a2dWalker_MakeTree Class Reference
[Algorithms on hierarchy in a2dDocument]

make the child which fit the mask/filter into a tree structure to a certain level More...

#include <algos.h>

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List of all members.

Public Member Functions

 a2dWalker_MakeTree (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL)
 constructor with no a2dPropertyId added yet. For that use AddPropertyId()
 a2dWalker_MakeTree (const a2dPropertyId *id, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL)
 constructor with a2dPropertyId added to the propertyIsList to search for.
 a2dWalker_MakeTree (const a2dPropertyIdList &idList, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL)
 constructor with the propertyIdList to search for as input
bool Start (a2dCanvasObject *object)
 start here
void Initialize ()
 used from constructors
virtual bool WalkTask (wxObject *parent, wxObject *object, a2dWalkEvent event)
 called from within a2dCanvasDocument


Detailed Description

make the child which fit the mask/filter into a tree structure to a certain level

Normally a document structure can have multiple references to the same object. Like branches on a tree which touch eachother. This walker makes all branches unique.

Definition at line 641 of file algos.h.


The documentation for this class was generated from the following files:
a2dWalker_MakeTree Class Reference -- Tue Aug 31 18:37:23 2010 -- 31 Aug 2010 -- 1.5.5 -- wxArt2D -- . -- Main Page Reference Documentation