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← Revision 10 as of 2016-05-03 07:30:29 ⇥
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WxArt2D is a library for 2D graphical programming. WxArt2D is built on top of the wxWidgets Graphical primitives and other objects are derived from the base canvas object and managed in a drawing. The objects in this drawing are read from a file or created from the source code. The drawing can be made hierarchical by adding child objects to a parent canvas object. Because a canvas object is reference counted, there can be more the one parent on the same canvas object. A unique part, or level, in the hierarchy can be referenced and drawn at different multiple locations. Drawing part <<Dox(a2dDrawingPart)>> of a drawing can be done in several windows at the same time. A drawing is traversed, starting at a chosen level in the hierarchy and with a given viewport. Everything that it encounters within the viewport will be displayed in a window using a device context. The device context may be a window, a bitmap or even a file. A <<Dox(a2dDrawingPart)>> is used to display certain parts of a drawing, but at the same time it has an internal drawing context <<Dox(a2dDrawer2D)>> assigned to it. While traversing a <<Dox(a2dDrawing)>> , the drawing context assigned to it is used by the <<Dox(a2dDrawingPart)>> for drawing the document. Everything that is drawn from within a drawing, is achieved by calling drawing methods on a <<Dox(a2dDrawingPart)>>'s drawing context. Drawing context implementations are derived from <<Dox(a2dDrawer2D)>> . One can switch the internal drawing context of <<Dox(a2dDrawingPart)>> on the fly. For example to switch between anti aliased rendering and normal wxDc based rendering. A drawing can have several <<Dox(a2dDrawingPart)>> open at the same time. Each <<Dox(a2dDrawingPart)>> can display different parts of the drawing. | WxArt2D is a library for 2D graphical programming. WxArt2D is build on top of the wxWidgets GUI classes. Basic primitives are derived from the base <<Dox(a2dCanvasObject)>> and managed in a drawing. The objects in this drawing are read from a file or created from the source code. The drawing can be made hierarchical by adding child objects to a parent canvas object. Because a canvas object is reference counted, there can be more the one parent on the same canvas object. A unique part, or level, in the hierarchy can be referenced and drawn at different multiple locations. Different parts of a <<Dox(a2dDrawing)>> can be displayed, using <<Dox(a2dDrawingPart)>>, in several windows at the same time. A drawing is traversed, starting at a chosen level in the hierarchy and with a given view port. Everything that it encounters within the view port will be drawn in a window using a device context. The device context target may be a window, a bitmap or even a file. A <<Dox(a2dDrawingPart)>> is used to display certain parts of a drawing, it uses an internal drawing context <<Dox(a2dDrawer2D)>> to do that. While traversing a <<Dox(a2dDrawing)>> , the drawing context is used by the <<Dox(a2dDrawingPart)>> for drawing the the objects in the drawing. Everything that is drawn from within a drawing, is achieved by calling drawing methods on the <<Dox(a2dDrawingPart)>>'s its drawing context. Drawing context implementations are derived from <<Dox(a2dDrawer2D)>> . One can switch the internal drawing context of <<Dox(a2dDrawingPart)>> on the fly. For example to switch between anti aliased rendering and normal wxDc based rendering. |
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* Objects can be connected via pin objects, this makes graph, diagram display and editing possible. Pins can be added at run time as children of the <<Dox(a2dCanvasObject)>> itself. | * Objects can be connected via pin objects, this makes graph/diagram display and editing possible. Pins can be added at run time as children of the <<Dox(a2dCanvasObject)>> itself. |
Overview
WxArt2D is a library for 2D graphical programming. WxArt2D is build on top of the wxWidgets GUI classes. Basic primitives are derived from the base a2dCanvasObject and managed in a drawing. The objects in this drawing are read from a file or created from the source code. The drawing can be made hierarchical by adding child objects to a parent canvas object. Because a canvas object is reference counted, there can be more the one parent on the same canvas object. A unique part, or level, in the hierarchy can be referenced and drawn at different multiple locations. Different parts of a a2dDrawing can be displayed, using a2dDrawingPart, in several windows at the same time. A drawing is traversed, starting at a chosen level in the hierarchy and with a given view port. Everything that it encounters within the view port will be drawn in a window using a device context. The device context target may be a window, a bitmap or even a file. A a2dDrawingPart is used to display certain parts of a drawing, it uses an internal drawing context a2dDrawer2D to do that. While traversing a a2dDrawing , the drawing context is used by the a2dDrawingPart for drawing the the objects in the drawing. Everything that is drawn from within a drawing, is achieved by calling drawing methods on the a2dDrawingPart's its drawing context. Drawing context implementations are derived from a2dDrawer2D . One can switch the internal drawing context of a2dDrawingPart on the fly. For example to switch between anti aliased rendering and normal wxDc based rendering.
Some Features:
- Highly optimized rendering strategy for drawing and redrawing a hierarchy of 2d objects.
Updating changes in the drawing towards the a2dDrawingPart takes place in idle time, with minimum effort for the user.
- Coordinates are in world (doubles or integer), and objects are placed relative to parent object(s) with a matrix.
- The visible part of a drawing and its size as shown on a window or bitmap can be set independently of the data within the document itself.
- The document containing the hierarchy of 2d objects, can be displayed as several views.
- Tool Classes to edit the displayed objects in a view.
- Data can be read from a file and written to a file in SVG or CVG. New graphical file formats can easily be added.
a2dCanvasObject is the base class for all primitives in a document, it can intercept/receive events in the same manner as wxWidgets handles events.
- Complex canvas objects for displaying curves with markers are available.
Objects can be connected via pin objects, this makes graph/diagram display and editing possible. Pins can be added at run time as children of the a2dCanvasObject itself.