wxArt2D
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a2dTileBox is a subarea of a tile. More...
#include <drawer.h>
Public Member Functions | |
a2dTileBox (int x1=0, int y1=0, int x2=0, int y2=0) | |
constructor | |
~a2dTileBox () | |
destructor | |
void | Init (int x1=0, int y1=0, int x2=0, int y2=0) |
Initialize a tile. | |
void | Expand (int x1, int y1, int x2, int y2) |
expand a tile with this box | |
int | x1p () |
get x1 in pixel coordinates | |
int | y1p () |
get y1 in pixel coordinates | |
int | x2p () |
get x2 in pixel coordinates | |
int | y2p () |
get y2 in pixel coordinates | |
Public Attributes | |
bool | m_valid |
if set, true | |
int | m_x1 |
x1 in pixel coordinates | |
int | m_y1 |
y1 in pixel coordinates | |
int | m_x2 |
x2 in pixel coordinates | |
int | m_y2 |
y2 in pixel coordinates | |
a2dUpdateArea * | m_rectPrevRow |
prev row pointer to combine tiles into rectangles | |
a2dTileBox is a subarea of a tile.
The drawing area is divided into tiles, where each tile is 256 * 256 pixels. The part of the tile which needs a redraw is stored in tile coordinates.