wxArt2D
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special a2dCanvasObject which are used to create hierarchy different from the standard a2dCanvasObject child list. More...
#include "wx/wx.h"
#include "wx/canvas/canprim.h"
#include "wx/canvas/canimage.h"
#include "wx/canvas/cantext.h"
Go to the source code of this file.
Classes | |
class | a2dCanvasObjectReference |
a2dCanvasObjectReference is a reference to any a2dCanvasObject derived class. More... | |
class | a2dCanvasObjectArrayReference |
a2dCanvasObjectArrayReference is an array of a reference to any a2dCanvasObject derived class. More... | |
class | a2dLibraryReference |
a2dLibraryReference is a symbol object, it holds a reference More... | |
class | a2dExternalReference |
a2dExternalReference is a text like object, but next to that it holds a reference More... | |
class | a2dNameReference |
a2dNameReference is a text like object, but next to that it holds a reference More... | |
class | a2dSymbolicReference |
a2dSymbolicReference does not render referenced object. More... | |
Macros | |
#define | __USE_EVENTS 1 |
#define | newline wxString("\n") |
special a2dCanvasObject which are used to create hierarchy different from the standard a2dCanvasObject child list.
Hierarchy is normally created by adding child a2dCanvasObject's to the root object of the document, and next to those a2dCanvasObject's again add child objects. But the object here create different types of hierarchy.
a2dCanvasObjectReference refrences another a2dCanvasObject which might be stored as a child of another one already. This way you can display the same object at several places.
a2dCanvasObjectArrayReference is simular, but here the referenced object is displayed in a grid of n by M objects.
Copyright: 2000-2004 (c) Klaas Holwerda
Licence: wxWidgets Licence
RCS-ID:
Definition in file recur.h.