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← Revision 40 as of 2023-06-19 13:47:28 ⇥
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For gtk development install packages: | |
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I assume you already did an apt-get for gtk development and opnegl development packages. Also cmake and cvs are needed. |
{{{ sudo apt-get install build-essential libgtk-3-dev libgstreamer0.10-dev sudo apt-get install libtiff5-dev libpng12-dev sudo apt-get install libjpeg-turbo8-dev sudo apt-get install libnotify-dev sudo apt-get install subversion |
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sudo apt-get install cmake sudo apt-get install cvs |
}}} For later versions including Linux Mint: {{{ sudo apt-get install libtiff5-dev libpng16-dev sudo apt-get install libtiff5-dev libpng16-dev sudo apt-get install libpng16-dev sudo apt-get install libpng-dev sudo apt-get install libtiff-dev sudo apt-get install libreadline8 sudo apt-get install libreadline-dev }}} For Opengl you need the Mesa libraries: {{{ sudo apt-get install libgl1-mesa-dev }}} For Glu Library {{{ sudo apt-get install libglu1-mesa-dev }}} For Glut Library {{{ sudo apt-get install libfreeglut3-dev }}} wxArt2D uses cmake for generating makefile, and svn is need to get wxArt2D from the repository. {{{ sudo apt-get install cmake sudo apt-get install cmake-qt-gui sudo apt-get install subversion sudo apt-get install rapidsvn }}} = wxGTK = First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this: {{{ cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --enable-threads --enable-graphics_ctx sudo make install cd contrib make sudo make install }}} Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local. = wxStedit = Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h. {{{ svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h }}} After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths. = wxLua = {{{ svn checkout svn://svn.code.sf.net/p/wxlua/svn/trunk/wxLua wxLua cmake-gui . }}} In cmake-gui, choose source and binary to ''/ThePathTo/wxLua''. Set BUILD_SHARED_LIBS to off. Good idea is to set BUILD_VERBOSELY to on. Set BUILD_INSTALL_PREFIX to ''/usr/local''. Set wxWidgets_USE_DEBUG to on. |
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{{{ make sudo make install }}} = wxArt2D = In case you want it with wxLua and wxStedit (which are both optional ) you need to set this: |
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= wxGTK = | {{{ export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit }}} Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here |
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First wxWidgets should be installed. Download the latest version of wxGTK. Next configure compile and install for debug version like this: cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl Notice that this is an outside of tree build, so you can easily make a next compile as only release. Followed by: make And as super user install to /usr/local like this: sudo make install = wxStedit = Better get it fresh from CVS repository. export CVS_RSH=ssh cvs -z3 -d:pserver:anonymous@wxcode.cvs.sourceforge.net:/cvsroot/wxcode co -P wxstedit Copy the setup0.h to setup.h ./configure make sudo make install After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths. = wxLua = cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua ./configure make sudo make install = wxArt2D = In case you want it with wxLau and wxStedit (which are both optional ) you need to set this: export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit cvs -z3 -d:pserver:anonymous@wxart2d.cvs.sourceforge.net:/cvsroot/wxart2d co -P wxArt2D cd wxArt2D cd .. mkdir buildart2ddeb cd buildart2ddeb ccmake ../wxArt2D In the interface type 'c' a few times and 'g' to generate the makefiles. make |
{{{ svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D }}} For the rest follow WxArt2dInstallCmake the Unix way. |
get dependencies
For gtk development install packages:
sudo apt-get install build-essential libgtk-3-dev libgstreamer0.10-dev sudo apt-get install libtiff5-dev libpng12-dev sudo apt-get install libjpeg-turbo8-dev sudo apt-get install libnotify-dev sudo apt-get install subversion
For later versions including Linux Mint:
sudo apt-get install libtiff5-dev libpng16-dev sudo apt-get install libtiff5-dev libpng16-dev sudo apt-get install libpng16-dev sudo apt-get install libpng-dev sudo apt-get install libtiff-dev sudo apt-get install libreadline8 sudo apt-get install libreadline-dev
For Opengl you need the Mesa libraries:
sudo apt-get install libgl1-mesa-dev
For Glu Library
sudo apt-get install libglu1-mesa-dev
For Glut Library
sudo apt-get install libfreeglut3-dev
wxArt2D uses cmake for generating makefile, and svn is need to get wxArt2D from the repository.
sudo apt-get install cmake sudo apt-get install cmake-qt-gui sudo apt-get install subversion sudo apt-get install rapidsvn
wxGTK
First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this:
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --enable-threads --enable-graphics_ctx sudo make install cd contrib make sudo make install
Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local.
wxStedit
Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h.
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.
wxLua
svn checkout svn://svn.code.sf.net/p/wxlua/svn/trunk/wxLua wxLua cmake-gui .
In cmake-gui, choose source and binary to /ThePathTo/wxLua. Set BUILD_SHARED_LIBS to off. Good idea is to set BUILD_VERBOSELY to on. Set BUILD_INSTALL_PREFIX to /usr/local. Set wxWidgets_USE_DEBUG to on.
make sudo make install
wxArt2D
In case you want it with wxLua and wxStedit (which are both optional ) you need to set this:
export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit
Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here
svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D
For the rest follow WxArt2dInstallCmake the Unix way.