Size: 2449
Comment:
|
Size: 2411
Comment:
|
Deletions are marked like this. | Additions are marked like this. |
Line 2: | Line 2: |
Line 6: | Line 5: |
sudo apt-get install gnome-core-devel build-essential }}} |
sudo apt-get install gnome-core-devel build-essential }}} |
Line 12: | Line 9: |
sudo apt-get install mesa-common-dev }}} |
sudo apt-get install mesa-common-dev }}} |
Line 18: | Line 13: |
sudo apt-get install libglu1-mesa-dev }}} |
sudo apt-get install libglu1-mesa-dev }}} |
Line 24: | Line 17: |
sudo apt-get install libglut3-dev }}} |
sudo apt-get install libglut3-dev }}} |
Line 29: | Line 20: |
Line 31: | Line 21: |
sudo apt-get install cmake sudo apt-get install cmake-qt-gui sudo apt-get install cvs sudo apt-get install subversion sudo apt-get install rapidsvn |
sudo apt-get install cmake sudo apt-get install cmake-qt-gui sudo apt-get install cvs sudo apt-get install subversion sudo apt-get install rapidsvn |
Line 39: | Line 29: |
First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this: | |
Line 40: | Line 31: |
First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this: |
|
Line 44: | Line 32: |
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-graphics_ctx sudo make install cd contrib make sudo make install |
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-graphics_ctx sudo make install cd contrib make sudo make install |
Line 59: | Line 37: |
Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local. |
Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local. |
Line 63: | Line 40: |
Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h. | |
Line 64: | Line 42: |
Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h. | |
Line 66: | Line 43: |
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h |
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h |
Line 82: | Line 50: |
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths. |
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths. |
Line 87: | Line 54: |
cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua ./configure make sudo make install |
cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua ./configure make sudo make install |
Line 96: | Line 59: |
In case you want it with wxLua and wxStedit (which are both optional ) you need to set this: | |
Line 97: | Line 61: |
In case you want it with wxLua and wxStedit (which are both optional ) you need to set this: | |
Line 99: | Line 62: |
export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit |
export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit |
Line 102: | Line 65: |
Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here | |
Line 103: | Line 67: |
Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here |
|
Line 106: | Line 68: |
svn co https://wxart2d.svn.sourceforge.net/svnroot/wxart2d/trunk/wxArt2D wxArt2D | svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D |
Line 108: | Line 70: |
get dependencies
For gtk development install packages:
sudo apt-get install gnome-core-devel build-essential
For Opengl you need the Mesa libraries:
sudo apt-get install mesa-common-dev
For Glu Library
sudo apt-get install libglu1-mesa-dev
For Glut Library
sudo apt-get install libglut3-dev
wxArt2D uses cmake for generating makefile, and svn is need to get wxArt2D from the repository.
sudo apt-get install cmake sudo apt-get install cmake-qt-gui sudo apt-get install cvs sudo apt-get install subversion sudo apt-get install rapidsvn
wxGTK
First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this:
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-graphics_ctx sudo make install cd contrib make sudo make install
Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local.
wxStedit
Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h.
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.
wxLua
cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua ./configure make sudo make install
wxArt2D
In case you want it with wxLua and wxStedit (which are both optional ) you need to set this:
export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit
Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here
svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D
For the rest follow WxArt2dInstallCmake the Unix way.