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a2dCommandGroup Class Reference

a group of commands, used to group commands together for undo/redo More...

#include <comevt.h>

Inheritance diagram for a2dCommandGroup:
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Public Member Functions

 a2dCommandGroup (const wxString &name, a2dCommandGroup *parent=NULL)
 constructor More...
 
 a2dCommandGroup (a2dCommandGroup *parent, const a2dCommandId &commandId=sm_noCommandId, const a2dCommandId &commandTypeId=sm_noCommandTypeId, const wxString &menuString=wxEmptyString)
 
 ~a2dCommandGroup (void)
 destructor
 
a2dCommandTClone (CloneOptions options=clone_deep, a2dRefMap *refs=NULL)
 
virtual wxString GetGroupName () const
 return command name
 
bool ClearCommandsById (const a2dCommandId &commandId, a2dCommand *fromcommand=NULL)
 erase commands with a certain id, starting at fromcommand
 
virtual bool ClearAfterCurrentCommand (a2dCommand *current)
 Hierarchically clear all commands after current.
 
virtual class a2dCommandGroupIsCommandGroup ()
 This is like a wxDynamicCast, but much faster.
 
virtual a2dCommandFindPrevious (a2dCommand *current) const
 Find the previous command of the given command.
 
virtual a2dCommandFindNext (a2dCommand *current) const
 Find the next command of the given command.
 
virtual bool Remove (a2dCommand *command)
 Remove the given command in this group or a subgroup.
 
void Add (a2dCommand *command)
 add a command to the group
 
virtual bool ContainsCommand (a2dCommand *command)
 return true if this command/group are nested group contains the given command
 
a2dCommandGroupGetParentGroup ()
 return the parent group of this group
 
void SetParentGroup (a2dCommandGroup *parent)
 set the parent group of this group
 
virtual bool Do ()
 Override this to perform a command.
 
virtual bool Undo ()
 Override this to undo a command.
 
virtual bool Redo ()
 
- Public Member Functions inherited from a2dCommand
 a2dCommand (bool canUndo=false, const a2dCommandId &commandId=sm_noCommandId, const a2dCommandId &commandTypeId=sm_noCommandTypeId, const wxString &menuString=wxEmptyString)
 constructor More...
 
 ~a2dCommand (void)
 destructor
 
a2dCommandTClone (CloneOptions options=clone_deep, a2dRefMap *refs=NULL)
 
virtual wxString GetName () const
 
const a2dCommandIdGetCommandId ()
 a specific id for this command. More...
 
const a2dCommandIdGetCommandTypeId ()
 used to identify groups of simular commands
 
virtual a2dCommandCloneAndBind (a2dObject *object)
 Copy and instantiate the command. More...
 
virtual bool PreDo ()
 Override this to perform a dependency action before command is done.
 
virtual bool PostDo ()
 Override this to perform a dependency action after command is done.
 
virtual bool CanUndo () const
 
bool Modifies ()
 
void SetCommandProcessor (a2dCommandProcessor *cmp)
 set when submitting this command via a2dCommandProcessor
 
a2dCommandProcessorGetCommandProcessor ()
 
virtual void DistributeEvent (wxEventType eventType)
 
- Public Member Functions inherited from a2dObject
virtual bool ProcessEvent (wxEvent &event)
 
bool SearchDynamicEventTable (wxEvent &event)
 
void Connect (int winid, int lastId, int eventType, wxObjectEventFunction func, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL)
 
bool Disconnect (int winid, int lastId, wxEventType eventType, wxObjectEventFunction func=NULL, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL)
 
void ProcessConnectedEvent (wxEvent &event)
 wxCHECK_VERSION(2,9,0) More...
 
void ConnectEvent (wxEventType type, wxEvtHandler *eventSink)
 
bool DisconnectEvent (wxEventType type, wxEvtHandler *eventSink)
 
bool DisconnectEventAll (wxEvtHandler *eventSink)
 Remove all dynamic events in classA, going to classB (eventSink) More...
 
 a2dObject ()
 constructor
 
virtual ~a2dObject ()
 destructor
 
void operator= (const a2dObject &other)
 assignment operator
 
int GetOwnedBy ()
 like it to be protected, but this does not work with wxList macros More...
 
virtual a2dObjectSetNonDynamic ()
 Call to mark this object as non-dynamic (static/local/auto) More...
 
void CheckReferences ()
 Check zero reference count and delete if count is 0. More...
 
a2dObjectClone (CloneOptions options, a2dRefMap *refs=NULL) const
 create an exact copy of this property
 
 a2dObject (const a2dObject &other, CloneOptions options, a2dRefMap *refs)
 
virtual void SetName (const wxString &name)
 Creates the a2dStringProperty PROPID_Name. More...
 
