<> = On Linux = Here used Ubuntu. First download from http://www.eclipse.org/downloads/ the latest C++ setup for Eclipse. Do not use apt-get since it is way to old, and did not work with Cmake its eclipse generator. I downloaded: eclipse-cpp-galileo-linux-gtk-x86_64.tar.gz You just unpack this file to a directory within your home, and later on start eclipse that is in there. I assume you have wxWidgets compiled and installed as explained in UbuntuInstall. Use Cmake (e.g. cmake-gui) to generate a new build directory at the same level as wxArt2D. {{{ cd /home/me/wxArt2D/.. mkdir buildEclipseDeb cd /home/me/buildEclipseDeb cmake-gui ../wxArt2D }}} Of course you used the '''Eclipse generator CDT4 - Unix Makefile'''. Now you are ready to start eclipse, and import the generated projects. See here on how to do that: http://www.vtk.org/Wiki/Eclipse_CDT4_Generator = Using Eclipse with package Wascana and Mingw = First install [[http://wascana.sourceforge.net/|Wascana]]. This gives you a read to use Mingw environment to use. But wxArt2D wants a static build of wxWidgets (debug and release or best). Next install wxMSW in order to compile a debug version of wxWidgets for Mingw. Start a shell: c:\tools\Wascana\msys\msys.bat This will open in your home directory, and in windows that is something like: ''c:\Documents and Settings\klaas\My Documents\Wascana Workspaces\home\klaas\'' <
> So i installed wxMSW-2.8.9-Setup.exe into that directory as '''wxwin'''. In your MSYS unix shell, you now type: * cd wxwin * cd .. * mkdir debugbuild * cd debugbuild * ../wxwin/configure --enable-debug --enable-debug-gdb --disable-shared * make * make install * cd contrib * make * make install In case of release use: * ./configure --disable-shared Now extend your path in order to find '''wx-config''' from here: '''PATH=/usr/local/bin:$PATH''' Now use '''c:/tools/cmake/bin/CMakeSetup.exe''' to generate project files for your Eclipse IDE. * Where is the source code: '''C:\soft\wxartcvs\wxArt2D''' * Where to build the binaries: '''C:\soft\wxartcvs\wx288eclip''' The generator type to use is: '''Eclipse CDT4 - Unix Makefiles''' One of the Cache values should be: '''wxWidgets_CONFIG_EXECUTABLE C:/tools/Wascana/msys/local/bin/wx-config''' The option '''wxWidgest_USE_DEBUG''' should be set to OFF, if you want to work with release build later on. After CMakeSetup.exe has finished, you can make wxArt2D, by typing make in '''C:\soft\wxartcvs\wx288eclip''' See for more on Mingw installation: http://max.berger.name/howto/wxWidgets/wxWidgets_MinGW.jsp