wxArt2D
|
a2dCanvasObject hit flags as a structure More...
#include <canobj.h>
Public Attributes | |
bool | m_non: 1 |
no events | |
bool | m_fill: 1 |
only when over filled area of object | |
bool | m_stroke: 1 |
only when over stroked area of object | |
bool | m_fill_non_transparent: 1 |
only when non transparent fill | |
bool | m_stroke_non_transparent: 1 |
only when non transparent stroke | |
bool | m_visible: 1 |
only when visible | |
bool | m_all: 1 |
all events | |
a2dCanvasObject hit flags as a structure
a2dCanvasOHitFlags is used as mask for defining how an object should be hit