virtual bool IsTemporary_DontSave () const
 Check if this is a temporary object, which should not be saved.
 
void SaveAsDocument (a2dIOHandlerXmlSerOut &out)
 Save this object and all below as an XML document. More...
 
virtual void Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite)
 write all needed to an XML type of file called the CVG format More...
 
void LoadFromDocument (a2dIOHandlerXmlSerIn &parser)
 Load this object and all below from an XML document. More...
 
virtual void Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser)
 load object from CVG file More...
 
wxInt64 GetUniqueSerializationId () const
 return a unique id for this object More...
 
virtual bool AlwaysWriteSerializationId () const
 If true, always write an id. More...
 
virtual bool LinkReference (a2dObject *other)
 link a reference in the object to the given value More...
 
virtual void ResolveInform ()
 inform an object that reference resolution was done More...
 
void Walker (wxObject *parent, a2dWalkerIOHandler &handler)
 This is used to recursively walk through an object tree.
 
void SetCheck (bool check)
 general flag use at will. More...
 
bool GetCheck () const
 general flag use at will.
 
void SetRelease (bool value)
 set release flag More...
 
bool GetRelease () const
 get release flag More...
 
a2dAutoZeroPtr< a2dObject > ** GetAutoZeroPtrList ()
 return the list head pointer for autozero pointers to this object More...
 
 DECLARE_PROPERTIES ()
 
a2dNamedPropertyGetProperty (const a2dPropertyId *propertyId, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const
 get property on this object More...
 
void SetProperty (a2dNamedProperty *propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none)
 Set the property to the this object. More...
 
void SetProperty (const a2dNamedProperty &propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none)
 Set the property to the this object and if enabled, to all childs and object members. More...
 
virtual a2dNamedPropertyFindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none)
 Find a dynamic property with given id in the property list. More...
 
virtual const a2dNamedPropertyFindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const
 Find a dynamic property with given id in the property list. More...
 
virtual bool HasProperty (const a2dPropertyId *id, const wxString &stringvalue=wxEmptyString) const
 Check if the object has a property with given id and string representation. More...
 
virtual void OnPropertyChanged (const a2dPropertyId *id)
 This function is called after a property changed. More...
 
virtual bool EditProperties (const a2dPropertyId *id, bool withUndo=true)
 edit properties of the object More...
 
void TakeOverProperties (a2dObject *from, a2dPropertyIdList *listOfIds)
 Properties in the id list are taken from the given object, en set to this. More...
 
wxURI GetURI () const
 quick way to get to PROPID_URI property More...
 
void SetURI (const wxURI &url)
 quickly set a property PROPID_URI More...
 
const a2dNamedPropertyListGetPropertyList () const
 Get the Property List. More...
 
bool HasDynamicProperties () const
 test if there are dynamic properties in the m_propertylist
 
virtual bool RemoveProperty (const a2dPropertyId *id, bool all=true)
 This function is called by a2dPropertyId to remove a property from the list. More...
 
void RemoveTemporaryProperties ()
 remove all temporary properties
 
virtual bool AddProperty (a2dNamedProperty *property)
 This function is called by a2dPropertyId to add a property to the list. More...
 

Protected Member Functions

virtual a2dObjectDoClone (CloneOptions options, a2dRefMap *refs) const
 Clone this object and return a pointer to the new object.
 
- Protected Member Functions inherited from a2dCommand
void DoSave (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dXmlSer_flag xmlparts, a2dObjectList *towrite)
 Save settings.
 
void DoLoad (wxObject *parent, a2dIOHandlerXmlSerIn &parser, a2dXmlSer_flag xmlparts)
 Load settings.
 
 a2dCommand (const a2dCommand &other)
 this is a not implemented copy constructor that avoids automatic creation of one
 
- Protected Member Functions inherited from a2dObject
virtual bool DoIgnoreIfNotMember (const a2dPropertyId *id) const
 used to decide if a property shall be ignored, if it is not a member More...
 
virtual void DoWalker (wxObject *parent, a2dWalkerIOHandler &handler)
 iterate over this object and its children More...
 

Protected Attributes

a2dCommandGroupm_parentGroup
 this is the parent group of this group
 
wxString m_groupName
 name of group of commands
 
bool m_ownId
 
bool m_active
 If true, this command group is not yet closed and may still receive commands.
 
a2dCommandList m_subcommands
 the list of subcommands
 
- Protected Attributes inherited from a2dCommand
bool m_canUndo
 can this command be undone
 
bool m_modifies
 
const a2dCommandIdm_commandId
 can be used to identify the command
 
const a2dCommandIdm_commandTypeId
 if set can be used to identify groups of commands
 
a2dCommandProcessorm_cmp
 allows commands to get to the command processor that submitted the command.
 
wxString m_menuString
 if set this will be used for menu Undo/Redo labels, else the m_commandId its name is used.
 
