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After starting ''cmake-gui'', you will be asked for the type of generator. Choose "MinGW Makefiles". After starting ''cmake-gui'', you will be asked for the type of generator. Choose '''MinGW Makefiles'''.
Do '''not''' choose MSYS Mekfiles, since that is the unix way, see [[MinGWMSys]].
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First make sure you set the options right: First make sure you set the options right (switch on or off):
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These are the settings for the static, monolithic, debug and non unicode of wxWidgets, which you compiled above. Of course other settings can be generated later in their own build directory. These are the settings for the static, monolithic, debug and non unicode of wxWidgets, which you compiled above.
(Those settings need to fit the wxWidgets compile settings, else you will continue with errors, meaning wxWidgets libraries not found ).
Of course other settings and compilations can be generated later in their/your own wxArt2D build directories.
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And now press configure again, this times things will improve. Continue with generate when all is well. And now press configure again (maybe serveral times untill all whats red is gone, and no more erros are shown). Continue with generate when all is well.

Compiling wxArt2D with MinGW non unix fashion

You already have installed MinGW.

You first need to install MinGW. (MSYS is not needed with this method, and should not be used in any way). You need to work with a DOS box. All paths are meant to be the DOS way, check them within the DOS shell. Be aware that MinGW has both ways of building available, do not mix up those two. So for Unix like builds use MSYS shell, and DOS build use DOS box. See MinGWMSys.

Download latest cmake, wxWidgets, and checkout from CVS wxArt2D.

wxWidgets install

From within a DOS box:

  • PATH=c:\pathToMinGW\bin;%PATH%
  • Install the wxMSW source distribution.
  • set WXWIN=c:\pathToMywxWidgetsForMingw\wxWidgets2.8.10
  • cd c:\pathToMywxWidgetsForMingw\wxWidgets2.8.10\build\msw
  • mingw32-make -f makefile.gcc MONOLITHIC=1 SHARED=0 UNICODE=0 BUILD=release
  • mingw32-make -f makefile.gcc MONOLITHIC=1 SHARED=0 UNICODE=0 BUILD=debug

If your not in a hurry, right away do all other:

  • mingw32-make -f makefile.gcc MONOLITHIC=1 SHARED=0 UNICODE=1 BUILD=release
  • mingw32-make -f makefile.gcc MONOLITHIC=1 SHARED=0 UNICODE=1 BUILD=debug

Be carefull with the shared versions. Next with the same lines as above goto, and compile the stc library:

  • c:\pathToMywxWidgetsForMingw\wxWidgets2.8.10\contrib\build\stc

In the you will have compiled wxWidget libraries in:

  • c:\pathToMywxWidgetsForMingw\wxWidgets2.8.10\lib\gcc_lib

And for shared:

  • c:\pathToMywxWidgetsForMingw\wxWidgets2.8.10\lib\gcc_dll

wxArt2D

Open DOS box and set WXWIN variable. Next extend path to cmake binaries. After that start cmake-gui.

set WXWIN=c:\pathToMywxWidgetsForMingw\wxWidgets2.8.10
PATH=c:\pathToCmake\cmake\bin;%PATH%
cmake-gui

After starting cmake-gui, you will be asked for the type of generator. Choose MinGW Makefiles. Do not choose MSYS Mekfiles, since that is the unix way, see MinGWMSys. After this you see the interface, choose the source directory of wxArt2D, and choose a new build directory. For example:

 Where is the source directory: C:/tools/MinGW/wxArt2D
 Where to build the binaries: C:/tools/MinGW/buildwxArt2DDebug

Press configure button, Many things turn red, and its start yelling, does not matter.

First make sure you set the options right (switch on or off):

  • wxWidgets_USE_DEBUG 1
  • wxWidgets_USE_MONOLITHIC 1
  • wxWidgets_USE_UNICODE 0
  • wxWidgets_USE_STATIC 1

These are the settings for the static, monolithic, debug and non unicode of wxWidgets, which you compiled above. (Those settings need to fit the wxWidgets compile settings, else you will continue with errors, meaning wxWidgets libraries not found ). Of course other settings and compilations can be generated later in their/your own wxArt2D build directories.

And now press configure again (maybe serveral times untill all whats red is gone, and no more erros are shown). Continue with generate when all is well.

All is set, and we are ready to compile wxArt2D.

cd C:/tools/MinGW/buildwxArt2DDebug
mingw-make

This uses the Makefile, which you find in cd C:/tools/MinGW/buildwxArt2DDebug. For release/unicode, you just choose another build directory in the cmake-gui, and the rest is the same. We always recommend outside source builds!

wxArt2D: MinGW (last edited 2009-06-17 12:11:37 by KlaasHolwerda)