wxArt2D
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(In) Visible property that can be added to Docview Objects. More...
#include <gen.h>
Public Member Functions | |
a2dNamedProperty () | |
Default constructor. | |
a2dNamedProperty (const a2dPropertyId *id) | |
Constructor giving an id. | |
a2dNamedProperty (const a2dNamedProperty &other) | |
Copy constructor. | |
a2dNamedProperty * | Clone (a2dObject::CloneOptions options, a2dRefMap *refs=NULL) const |
Virtual copy constructor. | |
virtual void | Assign (const a2dNamedProperty &other)=0 |
Virtual assignment operator. | |
virtual | ~a2dNamedProperty () |
Destructor. | |
void | SetCheck (bool check) |
general flag use at will. More... | |
bool | GetCheck () const |
general flag use at will. | |
void | SetToObject (a2dObject *obj, a2dPropertyId::SetFlags setflags=a2dPropertyId::set_none) |
Set this property to an object. More... | |
void | SetToObjectClone (a2dObject *obj, a2dPropertyId::SetFlags setflags=a2dPropertyId::set_none) const |
Set this property to an object and clone it if neccessary. More... | |
const a2dPropertyId * | GetId () const |
Get the a2dPropertyId object identifying this property. | |
virtual const a2dPropertyId * | CreateId (a2dObject *parent, const wxString &name) |
creates an a2dPropertyId for this property, if it is not available. | |
wxString | GetName () const |
Get the name of the a2dPropertyId object. | |
virtual wxString | GetString () const |
when a2dStringProperty, return its value else assert | |
virtual double | GetDouble () const |
when a2dDoubleProperty, return its value else assert | |
virtual float | GetFloat () const |
when a2dFloatProperty, return its value else assert | |
virtual bool | GetBool () const |
when a2dBoolProperty, return its value else assert | |
virtual wxInt16 | GetInt16 () const |
when a2dInt16Property, return its value else assert | |
virtual wxUint16 | GetUint16 () const |
when a2dUint16Property, return its value else assert | |
virtual wxInt32 | GetInt32 () const |
when a2dInt32Property, return its value else assert | |
virtual wxUint32 | GetUint32 () const |
when a2dUint32Property, return its value else assert | |
virtual void * | GetVoidPtr () const |
when a2dVoidPtrProperty, return its value else assert | |
virtual a2dObject * | GetRefObject () const |
when a2dProperty, return its value else assert | |
virtual a2dObject * | GetRefObjectNA () const |
when a2dProperty, return its value else return NULL | |
virtual wxString | StringRepresentation () const |
virtual wxString | StringValueRepresentation () const |
virtual bool | GetVisible () const |
some derived properties can be visible or not and override this | |
virtual bool | GetCanRender () const |
some derived properties can be renderable or not and override this More... | |
double | ParseDouble (unsigned int &position) |
parse a double from the value string | |
void | SkipCommaSpaces (unsigned int &position) |
parse comma, whitespace and skip it form teh value string | |
void | SkipSpaces (unsigned int &position) |
parse whitespace and skip it form teh value string | |
void | Walker (wxObject *parent, a2dWalkerIOHandler &handler) |
This is used to recursively walk through an object tree. | |
virtual void | DoWalker (wxObject *parent, a2dWalkerIOHandler &handler) |
virtual void | Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite) |
virtual void | Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser) |
virtual void | DoSave (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dXmlSer_flag xmlparts, a2dObjectList *towrite) |
virtual void | DoLoad (wxObject *parent, a2dIOHandlerXmlSerIn &parser, a2dXmlSer_flag xmlparts) |
Protected Member Functions | |
virtual a2dNamedProperty * | DoClone (a2dObject::CloneOptions options, a2dRefMap *refs) const =0 |
Protected Attributes | |
const a2dPropertyId * | m_id |
The property id object identifying this property. | |
Friends | |
class | a2dPropertyId |
class | a2dSmrtPtrBase |
(In) Visible property that can be added to Docview Objects.
In general derived objects of this class are added as properties to a a2dObject. You can store/wrap almost any information you like in a property. The purpose is mainly to allow users of the library to attach extra information to an object, without the need to extend the object with C++ members. The properties are dynamic, and space needed for them is freed when the property is removed. This keeps classes small since all extra information needed for editing an object are whatever, can be stored via the property system, as soon as the action is finished all extra data can be removed again.
There are many ways to use the properties. But the important thing is to understand that a2dNamedProperties instances are made unique in type of info and purpose by its a2dPropertyId. A specific derived a2dNamedProperty, containing some data, does have a a2dPropertyId set to it on creation. This id is like a unique application broad name for this a2dNamedProperty. The type of id can only be used in conbination with that type of a2dNamedProperty. Normally you add specific a2dPropertyId instances to a a2dObject as static members, which defines which properties can be set to the object.
class a2dNamedProperty_X has a one to relation to a class a2dPropertyId_Y. There can be many instances of a2dNamedProperty_X all with instantiated with different instances of that a2dPropertyId_Y.
Properties are chained via its next member.
see a2dObject
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inlinevirtual |
some derived properties can be renderable or not and override this
some properties have a reference to a a2dCanvasObject, but only to store it, not to render it as part of the object.
a2dPropertyId of a property normally decides if this specific property is to be rendered or not.
Reimplemented in a2dClipPathProperty, and a2dCanvasObjectPtrProperty.
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inline |
general flag use at will.
false
if you don't need it anymore. Another possibility might be to add a new property to this object if you want to be on the secure side.check | temporarely status information |
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inline |
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inline |
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inlinevirtual |
Convert the property to a string, used to serialize class. Override to define it for your properties.
Reimplemented in a2dColourProperty, a2dPathListProperty, a2dDateTimeProperty, a2dFileNameProperty, a2dArrayStringProperty, a2dFloatProperty, a2dDoubleProperty, a2dUint32Property, a2dInt32Property, a2dUint16Property, a2dInt16Property, a2dAutoZeroProperty, a2dProperty, a2dVoidPtrProperty, a2dStringProperty, a2dBoolProperty, a2dTagVecProperty, a2dPoint2DProperty, a2dBoudingBoxProperty, a2dMatrixProperty, a2dFontProperty, a2dStrokeProperty, a2dStyleProperty, and a2dFillProperty.
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inlinevirtual |
Convert the property value to a string, used to serialize class. Override to define it for your properties.
Reimplemented in a2dColourProperty, a2dPathListProperty, a2dDateTimeProperty, a2dFileNameProperty, a2dArrayStringProperty, a2dFloatProperty, a2dDoubleProperty, a2dUint32Property, a2dInt32Property, a2dUint16Property, a2dInt16Property, a2dAutoZeroProperty, a2dProperty, a2dVoidPtrProperty, a2dStringProperty, a2dBoolProperty, a2dTagVecProperty, a2dPoint2DProperty, a2dBoudingBoxProperty, a2dMatrixProperty, a2dFontProperty, a2dStrokeProperty, a2dStyleProperty, and a2dFillProperty.