#include "wx/wx.h"
#include "wx/geometry.h"
#include <wx/module.h>
#include "wx/general/gen.h"
#include <wx/docview/doccom.h>
#include <wx/artbase/drawer2d.h>


Go to the source code of this file.
Enumerations | |
| enum | wxLayerNames { wxLAYER_DEFAULT = 0, wxLAYER_USER_FIRST = 0, wxLAYER_USER_LAST = wxMAXLAYER-101, wxLAYER_RESERVED = wxMAXLAYER-100, wxLAYER_WIRES = wxLAYER_RESERVED + 1, wxLAYER_SYMBOL = wxLAYER_RESERVED + 2, wxLAYER_ONTOP = wxLAYER_RESERVED + 3, wxLAYER_ALL = wxMAXLAYER } |
| reserved layers More... | |
| enum | a2dDocumentRenderStyle { RenderLAYERED = 0x00000001, RenderWIREFRAME = 0x00000002, RenderWIREFRAME_ZERO_WIDTH = 0x00000004, RenderWIREFRAME_INVERT = 0x00000008, RenderWIREFRAME_INVERT_ZERO_WIDTH = 0x00000010, RenderFIX_STYLE = 0x00000020, RenderRectangles = 0x00000040, RenderWIREFRAME_SELECT = 0x00000200, RenderWIREFRAME_SELECT_INVERT = 0x00000400, RenderTOOL_OBJECTS = 0x00001000, RenderTOOL_OBJECTS_STYLED = 0x00002000, RenderTOOL_DECORATIONS = 0x00004000, RenderRectangleTOOL_OBJECTS = 0x00008000, RenderWIREFRAME_HighLight = 0x00010000, RenderDefault = RenderLAYERED | RenderWIREFRAME_SELECT } |
| Define the manner in which a2dCanvasView draws the document to the device. More... | |
Copyright: 2000-2004 (c) Klaas Holwerda
Licence: wxWidgets Licence
This is to be included in at first, mostly via canglob.h already
RCS-ID:
Definition in file candefs.h.