Differences between revisions 8 and 26 (spanning 18 versions)
Revision 8 as of 2009-05-21 06:49:32
Size: 2245
Comment:
Revision 26 as of 2013-08-13 20:16:08
Size: 2411
Comment:
Deletions are marked like this. Additions are marked like this.
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sudo apt-get install gnome-core-devel build-essential
}}}
sudo apt-get install gnome-core-devel build-essential }}}
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sudo apt-get install --install mesa-common-dev
}}}
sudo apt-get install mesa-common-dev }}}
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sudo apt-get install --install libglu1-mesa-dev
}}}
sudo apt-get install libglu1-mesa-dev }}}
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sudo apt-get install --install libglut3-dev
}}}

wxArt2D uses cmake for generating makefile, and cvs is need to get wxArt2D from the repository.
sudo apt-get install libglut3-dev }}}
wxArt2D uses cmake for generating makefile, and svn is need to get wxArt2D from the repository.
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sudo apt-get install cmake
sudo apt-get install cvs
sudo apt-get install cmake  sudo apt-get install cmake-qt-gui
sudo apt-get install cvs  sudo apt-get install subversion
sudo apt-get install rapidsvn
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First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this:
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First wxWidgets should be installed. Download the latest version of wxGTK.
Read how to install, should come down to something like the next.
Configure compile and install for debug version like this:
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cd wxGTK
cd ..
mkdir buildwxdebug
cd buildwxdebug
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug
../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-graphics_ctx
sudo make install
cd contrib make sudo make install
}}}
Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local.
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../configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl = wxStedit =
Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h.
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sudo make install

cd contrib
make

sudo make install

}}}
Notice that this is an outside of tree build, so you can easily make a next compile as only release.

Followed by:
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make
}}}
And as super user install to /usr/local like this:
{{{
sudo make install
}}}
= wxStedit =

Better get it fresh from CVS repository.
{{{
export CVS_RSH=ssh
cvs -z3 -d:pserver:anonymous@wxcode.cvs.sourceforge.net:/cvsroot/wxcode co -P wxstedit

Copy the setup0.h to setup.h

./configure

make
 
sudo make install
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode
Copy the setup0.h to setup.h in stedit/include/wx/stedit
./configure make
sudo make install
sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h
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After install, there is no install of the setup.h but still of setup0.h.
For wxLua make sure you have a setup.h available somehow in your include paths.
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.
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cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua

./configure

make

sudo make install
cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua  
./configure  make  
sudo make install 
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In case you want it with wxLua and wxStedit (which are both optional ) you need to set this:
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In case you want it with wxLau and wxStedit (which are both optional ) you need to set this:
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export WXLUA=/pathToWxLuaSourceDir/wxLua
export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit
export WXLUA=/pathToWxLuaSourceDir/wxLua 
export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit  }}}
Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here
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cvs -z3 -d:pserver:anonymous@wxart2d.cvs.sourceforge.net:/cvsroot/wxart2d co -P wxArt2D

cd wxArt2D
cd ..
mkdir buildart2ddeb
cd buildart2ddeb
ccmake ../wxArt2D
{{{
svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D
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In the interface type 'c' a few times and 'g' to generate the makefiles.
{{{
make
}}}
For the rest follow WxArt2dInstallCmake the Unix way.

get dependencies

For gtk development install packages:

sudo apt-get install gnome-core-devel build-essential 

For Opengl you need the Mesa libraries:

sudo apt-get install mesa-common-dev 

For Glu Library

sudo apt-get install libglu1-mesa-dev 

For Glut Library

sudo apt-get install libglut3-dev 

wxArt2D uses cmake for generating makefile, and svn is need to get wxArt2D from the repository.

sudo apt-get install cmake 
sudo apt-get install cmake-qt-gui 
sudo apt-get install cvs 
sudo apt-get install subversion 
sudo apt-get install rapidsvn 

wxGTK

First wxWidgets should be installed. Download the latest version of wxGTK. Read how to install, should come down to something like the next. Configure compile and install for debug version like this:

cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug  
../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-graphics_ctx  
sudo make install  
cd contrib make  sudo make install  

Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local.

wxStedit

Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h.

svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode    
Copy the setup0.h to setup.h in stedit/include/wx/stedit  
./configure  make   
sudo make install  
sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h  

After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.

wxLua

cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua  
./configure  make   
sudo make install 

wxArt2D

In case you want it with wxLua and wxStedit (which are both optional ) you need to set this:

export WXLUA=/pathToWxLuaSourceDir/wxLua 
export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit 

Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here

svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D

For the rest follow WxArt2dInstallCmake the Unix way.

wxArt2D: UbuntuInstall (last edited 2023-06-19 13:47:28 by KlaasHolwerda)