segment at begin or end of line, dynamic pins move with segment.

GridRouting 

Reroute using Lee routing.

StraightEndSegmentUnlessPins 

Same as StraightEndSegment, unless there are dynamic pins on segment.

StraightSegmentUnlessPins 

Same as StraightSegment, unless there are dynamic pins on segment.

ManhattanSegments 

Remove original and replace with manhattan lines.

ManhattanEndSegments 

Add manhattan lines to end.

ManhattanEndSegmentsStay 

Keep manhattan lines at end intact.

ManhattanEndSegmentsConvertAndStay 

Convert straight segments to manhattan lines and keep manhattan lines at end intact.

Definition at line 159 of file connectgen.h.

Member Function Documentation

a2dCanvasObject * a2dConnectionGenerator::CreateConnectObject ( a2dCanvasObject parent,
a2dPin pinThis,
a2dPin pinOther,
bool  undo = false 
) const
virtual

create connection object based on two pins which need to be connected.

Called from the default a2dCanvasObject::CreateConnectObject(), in order to easily change the behaviour of standard objects concerning possible connections. The returned object is a (connection) object (e.g. a2dWirePolylineL ), with correct pins at the position of pinThis and pinOther. The pins are connected already. When undo is true, the right commands are sent to the document its command processor. In general this means those commands are part of a group of commands in a a2dCommandGroup, which internal resulted in a connection being created. For example as a result of dragging an object.

Reimplemented in a2dConnectionGeneratorTwoFlow.

Definition at line 1766 of file connectgen.cpp.

void a2dConnectionGenerator::CreateWiresOnPins ( a2dCanvasObject parent,
const a2dCanvasObjectList objectsToDrag,
bool  undo,
bool  onlyNonSelected = false 
)

create wires on pins which do not have wires, but directly are connected to other objects.

This prepares the object for dragging/moving, while preserving the connection, since then wires will be rerouted when dragging.

Definition at line 163 of file connectgen.cpp.

bool a2dConnectionGenerator::GeneratePossibleConnections ( a2dCanvasObject object,
a2dPinClass pinClass,
a2dConnectTask  task,
double  x,
double  y,
double  margin 
) const
virtual

generate temporary pins to which objects can connect

When drawing wires object, other object are asked to display pin position, to which the wire may connect. See a2dCanvasObject::GeneratePinsPossibleConnections(). This process is called by the tools, and is called editing Feedback. The pins created are only temporary, and will be removed at the end of a tool its busy cycle or when needed.

The default implementation uses pinClass->GetConnectionGenerator() to ask this object to generate a pin in a2dCanvasObject::GeneratePins(). The reason for this, is that there may be more involved to allow a pin to connect. Like the pin class.

Parameters
objectThe object on which to create temporary pins
pinClassThe pinclass to which the generated pins must be able to connect, if NULL any pinclass
taskfor what purpose is the connection needed
xonly connect at this position
yonly connect at this position

Definition at line 1989 of file connectgen.cpp.

a2dPinClass* a2dConnectionGenerator::GetAnyPinClass ( ) const
inline

return the pin class for GetPinClassForTask( a2dPinClass::Any )

Basic object can generate pins by a2dPinclass, but i8n case of a2dPinClass::Any it will generate pins of this pinclass.

Definition at line 239 of file connectgen.h.

a2dCanvasObject * a2dConnectionGenerator::GetConnectTemplate ( const a2dCanvasObject object,
a2dPinClass thisPinClass,
const a2dCanvasObject other,
a2dPinClass otherPinClass 
) const
virtual

create connection object based on two pin classes, which (may) need to be connected.

The default just returns m_tmplObject.

Definition at line 1926 of file connectgen.cpp.

a2dPinClass * a2dConnectionGenerator::GetPinClassForTask ( a2dPinClass pinClass,
a2dConnectTask  task,
a2dCanvasObject obj = NULL,
a2dPinClass pinClassTo = NULL,
a2dPin pinFrom = NULL 
) const
virtual

return a a2dPinClass which should be used to connect to the input a2dPinClass.

The connection generator searches for a possible connection to the input a2dPinClass in combination with the canvasobject obj if needed.

Parameters
pinClasspin class for which to search a connecting PinClass
taskfor what purpose is the connection needed
objobject for which pins are checked / needed.
Returns
If a a2dPinClass is not found NULL is returned.

Reimplemented in a2dConnectionGeneratorTwoFlow, a2dConnectionGeneratorDirectedFlow, a2dConnectionGeneratorObjectWire, and a2dConnectionGeneratorInOut.

Definition at line 2002 of file connectgen.cpp.

void a2dConnectionGenerator::PrepareForRerouteWires ( a2dBaseTool tool = NULL,
a2dRefMap refs = NULL 
)

prepare a set of wires for rerouting them.

Parameters
toolointer to the tool it was called from
resetCloneBrothersif true all clonebrothers in pins are reset to NULL.

Definition at line 495 of file connectgen.cpp.

a2dPin * a2dConnectionGenerator::SearchPinForFinishWire ( a2dCanvasObject root,
a2dPin pinToConnectTo,
a2dPinClass pinClassToConnectTo,
double  margin,
a2dCanvasObjectFlagsMask  mask = a2dCanvasOFlags::VISIBLE 
)
virtual
Parameters
rootsearch in children fromt this.
pinThe pin to which the generated pins must connect
pinClassThe pinclass to which the generated pins must be able to connect, if NULL any pinclass
marginhow close to pinToConnectTo, must the searched pins be.
masksearch only objects with this mask

Definition at line 2109 of file connectgen.cpp.

a2dPin * a2dConnectionGenerator::SearchPinForStartWire ( a2dCanvasObject root,
double  xpin,
double  ypin,
a2dPinClass pinClassToConnectTo,
double  margin,
a2dCanvasObjectFlagsMask  mask = a2dCanvasOFlags::VISIBLE 
)
virtual
Parameters
rootsearch in children fromt this.
xpinThe pin x to which the generated pins must connect
ypinThe pin y to which the generated pins must connect
pinClassThe pinclass to which the generated pins must be able to connect, if NULL any pinclass
marginhow close to pinToConnectTo, must the searched pins be.
masksearch only objects with this mask

Definition at line 2127 of file connectgen.cpp.

void a2dConnectionGenerator::SetAllowRedirect ( bool  allowredirect)
inline

when optimizing wires, and wire direction (end and begin pins) is not important, this can be set true. When true, joining wires which are not in same direction, are redirected.

Definition at line 355 of file connectgen.h.

void a2dConnectionGenerator::SetConnectObject ( a2dCanvasObject tmplObject)

the template object is used as a template for creating new wires between pins.

You can use it for other purposes as well if needed. This is a template for a new wire.

Definition at line 1756 of file connectgen.cpp.


The documentation for this class was generated from the following files:
a2dConnectionGenerator Class Reference -- Sun Oct 12 2014 17:04:33 -- Sun Oct 12 2014 -- 1.8.5 -- wxArt2D -- . -- Main Page Reference Documentation