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| a2dLayerView () |
| constructor
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bool | GetVisible () |
| is the layer visible
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void | SetVisible (bool status) |
| set layer visible
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bool | GetAvailable () |
| are the objects on this layer
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void | SetAvailable (bool status) |
| set layer available (will be rendered)
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bool | GetCheck () |
| check this layer?
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void | SetCheck (bool status) |
| set the layer to be checked in idle time.
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bool | DoRenderLayer () |
| should this layer be rendered
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wxUint32 | GetObjectCount () |
| get currently counted number of objects on this layer inside a document.
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void | SetObjectCount (wxUint32 numberOfObjects) |
| set currently counted number of objects on this layer inside a document.
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wxUint32 | GetPreviousObjectCount () |
| get currently counted number of objects on this layer inside a document.
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void | SetPreviousObjectCount (wxUint32 numberOfObjects) |
| set currently counted number of objects on this layer inside a document.
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void | IncrementObjectCount () |
| increment currently counted number of objects on this layer inside a document.
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void | DecrementObjectCount () |
| decrement currently counted number of objects on this layer inside a document.
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Used by a2dDrawingPart to decide what layers are to be rendered.
The a2dDrawing is checked via a2dCanvasObject::Addpending() etc. which layers contain objects. The array containing this information is stored seperate for each a2dDrawingPart. This is because each view can show different parts of a document, and one part can contain more layers then the other. This information is used to skip rendering layers which do not contain objects, or which are set invisible.
Definition at line 303 of file drawer.h.