wxArt2D
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Output driver for GDSII files. More...
#include <gdsio.h>
Public Member Functions | |
bool | CanSave (const wxObject *obj=NULL) |
Should return true if the handler can write this document to a stream. More... | |
virtual bool | Save (a2dDocumentOutputStream &stream, const wxObject *doc) |
Override to write to the stream and store (part of) of the document contents in the stream. More... | |
virtual void | InitializeSave () |
Inits the handler for writing. | |
virtual void | ResetSave () |
Reset the object after saving. | |
void | SetReadAsCameleon (bool asCameleons) |
bool | GetReadAsCameleon () |
void | SetSaveTextAsVpath (bool textAsPath) |
if set text will be converted to a vectorpath, and as polygons and polylines. | |
bool | GetSaveTextAsVpath () |
/see SetSaveTextAsVpath() | |
void | SetFromViewAsTop (bool fromViewAsTop) |
if set, the current view its ShowObject will be saved top down. | |
bool | GetFromViewAsTop () |
/see SetFromViewAsTop() | |
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a2dIOHandlerStrOut (wxMBConv &conv=wxConvUTF8) | |
constructor | |
~a2dIOHandlerStrOut () | |
destructor | |
void | SetFileName (const wxFileName &filename) |
const wxFileName & | GetFileName () const |
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a2dIOHandler () | |
constructor | |
~a2dIOHandler () | |
destructor | |
virtual wxObject * | CreateObject (const wxString &symbolicName) |
Creates an specific object by name. More... | |
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a2dRefMap () | |
constructor | |
~a2dRefMap () | |
destructor | |
virtual void | Initialize () |
initialize mapping tables | |
a2dHashMapIntToObject & | GetObjectHashMap () |
This is used to find multiple referenced objects by id. | |
a2dHashMapCreateObject & | GetObjectCreateHashMap () |
has to map symbolic names to real classnames. | |
a2dResolveIdList & | GetResolveIdList () |
list of not resolved objects | |
bool | ResolveOrAdd (a2dSmrtPtr< a2dObject > *storedHere, const wxString &id=wxT("")) |
try to resolve the object that is in storedHere when it is a reference. More... | |
bool | ResolveOrAdd (a2dAutoZeroPtr< a2dObject > *storedHere, const wxString &id=wxT("")) |
try to resolve the object that is in storedHere when it is a reference. | |
bool | ResolveOrAddLink (a2dObject *obj, const wxString &id=wxT("")) |
try to resolve an object referenced by obj using the LinkReference function | |
void | ResolveInform (a2dObject *obj) |
call the objects LinkReference function (ptr=0) to inform it that links are done | |
void | SetLastObjectLoadedId (const wxString &lastid) |
set by RefObject when finding a reference id during loading. | |
virtual bool | LinkReferences (bool ignoreNonResolved=false) |
link references to their destination More... | |
bool | RemoveReference (const wxString &idToRemove) |
remove given reference if from reference map. | |
a2dError | GetLastError () const |
get last error encountered | |
void | SetLastError (a2dError error) |
set last error encountered | |
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virtual bool | ProcessEvent (wxEvent &event) |
bool | SearchDynamicEventTable (wxEvent &event) |
void | Connect (int winid, int lastId, int eventType, wxObjectEventFunction func, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
bool | Disconnect (int winid, int lastId, wxEventType eventType, wxObjectEventFunction func=NULL, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
void | ProcessConnectedEvent (wxEvent &event) |
wxCHECK_VERSION(2,9,0) More... | |
void | ConnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEventAll (wxEvtHandler *eventSink) |
Remove all dynamic events in classA, going to classB (eventSink) More... | |
a2dObject () | |
constructor | |
virtual | ~a2dObject () |
destructor | |
void | operator= (const a2dObject &other) |
assignment operator | |
int | GetOwnedBy () |
like it to be protected, but this does not work with wxList macros More... | |
virtual a2dObject * | SetNonDynamic () |
Call to mark this object as non-dynamic (static/local/auto) More... | |
void | CheckReferences () |
Check zero reference count and delete if count is 0. More... | |
