wxArt2D
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a2dIOHandler takes care of loading and/or saving data. More...
#include <gen.h>
Public Member Functions | |
a2dIOHandler () | |
constructor | |
~a2dIOHandler () | |
destructor | |
virtual wxObject * | CreateObject (const wxString &symbolicName) |
Creates an specific object by name. More... | |
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a2dRefMap () | |
constructor | |
~a2dRefMap () | |
destructor | |
virtual void | Initialize () |
initialize mapping tables | |
a2dHashMapIntToObject & | GetObjectHashMap () |
This is used to find multiple referenced objects by id. | |
a2dHashMapCreateObject & | GetObjectCreateHashMap () |
has to map symbolic names to real classnames. | |
a2dResolveIdList & | GetResolveIdList () |
list of not resolved objects | |
bool | ResolveOrAdd (a2dSmrtPtr< a2dObject > *storedHere, const wxString &id=wxT("")) |
try to resolve the object that is in storedHere when it is a reference. More... | |
bool | ResolveOrAdd (a2dAutoZeroPtr< a2dObject > *storedHere, const wxString &id=wxT("")) |
try to resolve the object that is in storedHere when it is a reference. | |
bool | ResolveOrAddLink (a2dObject *obj, const wxString &id=wxT("")) |
try to resolve an object referenced by obj using the LinkReference function | |
void | ResolveInform (a2dObject *obj) |
call the objects LinkReference function (ptr=0) to inform it that links are done | |
void | SetLastObjectLoadedId (const wxString &lastid) |
set by RefObject when finding a reference id during loading. | |
virtual bool | LinkReferences (bool ignoreNonResolved=false) |
link references to their destination More... | |
bool | RemoveReference (const wxString &idToRemove) |
remove given reference if from reference map. | |
a2dError | GetLastError () const |
get last error encountered | |
void | SetLastError (a2dError error) |
set last error encountered | |
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virtual bool | ProcessEvent (wxEvent &event) |
bool | SearchDynamicEventTable (wxEvent &event) |
void | Connect (int winid, int lastId, int eventType, wxObjectEventFunction func, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
bool | Disconnect (int winid, int lastId, wxEventType eventType, wxObjectEventFunction func=NULL, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
void | ProcessConnectedEvent (wxEvent &event) |
wxCHECK_VERSION(2,9,0) More... | |
void | ConnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEventAll (wxEvtHandler *eventSink) |
Remove all dynamic events in classA, going to classB (eventSink) More... | |
a2dObject () | |
constructor | |
virtual | ~a2dObject () |
destructor | |
void | operator= (const a2dObject &other) |
assignment operator | |
int | GetOwnedBy () |
like it to be protected, but this does not work with wxList macros More... | |
virtual a2dObject * | SetNonDynamic () |
Call to mark this object as non-dynamic (static/local/auto) More... | |
void | CheckReferences () |
Check zero reference count and delete if count is 0. More... | |
a2dObject * | Clone (CloneOptions options, a2dRefMap *refs=NULL) const |
create an exact copy of this property | |
a2dObject (const a2dObject &other, CloneOptions options, a2dRefMap *refs) | |
virtual wxString | GetName () const |
Returns the name of this object, if no name is given the internal id will be returned. More... | |
virtual void | SetName (const wxString &name) |
Creates the a2dStringProperty PROPID_Name. More... | |
virtual bool | IsTemporary_DontSave () const |
Check if this is a temporary object, which should not be saved. | |
void | SaveAsDocument (a2dIOHandlerXmlSerOut &out) |
Save this object and all below as an XML document. More... | |
virtual void | Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite) |
write all needed to an XML type of file called the CVG format More... | |
void | LoadFromDocument (a2dIOHandlerXmlSerIn &parser) |
Load this object and all below from an XML document. More... | |
virtual void | Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser) |
load object from CVG file More... | |
wxInt64 | GetUniqueSerializationId () const |
return a unique id for this object More... | |
virtual bool | AlwaysWriteSerializationId () const |
If true, always write an id. More... | |
virtual bool | LinkReference (a2dObject *other) |
link a reference in the object to the given value More... | |
virtual void | ResolveInform () |
inform an object that reference resolution was done More... | |
void | Walker (wxObject *parent, a2dWalkerIOHandler &handler) |
This is used to recursively walk through an object tree. | |
void | SetCheck (bool check) |
general flag use at will. More... | |
bool | GetCheck () const |
general flag use at will. | |
void | SetRelease (bool value) |
set release flag More... | |
bool | GetRelease () const |
get release flag More... | |
a2dAutoZeroPtr< a2dObject > ** | GetAutoZeroPtrList () |
return the list head pointer for autozero pointers to this object More... | |
DECLARE_PROPERTIES () | |
a2dNamedProperty * | GetProperty (const a2dPropertyId *propertyId, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
get property on this object More... | |
void | SetProperty (a2dNamedProperty *propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object. More... | |
void | SetProperty (const a2dNamedProperty &propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object and if enabled, to all childs and object members. More... | |
virtual a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) |
