wxArt2D
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members

Creates a shadow behind a a2dCanvasObject when added as property. More...

#include <canprop.h>

Inheritance diagram for a2dShadowStyleProperty:
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Collaboration diagram for a2dShadowStyleProperty:
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Public Member Functions

 a2dShadowStyleProperty (const a2dPropertyIdCanvasShadowStyle *id, double depth, double angle=30)
 
 a2dShadowStyleProperty (const a2dShadowStyleProperty &other)
 
a2dNamedPropertyClone (a2dObject::CloneOptions options) const
 
double GetExtrudeDepth () const
 
double GetExtrudeAngle () const
 
void SetExtrudeDepth (double depth)
 
void SetExtrudeAngle (double angle3d)
 
- Public Member Functions inherited from a2dStyleProperty
 a2dStyleProperty (const a2dPropertyId *id)
 
 a2dStyleProperty (const a2dStyleProperty &other)
 
a2dNamedPropertyClone (a2dObject::CloneOptions options) const
 
virtual void Assign (const a2dNamedProperty &other)
 Virtual assignment operator.
 
bool AllNo ()
 if IsNoStroke() and IsNoFill() return true
 
const a2dFillGetFill () const
 
const a2dStrokeGetStroke () const
 
void SetFill (const a2dFill &fill)
 Set a fill for the object which will be used instead of the layer fill. More...
 
void SetFill (const wxColour &fillcolor, a2dFillStyle style=a2dFILL_SOLID)
 Set a fill color for the object which will be used instead of the layer fill. More...
 
void SetFill (const wxColour &fillcolor, const wxColour &fillcolor2, a2dFillStyle style=a2dFILL_SOLID)
 Set a fill color for the object which will be used instead of the layer fill. More...
 
void SetStroke (const wxColour &strokecolor, float width=0, a2dStrokeStyle style=a2dSTROKE_SOLID)
 Set a stroke for the object which will be used instead of the layer stroke.
 
void SetStroke (const wxColour &strokecolor, int width, a2dStrokeStyle style=a2dSTROKE_SOLID)
 Set a stroke for the object which will be used instead of the layer stroke.
 
void SetStroke (const a2dStroke &stroke)
 
wxString StringRepresentation () const
 
wxString StringValueRepresentation () const
 
- Public Member Functions inherited from a2dNamedProperty
 a2dNamedProperty ()
 Default constructor.
 
 a2dNamedProperty (const a2dPropertyId *id)
 Constructor giving an id.
 
 a2dNamedProperty (const a2dNamedProperty &other)
 Copy constructor.
 
a2dNamedPropertyClone (a2dObject::CloneOptions options, a2dRefMap *refs=NULL) const
 Virtual copy constructor.
 
virtual ~a2dNamedProperty ()
 Destructor.
 
void SetCheck (bool check)
 general flag use at will. More...
 
bool GetCheck () const
 general flag use at will.
 
void SetToObject (a2dObject *obj, a2dPropertyId::SetFlags setflags=a2dPropertyId::set_none)
 Set this property to an object. More...
 
void SetToObjectClone (a2dObject *obj, a2dPropertyId::SetFlags setflags=a2dPropertyId::set_none) const
 Set this property to an object and clone it if neccessary. More...
 
const a2dPropertyIdGetId () const
 Get the a2dPropertyId object identifying this property.
 
virtual const a2dPropertyIdCreateId (a2dObject *parent, const wxString &name)
 creates an a2dPropertyId for this property, if it is not available.
 
wxString GetName () const
 Get the name of the a2dPropertyId object.
 
virtual wxString GetString () const
 when a2dStringProperty, return its value else assert
 
virtual double GetDouble () const
 when a2dDoubleProperty, return its value else assert
 
virtual float GetFloat () const
 when a2dFloatProperty, return its value else assert
 
virtual bool GetBool () const
 when a2dBoolProperty, return its value else assert
 
virtual wxInt16 GetInt16 () const
 when a2dInt16Property, return its value else assert
 
virtual wxUint16 GetUint16 () const
 when a2dUint16Property, return its value else assert
 
virtual wxInt32 GetInt32 () const
 when a2dInt32Property, return its value else assert
 
virtual wxUint32 GetUint32 () const
 when a2dUint32Property, return its value else assert
 
virtual void * GetVoidPtr () const
 when a2dVoidPtrProperty, return its value else assert
 
virtual a2dObjectGetRefObject () const
 when a2dProperty, return its value else assert
 
virtual a2dObjectGetRefObjectNA () const
 when a2dProperty, return its value else return NULL
 
virtual bool GetVisible () const
 some derived properties can be visible or not and override this
 
virtual bool GetCanRender () const
 some derived properties can be renderable or not and override this More...
 
double ParseDouble (unsigned int &position)
 parse a double from the value string
 
void SkipCommaSpaces (unsigned int &position)
 parse comma, whitespace and skip it form teh value string
 
void SkipSpaces (unsigned int &position)
 parse whitespace and skip it form teh value string
 
void Walker (wxObject *parent, a2dWalkerIOHandler &handler)
 This is used to recursively walk through an object tree.
 
virtual void DoWalker (wxObject *parent, a2dWalkerIOHandler &handler)
 
virtual void Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite)
 
virtual void Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser)
 

Protected Member Functions

virtual void DoSave (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dXmlSer_flag xmlparts, a2dObjectList *towrite)
 
virtual void DoLoad (wxObject *parent, a2dIOHandlerXmlSerIn &parser, a2dXmlSer_flag xmlparts)
 

Protected Attributes

double m_depth
 
double m_angle3d
 
- Protected Attributes inherited from a2dStyleProperty
a2dStroke m_stroke
 
a2dFill m_fill
 
- Protected Attributes inherited from a2dNamedProperty
const a2dPropertyIdm_id
 The property id object identifying this property.
 

Detailed Description

Creates a shadow behind a a2dCanvasObject when added as property.

When this property is added to a a2dCanvasObject, that object is rendered

twice. The first time as a shadow behind the real shape. Angle and Depth can be set for the Shadow. The Shadow its style (colour etc.) is the style of the baseclass a2dStyleProperty.

Definition at line 157 of file canprop.h.


The documentation for this class was generated from the following files:
a2dShadowStyleProperty Class Reference -- Sun Oct 12 2014 17:04:48 -- Sun Oct 12 2014 -- 1.8.5 -- wxArt2D -- . -- Main Page Reference Documentation