= OpenSuse specific Install = == get dependencies == For gtk development install packages: {{{ sudo zypper install gtk2-devel sudo zypper install gcc-c++ sudo zypper install libjpeg8-devel sudo zypper install libtiff-devel sudo zypper install libSM-devel sudo zypper install libnotify-devel sudo zypper install readline-devel sudo zypper install ncurses-devel sudo zypper install gettext-tools sudo zypper install freetype-devel }}} For Opengl and glut you need the Mesa libraries: {{{ sudo zypper install freeglut-devel }}} wxArt2D uses cmake for generating makefile, and svn is needed to get wxArt2D from the repository. {{{ sudo zypper install cmake sudo zypper install cmake-gui sudo zypper install subversion }}} = wxGTK = First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this: {{{ cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-threads Wait for this to work: ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-threads --enable-graphics_ctx make sudo make install cd contrib make sudo make install }}} Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local. = wxStedit = Optional to have lua scripting on top of wxArt2D. Very likely not needed this step, since now included in wxLua itself. Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h. {{{ svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h }}} After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths. = wxLua = Optional to have lua scripting on top of wxArt2D. {{{ svn checkout svn://svn.code.sf.net/p/wxlua/svn/trunk/wxLua wxLua cmake-gui . }}} In cmake-gui, choose source and binary to ''/ThePathTo/wxLua''. Set BUILD_SHARED_LIBS to off. Good idea is to set BUILD_VERBOSELY to on. Set BUILD_INSTALL_PREFIX to ''/usr/local''. Set wxWidgets_USE_DEBUG to on. {{{ make sudo make install }}} = wxArt2D = In case you want it with wxLua and wxStedit (which are both optional ) you need to set this: {{{ export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit }}} Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here {{{ svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D }}} For the rest follow WxArt2dInstallCmake the Unix way.