Centos/Redhat specific Install
get dependencies
For gtk development install packages:
sudo yum install gtk2-devel sudo yum install gcc-c++ sudo yum install libjpeg-devel sudo yum install libtiff-devel sudo yum install libSM-devel sudo yum install libmspack-devel sudo yum install libnotify-devel sudo yum install readline-devel sudo yum install ncurses-devel sudo yum install gettext sudo yum install freetype-devel
Or quick and dirty and more than needed:
yum groupinstall 'Development Tools'
For Opengl and glut you need the Mesa libraries:
yum install glut-devel yum install mesa-libGL-devel
wxArt2D uses cmake for generating makefile, and svn is needed to get wxArt2D from the repository.
sudo yum install cmake sudo yum install cmake-gui sudo yum install subversion
wxGTK
First wxWidgets should be installed. Download the latest version of wxGTK. Replace directories called wxGTK down here with the wxWidgets version you unpacked there, e.g. wxWidgets-3.1.0. Read how to install, should come down to something like the next. Configure compile and install for debug version like this:
cd wxGTK cd .. mkdir buildwxdebug cd buildwxdebug ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-threads Wait for this to work: ../wxGTK/configure --with-gtk --enable-debug --enable-debug_gdb --disable-shared --with-opengl --enable-threads --enable-graphics_ctx make sudo make install cd contrib make sudo make install
Notice that this is an outside of tree build, so you can easily make a next compile as only release. And as super user the default install is to /usr/local.
wxStedit
Optional to have lua scripting on top of wxArt2D.
Very likely not needed this step, since now included in wxLua itself.
Better get it fresh from CVS repository. And rename/copy its setup0.h to setup.h.
svn co https://wxcode.svn.sourceforge.net/svnroot/wxcode wxcode Copy the setup0.h to setup.h in stedit/include/wx/stedit ./configure make sudo make install sudo cp /usr/local/include/wx/stedit/setup0.h /usr/local/include/wx/stedit/setup.h
After install, there is no install of the setup.h but still of setup0.h. For wxLua make sure you have a setup.h available somehow in your include paths.
wxLua
Optional to have lua scripting on top of wxArt2D.
voor lua-devel files, I ghot them here:
sudo subscription-manager repos --enable codeready-builder-for-rhel-8-x86_64-rpms
svn checkout svn://svn.code.sf.net/p/wxlua/svn/trunk/wxLua wxLua cmake-gui .
In cmake-gui, choose source and binary to /ThePathTo/wxLua. Set BUILD_SHARED_LIBS to off. Good idea is to set BUILD_VERBOSELY to on. Set BUILD_INSTALL_PREFIX to /usr/local. Set wxWidgets_USE_DEBUG to on. If media does not work (not compiled/available within wxWidgets, remove media library in cmake-gui .
make sudo make install
wxArt2D
In case you want it with wxLua and wxStedit (which are both optional ) you need to set this:
export WXLUA=/pathToWxLuaSourceDir/wxLua export WXSTEDIT=/pathToWxSteditSourceDir/wxstedit
Those paths are used to get to certain scripts which are not installed. Now first get a fresh copy of wxArt2D, checkout into directory wxArt2D here
svn checkout svn://svn.code.sf.net/p/wxart2d/code/trunk/wxArt2D wxArt2D
For the rest follow WxArt2dInstallCmake the Unix way.