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Describe UbuntuInstall here. = get dependencies =

I assume you already did an apt-get for gtk development ( and optional opengl ) development packages.

{{{
apt-get install gnome-core-devel build-essential
}}}

For Opengl you need the Mesa libraries:

{{{
sudo apt-get install --reinstall mesa-common-dev
}}}

For Glu Library

{{{
sudo apt-get install --reinstall libglu1-mesa-dev
}}}

For Glut Library

{{{
sudo apt-get install --reinstall libglut3-dev
}}}

Also cmake and cvs are needed.


{{{
sudo apt-get install cmake
sudo apt-get install cvs
}}}

= wxGTK =

First wxWidgets should be installed. Download the latest version of wxGTK.

Next configure compile and install for debug version like this:
{{{
cd wxGTK
cd ..
mkdir buildwxdebug
cd buildwxdebug

../configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl
}}}
Notice that this is an outside of tree build, so you can easily make a next compile as only release.

Followed by:
{{{
make
}}}
And as super user install to /usr/local like this:
{{{
sudo make install
}}}
= wxStedit =

Better get it fresh from CVS repository.
{{{
export CVS_RSH=ssh
cvs -z3 -d:pserver:anonymous@wxcode.cvs.sourceforge.net:/cvsroot/wxcode co -P wxstedit

Copy the setup0.h to setup.h

./configure

make
 
sudo make install
}}}

After install, there is no install of the setup.h but still of setup0.h.
For wxLua make sure you have a setup.h available somehow in your include paths.

= wxLua =
{{{
cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua

./configure

make
 
sudo make install
}}}
= wxArt2D =

In case you want it with wxLau and wxStedit (which are both optional ) you need to set this:
{{{
export WXLUA=/pathToWxLuaSourceDir/wxLua
export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit

cvs -z3 -d:pserver:anonymous@wxart2d.cvs.sourceforge.net:/cvsroot/wxart2d co -P wxArt2D

cd wxArt2D
cd ..
mkdir buildart2ddeb
cd buildart2ddeb
ccmake ../wxArt2D
}}}
In the interface type 'c' a few times and 'g' to generate the makefiles.
{{{
make
}}}

get dependencies

I assume you already did an apt-get for gtk development ( and optional opengl ) development packages.

apt-get install gnome-core-devel build-essential

For Opengl you need the Mesa libraries:

sudo apt-get install --reinstall mesa-common-dev

For Glu Library

sudo apt-get install --reinstall libglu1-mesa-dev

For Glut Library

sudo apt-get install --reinstall libglut3-dev

Also cmake and cvs are needed.

sudo apt-get install cmake
sudo apt-get install cvs

wxGTK

First wxWidgets should be installed. Download the latest version of wxGTK.

Next configure compile and install for debug version like this:

cd wxGTK
cd ..
mkdir buildwxdebug
cd buildwxdebug

../configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl 

Notice that this is an outside of tree build, so you can easily make a next compile as only release.

Followed by:

make

And as super user install to /usr/local like this:

sudo make install

wxStedit

Better get it fresh from CVS repository.

export CVS_RSH=ssh
cvs -z3 -d:pserver:anonymous@wxcode.cvs.sourceforge.net:/cvsroot/wxcode co -P wxstedit

Copy the setup0.h to setup.h

./configure

make
 
sudo make install

After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.

wxLua

cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua

./configure

make
 
sudo make install

wxArt2D

In case you want it with wxLau and wxStedit (which are both optional ) you need to set this:

export WXLUA=/pathToWxLuaSourceDir/wxLua
export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit

cvs -z3 -d:pserver:anonymous@wxart2d.cvs.sourceforge.net:/cvsroot/wxart2d co -P wxArt2D

cd wxArt2D
cd ..
mkdir buildart2ddeb
cd buildart2ddeb
ccmake ../wxArt2D

In the interface type 'c' a few times and 'g' to generate the makefiles.

make

wxArt2D: UbuntuInstall (last edited 2023-06-19 13:47:28 by KlaasHolwerda)