a2dObject * | Clone (CloneOptions options, a2dRefMap *refs=NULL) const |
create an exact copy of this property | |
a2dObject (const a2dObject &other, CloneOptions options, a2dRefMap *refs) | |
virtual wxString | GetName () const |
Returns the name of this object, if no name is given the internal id will be returned. More... | |
virtual void | SetName (const wxString &name) |
Creates the a2dStringProperty PROPID_Name. More... | |
virtual bool | IsTemporary_DontSave () const |
Check if this is a temporary object, which should not be saved. | |
void | SaveAsDocument (a2dIOHandlerXmlSerOut &out) |
Save this object and all below as an XML document. More... | |
virtual void | Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite) |
write all needed to an XML type of file called the CVG format More... | |
void | LoadFromDocument (a2dIOHandlerXmlSerIn &parser) |
Load this object and all below from an XML document. More... | |
virtual void | Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser) |
load object from CVG file More... | |
wxInt64 | GetUniqueSerializationId () const |
return a unique id for this object More... | |
virtual bool | AlwaysWriteSerializationId () const |
If true, always write an id. More... | |
virtual bool | LinkReference (a2dObject *other) |
link a reference in the object to the given value More... | |
virtual void | ResolveInform () |
inform an object that reference resolution was done More... | |
void | Walker (wxObject *parent, a2dWalkerIOHandler &handler) |
This is used to recursively walk through an object tree. | |
void | SetCheck (bool check) |
general flag use at will. More... | |
bool | GetCheck () const |
general flag use at will. | |
void | SetRelease (bool value) |
set release flag More... | |
bool | GetRelease () const |
get release flag More... | |
a2dAutoZeroPtr< a2dObject > ** | GetAutoZeroPtrList () |
return the list head pointer for autozero pointers to this object More... | |
DECLARE_PROPERTIES () | |
a2dNamedProperty * | GetProperty (const a2dPropertyId *propertyId, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
get property on this object More... | |
void | SetProperty (a2dNamedProperty *propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object. More... | |
void | SetProperty (const a2dNamedProperty &propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object and if enabled, to all childs and object members. More... | |
virtual a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) |
Find a dynamic property with given id in the property list. More... | |
virtual const a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
Find a dynamic property with given id in the property list. More... | |
virtual bool | HasProperty (const a2dPropertyId *id, const wxString &stringvalue=wxEmptyString) const |
Check if the object has a property with given id and string representation. More... | |
virtual void | OnPropertyChanged (const a2dPropertyId *id) |
This function is called after a property changed. More... | |
virtual bool | EditProperties (const a2dPropertyId *id, bool withUndo=true) |
edit properties of the object More... | |
void | TakeOverProperties (a2dObject *from, a2dPropertyIdList *listOfIds) |
Properties in the id list are taken from the given object, en set to this. More... | |
wxURI | GetURI () const |
quick way to get to PROPID_URI property More... | |
void | SetURI (const wxURI &url) |
quickly set a property PROPID_URI More... | |
const a2dNamedPropertyList & | GetPropertyList () const |
Get the Property List. More... | |
bool | HasDynamicProperties () const |
test if there are dynamic properties in the m_propertylist | |
virtual bool | RemoveProperty (const a2dPropertyId *id, bool all=true) |
This function is called by a2dPropertyId to remove a property from the list. More... | |
void | RemoveTemporaryProperties () |
remove all temporary properties | |
virtual bool | AddProperty (a2dNamedProperty *property) |
This function is called by a2dPropertyId to add a property to the list. More... | |
Protected Member Functions | |
unsigned int | ReadUnsignedInt () |
int | ReadInt () |
long | ReadLong () |
float | ReadFloat () |