Find a dynamic property with given id in the property list. More... | |
virtual const a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
Find a dynamic property with given id in the property list. More... | |
virtual bool | HasProperty (const a2dPropertyId *id, const wxString &stringvalue=wxEmptyString) const |
Check if the object has a property with given id and string representation. More... | |
virtual void | OnPropertyChanged (const a2dPropertyId *id) |
This function is called after a property changed. More... | |
virtual bool | EditProperties (const a2dPropertyId *id, bool withUndo=true) |
edit properties of the object More... | |
void | TakeOverProperties (a2dObject *from, a2dPropertyIdList *listOfIds) |
Properties in the id list are taken from the given object, en set to this. More... | |
wxURI | GetURI () const |
quick way to get to PROPID_URI property More... | |
void | SetURI (const wxURI &url) |
quickly set a property PROPID_URI More... | |
const a2dNamedPropertyList & | GetPropertyList () const |
Get the Property List. More... | |
bool | HasDynamicProperties () const |
test if there are dynamic properties in the m_propertylist | |
virtual bool | RemoveProperty (const a2dPropertyId *id, bool all=true) |
This function is called by a2dPropertyId to remove a property from the list. More... | |
void | RemoveTemporaryProperties () |
remove all temporary properties | |
virtual bool | AddProperty (a2dNamedProperty *property) |
This function is called by a2dPropertyId to add a property to the list. More... | |
Additional Inherited Members | |
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enum | CloneOptions { clone_members = 0x00000001, clone_properties = 0x00000002, clone_childs = 0x00000004, clone_unused = 0x00000008, clone_setoriginal = 0x00000010, clone_seteditcopy = 0x00000020, clone_noReference = 0x00000040, clone_noCameleonRef = 0x00000080, clone_toDrag = 0x00000100, clone_flat = 0x00000000, clone_deep = clone_members | clone_properties | clone_childs } |
options for cloning More... | |
typedef a2dAutoZeroPtr< a2dObject > | TAutoZeroPtrListClass |
this is needed inside the smart pointer template code | |
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static a2dPropertyIdBool * | PROPID_Check = NULL |
used for linking multiple referenced objects when serializing | |
static a2dPropertyIdUri * | PROPID_URI = NULL |
attach an URL to the object | |
static a2dPropertyIdString * | PROPID_Name = NULL |
Name property, to return name of this object. | |
static a2dPropertyIdVoidPtr * | PROPID_autozeroptrlist = NULL |
static const a2dSignal | sm_Edit_properties = wxNewId() |
edit properties event, see EditProperties() | |
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enum | { refcount_nondynamic = 0x76543210 } |
special refcount value for non-dynamic objects | |
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virtual bool | DoIgnoreIfNotMember (const a2dPropertyId *id) const |
used to decide if a property shall be ignored, if it is not a member More... | |
virtual void | DoWalker (wxObject *parent, a2dWalkerIOHandler &handler) |
iterate over this object and its children More... | |
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a2dHashMapIntToObject | m_objecthashmap |
This is used to find multiple referenced objects by id. | |
a2dHashMapCreateObject | m_objectCreate |
This is used to find a classname using a symbolic name. | |
a2dResolveIdList | m_toResolve |
refernces to object which have not bin resolved yet ( e.g not read yet, but already referenced ) | |
wxString | m_lastObjectId |
a2dError | m_lastError |
set to last error found when parsing | |
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a2dNamedPropertyList | m_propertylist |
properties | |
int | m_refcount |
how many references to this object do exist | |
bool | m_check: 1 |
used for linking multiple referenced objects when serializing | |
bool | m_release: 1 |
when set object is treated as being deleted, and wil be deleted in idle time. | |
bool | m_recursion_active: 1 |
this is used as a recursion stopper | |
bool | m_pendingDisconnects: 1 |
unsigned int | m_iteratorCount |
a2dAutoZeroPtr< a2dObject > * | m_autozeroptrlist |
this is a list of all a2dAutoZeroPtr object pointing to this object | |
a2dIOHandler takes care of loading and/or saving data.
Classes to read data from a file into a specific a2dDocument, are derived from this class. Classes to write data from a specific a2dDocument to a file, are derived from this class.
This class provides a way to add parsers and writers to a specific type of document. It will not become part of that document class itself, but still fills it with information. It acts like a plugin in that sence. The a2dDocumentTemplate class is used to connect a a2dDocumentIOhandler to a document. It tells for which files ( extensions ), this handler should be used.
If a a2dDocument has a native data format, which is integrated into the class itself, one should make a sort of dummy a2dIOHandler, which internal calls the read/write function on the a2dDocument. Or you can override a2dDocument::SaveObject() a2dDocument::LoadObject() to make it work the way you want.
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virtual |
Creates an specific object by name.
A hash table has a list of names and its coresponding classname, from which the object is created using wxWidgets wxCreateDynamicObject(). In order to be more flexible in future classname changes, the hash of symbolic names is in between.