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In case you want it with wxLau and wxStedit (which are both optional ) you need to set this:

export WXLUA=/pathToWxLuaSourceDir/wxLua
export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit
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get dependencies

I assume you already did an apt-get for gtk development and opnegl development packages. Also cmake and cvs are needed.

sudo apt-get install cmake sudo apt-get install cvs

wxGTK

First wxWidgets should be installed. Download the latest version of wxGTK.

Next configure compile and install for debug version like this:

cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug

../configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl

Notice that this is an outside of tree build, so you can easily make a next compile as only release.

Followed by:

make

And as super user install to /usr/local like this:

sudo make install

wxStedit

Better get it fresh from CVS repository.

export CVS_RSH=ssh cvs -z3 -d:pserver:anonymous@wxcode.cvs.sourceforge.net:/cvsroot/wxcode co -P wxstedit

Copy the setup0.h to setup.h

./configure

make

sudo make install

After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.

wxLua

cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua

./configure

make

sudo make install

wxArt2D

In case you want it with wxLau and wxStedit (which are both optional ) you need to set this:

export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit

cvs -z3 -d:pserver:anonymous@wxart2d.cvs.sourceforge.net:/cvsroot/wxart2d co -P wxArt2D

cd wxArt2D cd .. mkdir buildart2ddeb cd buildart2ddeb ccmake ../wxArt2D

In the interface type 'c' a few times and 'g' to generate the makefiles.

make

wxArt2D: UbuntuInstall (last edited 2016-05-01 13:46:15 by ip5657d226)