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wxArt2D
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a2dCanvasObject hit flags as a structure More...
#include <canobj.h>
Public Attributes | |
| bool | m_non: 1 |
| no events | |
| bool | m_fill: 1 |
| only when over filled area of object | |
| bool | m_stroke: 1 |
| only when over stroked area of object | |
| bool | m_fill_non_transparent: 1 |
| only when non transparent fill | |
| bool | m_stroke_non_transparent: 1 |
| only when non transparent stroke | |
| bool | m_visible: 1 |
| only when visible | |
| bool | m_all: 1 |
| all events | |
a2dCanvasObject hit flags as a structure
a2dCanvasOHitFlags is used as mask for defining how an object should be hit