double | ReadDouble () |
void | WriteByte (G_BYTE ch) |
void | WriteUnsignedInt (TWO_G_BYTE_UNSIGNED_INTEGER i) |
void | WriteInt (TWO_G_BYTE_SIGNED_INTEGER i) |
void | WriteLong (FOUR_G_BYTE_SIGNED_INTEGER i) |
void | WriteFloat (FOUR_G_BYTE_REAL i) |
void | WriteDouble (EIGHT_G_BYTE_REAL i) |
void | Write (Strans *Strans) |
void | WriteHeader (TWO_G_BYTE_UNSIGNED_INTEGER nw_recordsize, G_BYTE nw_datatype, G_BYTE nw_recordtype) |
void | WriteString (const wxString &a_string) |
write a string | |
void | SetFlags (a2dCanvasObject *Element) |
void | WritePoint (double xi, double yi) |
void | WriteVpath (const a2dAffineMatrix &lworld, const a2dVpath *path, int layer, int datatype, int pathtype, double width) |
void | WritePath (const a2dAffineMatrix &lworld, a2dVertexArray *points, int layer, int datatype, int pathtype, double width) |
void | WritePath (const a2dAffineMatrix &lworld, a2dVertexList *points, int layer, int datatype, int pathtype, double width) |
void | WriteBoundary (const a2dAffineMatrix &lworld, a2dVertexArray *points, int layer, int datatype) |
void | WriteBoundary (const a2dAffineMatrix &lworld, a2dVertexList *points, int layer, int datatype, bool spline=false) |
void | SaveStructure (a2dCanvasObject *object, a2dCanvasObjectList *towrite) |
void | Save (a2dCanvasObject *object, a2dCanvasObjectList *towrite) |
void | DoSave (a2dPolylineL *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dPolygonL *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dVectorPath *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dText *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dTextGDS *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dCanvasObjectReference *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dCameleonInst *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dCameleon *obj, a2dCanvasObjectList *towrite) |
void | DoSave (a2dCanvasObjectArrayReference *obj, a2dCanvasObjectList *towrite) |
void | double2gds (unsigned char fb[]) |
convert a machine real to a gdsii real More... | |
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void | SetMode (wxEOL mode=wxEOL_NATIVE) |
define the line end mode for textual files | |
wxEOL | GetMode () |
get line end mode for textual files | |
void | Write32 (wxUint32 i) |
write a 32 bits integer | |
void | Write16 (wxUint16 i) |
write a 16 bits integer | |
void | Write8 (wxUint8 i) |
write a 8 bits integer | |
virtual void | WriteDouble (double d) |
write a double | |
bool | IsOk () const |
is the stream Oke to write | |
a2dIOHandlerStrOut & | PutChar (wxChar c) |
write on character | |
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virtual bool | DoIgnoreIfNotMember (const a2dPropertyId *id) const |
used to decide if a property shall be ignored, if it is not a member More... | |
virtual void | DoWalker (wxObject *parent, a2dWalkerIOHandler &handler) |
iterate over this object and its children More... | |
Protected Attributes | |
bool | m_back |
last read record is stored | |
TWO_G_BYTE_UNSIGNED_INTEGER | m_recordsize |
size of the last read record | |
G_BYTE | m_recordtype |
recordtype of last read record | |
G_BYTE | m_datatype |
the type of the data in the last read record | |
std::vector< int > | m_mapping |
mapping of GDSII layers to internal layers | |
a2dCanvasDocument * | m_doc |
the document to store/load the data found into | |
double | m_scale_out |
double | m_userunits_out |
int | m_objectFlags |
bool | m_textAsPath |
if true, convert text to a2dVpath | |
bool | m_fromViewAsTop |
a2dLayers * | m_layers |
bool | m_asCameleons |
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wxFileName | m_filename |
wxMBConv & | m_conv |
unicode conversion | |
a2dDocumentOutputStream * | m_streamo |
file or other string stream containing the format to output to. | |
wxEOL | m_mode |
end of line mode | |
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a2dHashMapIntToObject | m_objecthashmap |
This is used to find multiple referenced objects by id. | |
a2dHashMapCreateObject | m_objectCreate |
This is used to find a classname using a symbolic name. | |
a2dResolveIdList | m_toResolve |
refernces to object which have not bin resolved yet ( e.g not read yet, but already referenced ) | |
