get dependencies
I assume you already did an apt-get for gtk development and opnegl development packages. Also cmake and cvs are needed.
sudo apt-get install cmake sudo apt-get install cvs
wxGTK
First wxWidgets should be installed. Download the latest version of wxGTK.
Next configure compile and install for debug version like this:
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug
../configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl
Notice that this is an outside of tree build, so you can easily make a next compile as only release.
Followed by:
make
And as super user install to /usr/local like this:
sudo make install
wxStedit
Better get it fresh from CVS repository.
export CVS_RSH=ssh cvs -z3 -d:pserver:anonymous@wxcode.cvs.sourceforge.net:/cvsroot/wxcode co -P wxstedit
Copy the setup0.h to setup.h
./configure
make
sudo make install
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.
wxLua
cvs -z3 -d:pserver:anonymous@wxlua.cvs.sourceforge.net:/cvsroot/wxlua co -P wxLua
./configure
make
sudo make install
wxArt2D
cvs -z3 -d:pserver:anonymous@wxart2d.cvs.sourceforge.net:/cvsroot/wxart2d co -P wxArt2D
cd wxArt2D cd .. mkdir buildart2ddeb cd buildart2ddeb ccmake ../wxArt2D
In the interface type 'c' a few times and 'g' to generate the makefiles.
make