wxArt2D
canvas Directory Reference
Directory dependency graph for canvas:
canvas

Files

file  algos.h [code]
 a2dWalker based algorithms
 
file  booloper.h [code]
 boolean operation on primitives in a a2dDocument.
 
file  camcreate.h [code]
 
file  cameleon.h [code]
 special a2dCanvasObject to make a multi view hierachy.
 
file  candefs.h [code]
 defenitions an no more
 
file  canglob.h [code]
 general canvas module declarations and classes
 
file  canimage.h [code]
 
file  canmod.h [code]
 all headers of the canvas module
 
file  canobj.h [code]
 The base class for all drawable objects in a a2dCanvasDocument.
 
file  canorderdlg.h [code]
 
file  canpin.h [code]
 pins and handles
 
file  canprim.h [code]
 all basic primitives derived from a2dCanvasObject
 
file  canprop.h [code]
 properties specific for a2dCanvasOject
 
file  cansim.h [code]
 simple canvas which takes as view the whole of the scrollable area. While a2dCanvas display and draws only what is visible, this a2dCanvasSim always draws all that will be scrollable. So scrolling is quick.
 
file  cantext.h [code]
 a2dText derived from a2dCanvasObject, holds multiline text
 
file  canvas.h [code]
 a2dCanvas uses a2dCanvasView for displaying a view on a a2dCanvasDocument.
 
file  canwidget.h [code]
 widget like objects like buttons and sliders go here.
 
file  connectgen.h [code]
 Classes for generating connection between pins in canvas objects.
 
file  drawer.h [code]
 the a2dDrawingPart is a a2dView specially designed for displaying parts of a a2dDrawing. It uses a a2dDrawer2D to actually redraw things from the document, by giving that a2dDrawer2D as drawing context to the document, and telling the document to redraw a certain rectangular area. At that last is what this class is for. It optimizes the areas to be redrawn after object in the document were changed. To do that it combines redraw areas to a minimal set of redrawing areas. All the administration for this and the way things will be redrawn is from this view.
 
file  drawing.h [code]
 Contains a2dDrawing Class to hold a drawing.
 
file  edit.h [code]
 editing tool for a2dCanvasObject's
 
file  eval.h [code]
 
file  execdlg.h [code]
 
file  fontdlg.h [code]
 dialog for choosing fonts
 
file  groupdlg.h [code]
 Definition of class for dialog to set groups for boolean operations.
 
file  hittest.h [code]
 general hittest functions
 
file  identifydlg.h [code]
 Identification Dialog.
 
file  layerdlg.h [code]
 layer dialog for changing layer settings.
 
file  layerinf.h [code]
 layer settings for a a2dCanvasDocument Holds layers settings classes
 
file  mastertool.h [code]
 master tools are tools on top of other tools.
 
file  mastertoolgroups.h [code]
 master tool using tags to groups object
 
file  objlist.h [code]
 list for a2dCanvasObject
 
file  pathsettings.h [code]
 
file  polygon.h [code]
 all polygon and polyline a2dCanvasObject are here.
 
file  rectangle.h [code]
 rectangular shapes derived from a2dCanvasObject
 
file  recur.h [code]
 special a2dCanvasObject which are used to create hierarchy different from the standard a2dCanvasObject child list.
 
file  restrict.h [code]
 snapping engine, for snapping while editing a drawing
 
file  route.h [code]
 routing of wires.
 
file  settingsdlg.h [code]
 
file  snap.h [code]
 
file  strucdlg.h [code]
 for choosing a a2dCanvasObject from a list.
 
file  sttool.h [code]
 stack based tools controller and tools for drawing and editing.
 
file  sttool2.h [code]
 stack based tools for drawing and editing in a faster manner, but with less document feedback.
 
file  sttoolmes.h [code]
 stack based tools for measuring
 
file  styledialg.h [code]
 dialog for defining style on an a2dCanvasObject
 
file  styleprop.h [code]
 style properties that are specific to the canvas modules.
 
file  tooldlg.h [code]
 dialog for choosing a tool
 
file  tools.h [code]
 base classes for tools and controller on top of the tools.
 
file  transdlg.h [code]
 
file  vpath.h [code]
 vector path a2dVectorPath derived from a2dCanvasObject
 
file  wire.h [code]
 wire classes for connecting objects.
 
file  xmlpars.h [code]
 a2dIOHandlerCVGIn and a2dIOHandlerCVGOut - XML I/O classes for the CVG format.
 
canvas Directory Reference -- Sun Oct 12 2014 17:04:57 -- Sun Oct 12 2014 -- 1.8.5 -- wxArt2D -- . -- Main Page Reference Documentation