- Protected Attributes inherited from a2dObject
a2dNamedPropertyList m_propertylist
 properties
 
int m_refcount
 how many references to this object do exist
 
bool m_check: 1
 used for linking multiple referenced objects when serializing
 
bool m_release: 1
 when set object is treated as being deleted, and wil be deleted in idle time.
 
bool m_recursion_active: 1
 this is used as a recursion stopper
 
bool m_pendingDisconnects: 1
 
unsigned int m_iteratorCount
 
a2dAutoZeroPtr< a2dObject > * m_autozeroptrlist
 this is a list of all a2dAutoZeroPtr object pointing to this object
 

Friends

class a2dCommandProcessor
 a2DocumentCommandProcessor may access the list directly
 

Additional Inherited Members

- Public Types inherited from a2dObject
enum  CloneOptions {
  clone_members = 0x00000001, clone_properties = 0x00000002, clone_childs = 0x00000004, clone_unused = 0x00000008,
  clone_setoriginal = 0x00000010, clone_seteditcopy = 0x00000020, clone_noReference = 0x00000040, clone_noCameleonRef = 0x00000080,
  clone_toDrag = 0x00000100, clone_flat = 0x00000000, clone_deep = clone_members | clone_properties | clone_childs
}
 options for cloning More...
 
typedef a2dAutoZeroPtr< a2dObjectTAutoZeroPtrListClass
 this is needed inside the smart pointer template code
 
- Static Public Attributes inherited from a2dCommand
static const a2dCommandId sm_noCommandId = a2dCommandId( wxT( "NoCommandId" ) )
 property for command id
 
static const a2dCommandId sm_noCommandTypeId = a2dCommandId( wxT( "NoCommandTypeId" ) )
 property for type of command id
 
static const a2dCommandId sm_groupCommandId = a2dCommandId( wxT( "GroupCommandId" ) )
 property for group command id
 
- Static Public Attributes inherited from a2dObject
static a2dPropertyIdBoolPROPID_Check = NULL
 used for linking multiple referenced objects when serializing
 
static a2dPropertyIdUriPROPID_URI = NULL
 attach an URL to the object
 
static a2dPropertyIdStringPROPID_Name = NULL
 Name property, to return name of this object.
 
static a2dPropertyIdVoidPtrPROPID_autozeroptrlist = NULL
 
static const a2dSignal sm_Edit_properties = wxNewId()
 edit properties event, see EditProperties()
 
- Protected Types inherited from a2dObject
enum  { refcount_nondynamic = 0x76543210 }
 special refcount value for non-dynamic objects
 

Detailed Description

a group of commands, used to group commands together for undo/redo

A group can be recorded distributed across the application, you start a command group, and you end it. See CommandGroupBegin() CommandGroupEnd(). All command submitted in between become part of the group. This is very handy when commands lead to other commands indirectly. Like when moving objects connected with wires: moving an object will create a move command, but the wires will be re-routed, generating extra move commands for all moved wires. Combining those in a group, will Undo this as a whole, which is what a user does expect. Same for a polygon which is drawn vertex by vertex, while bussy doing this, an Undo action should remove the last added vertex. But when finishing a polygon, and drawing several more, the Undo should remove the polygon as a whole in one Undo action. This behaviour is all handled within a2dCommandProcessor(), it knows which group is currently active, and commands in nested groups are undone/redone at once, while single commands in the active group are undone one by one. Undo-ing/redo-ing a group, means it will undo/redo all seperate nested commands, but to the users it is as if it is one action.

Another application of groups is simple to assemble a group of commands, which can be submitted as a new command. A group gets a unique a2dCommandId at construction. The group of commands is submitted in one row in Do().

Definition at line 360 of file comevt.h.

Constructor & Destructor Documentation

a2dCommandGroup::a2dCommandGroup ( const wxString &  name,
a2dCommandGroup parent = NULL 
)

constructor

Parameters
namename of this command
parentof this group

Definition at line 211 of file comevt.cpp.

Member Function Documentation

bool a2dCommandGroup::Redo ( void  )
virtual

The documentation for this class was generated from the following files:
a2dCommandGroup Class Reference -- Sun Oct 12 2014 17:04:33 -- Sun Oct 12 2014 -- 1.8.5 -- wxArt2D -- . -- Main Page Reference Documentation