#include <xmlpars.h>


Public Member Functions | |
| a2dIOHandlerCVGOut () | |
| Constructor. | |
| ~a2dIOHandlerCVGOut () | |
| Destructor. | |
| bool | CanSave (const wxObject *obj=NULL) |
| this handler can also save as CVG | |
| bool | SaveStartAt (a2dDocumentOutputStream &stream, const a2dCanvasDocument *doc, a2dCanvasObject *start) |
| saves as CVG starting at object start | |
| bool | SaveLayers (a2dDocumentOutputStream &stream, a2dLayers *layers) |
| save a layer definition to a CVG file. | |
| void | WriteCvgStartDocument (a2dDocumentOutputStream &stream) |
| void | WriteCvgEndDocument () |
| void | WriteObject (a2dCanvasObject *start) |
Protected Attributes | |
| a2dCanvasDocument * | m_doc |
| the document to store/load the data found into | |
The CVG format is the native file format of wxArt2d. It's a XML format and each a2dCanvasObject is able to save its data as CVG. There's no specification of the CVG, please have a look into the DoSave methods of the a2dCanvasObject derived classes to see details.
Definition at line 99 of file xmlpars.h.