Creating my Own application

I assume you generated the make files using Cmake, and next compiled wxArt2D. Also that VC Studio is your toolset.

Also as recommended you use outside source builds. So we have something like:

cd c:/soft/wxArt2D
cd c:/soft/MyArt2dBuildDebug

You will find a simple example in ${wxart2d_BINARY_DIR}/myapp (c:/soft/MyArt2dBuildDebug). This example was generated from ${wxart2d_SOURCE_DIR}/myapp taking into account where youre binary/build directory is located. In fact there is already a myapp.sln in there which you can use in case of VC studio as is, but this is not really what you are after. In that directory you will also find a CMakeList.txt file, which you can use in Cmake again as source directory for the example to build.

Open that file and outcomment #SET( WXART2D_DIR c:/soft/MyArt2dBuildDebug ), this will set the location where the wxArt2D build will be searched for. If not set other methods will be used, like when wxArt2D was distributed as a package.

So you startup cmake-gui.exe or CmakeSetup.exe, and choose as source directory c:/soft/MyArt2dBuildDebug/myapp and as build directory c:/soft/whatever. Configure and Oke, will give you a working example in c:/soft/whatever. Go into c:/soft/whatever, and open the myapp.sln file in Visual Studio, compile and run.