#include <algos.h>


Public Member Functions | |
| a2dWalker_FilterCanvasObjects (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
| constructor with no a2dPropertyId added yet. For that use AddPropertyId() | |
| a2dWalker_FilterCanvasObjects (const a2dPropertyId *id, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
| constructor with a2dPropertyId added to the propertyIsList to search for. | |
| a2dWalker_FilterCanvasObjects (const a2dPropertyIdList &idList, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
| constructor with the propertyIdList to search for as input | |
| void | AddPropertyId (const a2dPropertyId *id) |
| add a a2dPropertyId to the list | |
| void | Initialize () |
| used from constructors | |
| bool | Start (a2dCanvasObject *object) |
| void | AddClassName (wxString className) |
| add to classname to set of classes to be filtered. | |
| void | RemoveClassName (wxString className) |
| remove this classname from set. | |
| void | SetAllowClassList (bool allow) |
| bool | GetAllowClassList () |
| void | SetObjectName (const wxString &objectname=wxT("")) |
| if not empty, objects must have this name | |
| void | SetUniqueSerializationId (wxInt64 id) |
| if not 0, objects must have this UniqueSerializationId | |
| void | SetBoundingBox (const a2dBoundingBox &bbox) |
| if valid, objects must fit in this boundingbox | |
| void | SetRecursionDepth (int depth=INT_MAX) |
| how far we go into nested a2dObject's | |
| void | SetCheckLayerVisible (bool check) |
| if set, layer which the object is on must be visible | |
| void | SetCheckLayerSelectable (bool check) |
| if set, layer which the object is on must be selectable | |
| void | SetSkipStart (bool skip) |
| if set, the start object will be skipped | |
Public Attributes | |
| a2dPropertyIdList | m_propertyList |
| if not empty, object must have the properties in this list | |
| a2dCanvasObjectFlagsMask | m_mask |
| object must fit this mask. | |
| set< wxString > | m_classnameMap |
| list of classnames to be filtered | |
| wxString | m_objectname |
| name for object is not empty | |
| wxInt64 | m_id |
| wanted id | |
| int | m_depth |
| wanted depth | |
| a2dBoundingBox | m_bbox |
| object must be in this box if it the box is valid | |
| bool | m_layervisible |
| if set, the layer must be visible | |
| bool | m_layerselectable |
| if set, the layer must be selectable | |
| bool | m_skipStartObject |
| the start object itself is not checked | |
| bool | m_allowClassList |
| to negate list of classnames to be filtered | |
Protected Member Functions | |
| a2dCanvasObjectList * | ConvertToPolygons (a2dCanvasObject *canvasobject, bool transform) |
| a2dCanvasObjectList * | ConvertToVpath (a2dCanvasObject *canvasobject, bool transform) |
| bool | ObjectOke (a2dCanvasObject *obj) |
| return true if object fits the filter | |
| bool | ClassOfObjectOke (a2dCanvasObject *obj) |
| return true of object fits the classname filter | |
This is often used as base class for other algorithms. Its task is to select object that adhere to the filter properties set for this class.
Definition at line 236 of file algos.h.
| bool a2dWalker_FilterCanvasObjects::Start | ( | a2dCanvasObject * | object | ) |
start iteration here returns m_result, which value depends on derived class, and defaults to false.
Reimplemented in a2dWalker_MakeTree, a2dWalker_RemoveHierarchy, a2dWalker_LayerGroup, a2dWalker_DetectSmall, a2dWalker_DetectSmallSegments, a2dWalker_AllowedObjects, and a2dBooleanWalkerHandler.
| void a2dWalker_FilterCanvasObjects::SetAllowClassList | ( | bool | allow | ) | [inline] |
| bool a2dWalker_FilterCanvasObjects::GetAllowClassList | ( | ) | [inline] |
| a2dCanvasObjectList * a2dWalker_FilterCanvasObjects::ConvertToPolygons | ( | a2dCanvasObject * | canvasobject, | |
| bool | transform | |||
| ) | [protected] |
convert canvasobject to a list of polygons. But only for simple primitive objects. first a2dCanvasObject::GetAsCanvasVpaths() is used to convert to vector paths, and next the vector path is translated into polygons.
| a2dCanvasObjectList * a2dWalker_FilterCanvasObjects::ConvertToVpath | ( | a2dCanvasObject * | canvasobject, | |
| bool | transform | |||
| ) | [protected] |
convert canvasobject to a list of Vpath. But only for simple primitive objects. first a2dCanvasObject::GetAsCanvasVpaths() is used to convert to vector paths,