wxString | m_lastObjectId |
a2dError | m_lastError |
set to last error found when parsing | |
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a2dNamedPropertyList | m_propertylist |
properties | |
int | m_refcount |
how many references to this object do exist | |
bool | m_check: 1 |
used for linking multiple referenced objects when serializing | |
bool | m_release: 1 |
when set object is treated as being deleted, and wil be deleted in idle time. | |
bool | m_recursion_active: 1 |
this is used as a recursion stopper | |
bool | m_pendingDisconnects: 1 |
unsigned int | m_iteratorCount |
a2dAutoZeroPtr< a2dObject > * | m_autozeroptrlist |
this is a list of all a2dAutoZeroPtr object pointing to this object | |
Additional Inherited Members | |
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enum | CloneOptions { clone_members = 0x00000001, clone_properties = 0x00000002, clone_childs = 0x00000004, clone_unused = 0x00000008, clone_setoriginal = 0x00000010, clone_seteditcopy = 0x00000020, clone_noReference = 0x00000040, clone_noCameleonRef = 0x00000080, clone_toDrag = 0x00000100, clone_flat = 0x00000000, clone_deep = clone_members | clone_properties | clone_childs } |
options for cloning More... | |
typedef a2dAutoZeroPtr< a2dObject > | TAutoZeroPtrListClass |
this is needed inside the smart pointer template code | |
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static a2dPropertyIdBool * | PROPID_Check = NULL |
used for linking multiple referenced objects when serializing | |
static a2dPropertyIdUri * | PROPID_URI = NULL |
attach an URL to the object | |
static a2dPropertyIdString * | PROPID_Name = NULL |
Name property, to return name of this object. | |
static a2dPropertyIdVoidPtr * | PROPID_autozeroptrlist = NULL |
static const a2dSignal | sm_Edit_properties = wxNewId() |
edit properties event, see EditProperties() | |
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enum | { refcount_nondynamic = 0x76543210 } |
special refcount value for non-dynamic objects | |
Output driver for GDSII files.
Every record in the GDSII file is read/mapped into the right gds file structure Info on the different record types that are read can be found in the GDSII format manual
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virtual |
Should return true if the handler can write this document to a stream.
Mostly implemented by simply returning true if the handler can indeed do this job. Understand that a a2dDocument itself is useless for storing data, so it needs to be casted internal to a specific a2dDocument.
obj | pointer to object to save, normally a document. |
Implements a2dIOHandlerStrOut.
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protected |
convert a machine real to a gdsii real
convert a machine double to gds double usage: void double2gds( fb ) input arguments : unsigned char fb[] 8byte array with machine double output arguments : unsigned char fb[] 8byte array with gds double
Important note: The number of mantissa bit in VAX representation is one less than the number of mantissa bits in GDSII representation. This routine is not able to generate the last 2 bits of the GDSII representation exactly. There does not exist a general solution for this problem!! In order to overcome the single problem that we are aware of, the UNITs record that is sometimes compared to a UNITs record, the solution is hard coded in this routine. The last 8 bits of a number representing 1E-9 result in 53, but should produce 51 (See GDSII documentation of UNIT record and the given example of it).
!! The same story holds for APOLLO and wxBIG_ENDIAN, but even worse. 1E-3 results in F0 for the last 8 bits instead of EF. Also corrected.
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virtual |
Override to write to the stream and store (part of) of the document contents in the stream.
Understand that a a2dDocument itself is useless for storing data, so it needs to be casted internal to a specific a2dDocument.
stream | the open stream to which the object needs to be saved |
obj | object to save into stream, needs to be casted to the right one internal. |
Implements a2dIOHandlerStrOut.