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I assume you already did an apt-get for gtk development ( and optional opengl ) development packages. | For gtk development install packages: |
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apt-get install gnome-core-devel build-essential | sudo apt-get install gnome-core-devel build-essential |
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sudo apt-get install --reinstall mesa-common-dev | sudo apt-get install mesa-common-dev |
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sudo apt-get install --reinstall libglu1-mesa-dev | sudo apt-get install libglu1-mesa-dev |
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sudo apt-get install --reinstall libglut3-dev | sudo apt-get install libglut3-dev |
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Also cmake and cvs are needed. | wxArt2D uses cmake for generating makefile, and svn is need to get wxArt2D from the repository. |
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sudo apt-get install cmake-qt-gui | |
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sudo apt-get install subversion sudo apt-get install rapidsvn |
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Next configure compile and install for debug version like this: |
Read how to install, should come down to something like the next. Configure compile and install for debug version like this: {{{ |
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../configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl Notice that this is an outside of tree build, so you can easily make a next compile as only release. Followed by: make And as super user install to /usr/local like this: |
../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-graphics_ctx |
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cd contrib make sudo make install }}} Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local. |
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Better get it fresh from CVS repository. | Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h. {{{ |
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export CVS_RSH=ssh cvs -z3 -d:pserver:anonymous@wxcode.cvs.sourceforge.net:/cvsroot/wxcode co -P wxstedit |
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode |
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Copy the setup0.h to setup.h | Copy the setup0.h to setup.h in stedit/include/wx/stedit |
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sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h }}} |
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{{{ | |
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}}} | |
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In case you want it with wxLau and wxStedit (which are both optional ) you need to set this: | In case you want it with wxLua and wxStedit (which are both optional ) you need to set this: {{{ |
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}}} | |
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cvs -z3 -d:pserver:anonymous@wxart2d.cvs.sourceforge.net:/cvsroot/wxart2d co -P wxArt2D | Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here {{{ svn co https://wxart2d.svn.sourceforge.net/svnroot/wxart2d/trunk/wxArt2D wxArt2D |
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# one of next two: |
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cmake-gui ../wxArt2D }}} |
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{{{ | |
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}}} |
get dependencies
For gtk development install packages:
sudo apt-get install gnome-core-devel build-essential
For Opengl you need the Mesa libraries:
sudo apt-get install mesa-common-dev
For Glu Library
sudo apt-get install libglu1-mesa-dev
For Glut Library
sudo apt-get install libglut3-dev
wxArt2D uses cmake for generating makefile, and svn is need to get wxArt2D from the repository.
sudo apt-get install cmake sudo apt-get install cmake-qt-gui sudo apt-get install cvs sudo apt-get install subversion sudo apt-get install rapidsvn
wxGTK
First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this:
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-graphics_ctx sudo make install cd contrib make sudo make install
Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local.
wxStedit
Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h.
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.
wxLua
cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua ./configure make sudo make install
wxArt2D
In case you want it with wxLua and wxStedit (which are both optional ) you need to set this:
export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit
Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here
svn co https://wxart2d.svn.sourceforge.net/svnroot/wxart2d/trunk/wxArt2D wxArt2D cd wxArt2D cd .. mkdir buildart2ddeb cd buildart2ddeb # one of next two: ccmake ../wxArt2D cmake-gui ../wxArt2D
In the interface type 'c' a few times and 'g' to generate the makefiles.
make