used to tell which child object to render and to detect the need for it.
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#include <canobj.h>
used to tell which child object to render and to detect the need for it.
Definition at line 381 of file canobj.h.
| bool a2dCanvasObject::RenderChild::m_postrender |
object marked for post rendering ( after the parent )
Definition at line 384 of file canobj.h.
| bool a2dCanvasObject::RenderChild::m_prerender |
object marked for pre rendering ( before the parent )
Definition at line 383 of file canobj.h.
| bool a2dCanvasObject::RenderChild::m_property |
object marked for property rendering
Definition at line 385 of file canobj.h.
The documentation for this struct was generated from the following file:
a2dCanvasObject::RenderChild Struct Reference -- Sun Oct 12 2014 17:04:30 -- Sun Oct 12 2014 -- 1.8.5 -- wxArt2D -- . --