Compiling wxArt2D with CodeBlocks

In progress.

Download latest cmake, wxWidgets, and checkout wxArt2D.

wxWidgets install

The CodeBlocks twikki tells how we can compile wxWidgets from source.

http://wiki.codeblocks.org/index.php?title=Compiling_wxWidgets_2.8.6_to_develop_Code::Blocks_%28MSW%29

In short:

wxArt2D

Open DOS box and set WXWIN variable. Next extend path to cmake binaries. After that start cmake-gui.

set WXWIN=c:\pathToMywxWidgetsForMingw\wxWidgets2.8.10
PATH=c:\pathToCmake\cmake\bin:%PATH%
cmake-gui

After this you see the interface, choode the source directory of wxArt2D, and choode a new build directory. Press configure button, and make sure you set the options:

These are the settinsg for the static, monolithic, debug and non unicode of wxWidgets, which you compiled above. Of course others can