wxArt2D
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walk a document tree and perform boolean opration on primitives. More...
#include <booloper.h>
Public Member Functions | |
a2dBooleanWalkerHandler (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
Bool_Engine * | GetBooleanEngine () |
void | SetLog (bool OnOff) |
log file will be created when set True | |
void | SetDebug (bool OnOff) |
when set debug information and output will be generated. | |
void | Initialize () |
used from constructor | |
void | SetClearTarget (bool clearTarget) |
clear the target layer before adding result. | |
void | SetMarge (double marge) |
void | SetGrid (long grid) |
void | SetDGrid (double dgrid) |
void | SetCorrectionAber (double aber) |
void | SetCorrectionFactor (double aber) |
void | SetMaxlinemerge (double maxline) |
void | SetWindingRule (bool rule) |
void | SetRoundfactor (double roundfac) |
void | SetSmoothAber (double aber) |
void | SetLinkHoles (bool doLinkHoles) |
void | SetOrientationEntryMode (bool orientationEntryMode) |
void | SetReleaseOrignals (bool releaseOrignals) |
when an object takes part in operation, and this flag is true, the original is removed. | |
void | SetResultOnSameLayer (bool resultOnSameLayer) |
if set, the result will be placed on same layer as the first object in the operation | |
void | SetResultStroke (const a2dStroke &resultStroke) |
Set the Result stroke style. More... | |
void | SetResultFill (const a2dFill &resultFill) |
Set the Result fill style. More... | |
void | SetStyleOfFirstChild (bool useStyle) |
when set the style of the resulting polygons More... | |
virtual bool | Start (a2dCanvasObject *object) |
called for boolean operation More... | |
bool | WalkTask (wxObject *parent, wxObject *object, a2dWalkEvent event) |
called from within a2dCanvasDocument | |
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a2dWalker_LayerCanvasObjects (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with no a2dPropertyId added yet. For that use AddPropertyId() | |
a2dWalker_LayerCanvasObjects (const a2dPropertyId *id, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with a2dPropertyId added to the propertyIsList to search for. | |
a2dWalker_LayerCanvasObjects (const a2dPropertyIdList &idList, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with the propertyIdList to search for as input | |
~a2dWalker_LayerCanvasObjects () | |
destructor | |
void | SetOperation (Operation operation) |
set type of operation | |
void | SetRadiusMin (double radiusMin) |
Polygon/polyline to Arc Minimum radius to test. | |
void | SetRadiusMax (double radiusMax) |
Polygon/polyline to Arc Maximum radius to test. | |
void | SetAberPolyToArc (double aber) |
Polygon/polyline to Arc Maximum abberation. | |
void | SetDetectCircle (bool detectCircle) |
bool | GetDetectCircle () |
see SetDetectCircle | |
double | GetCalculatedArea () |
in areaLayers returns calculated area sofar. | |
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a2dWalker_LayerGroup (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with no a2dPropertyId added yet. For that use AddPropertyId() | |
a2dWalker_LayerGroup (const a2dPropertyId *id, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with a2dPropertyId added to the propertyIsList to search for. | |
a2dWalker_LayerGroup (const a2dPropertyIdList &idList, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with the propertyIdList to search for as input | |
~a2dWalker_LayerGroup () | |
destructor | |
bool | Start (a2dCanvasObject *object) |
start at this object | |
void | SetGroupA (const a2dLayerGroup &groupA) |
objects on layers in group A will be used as first operand | |
void | SetGroupB (const a2dLayerGroup &groupB) |
objects on layers in group B will be used as first operand | |
void | SetTarget (wxUint16 targetlayer) |
set the layer where the result will be placed | |
void | SetSelectedOnlyA (bool selectedOnlyA) |
set selectedOnlyA in group operations | |
bool | GetSelectedOnlyA () |
get selectedOnlyA in group operations | |
void | SetSelectedOnlyB (bool selectedOnlyB) |
set selectedOnlyB in group operations | |
bool | GetSelectedOnlyB () |
get selectedOnlyB in group operations | |
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a2dWalker_FilterCanvasObjects (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with no a2dPropertyId added yet. For that use AddPropertyId() | |
a2dWalker_FilterCanvasObjects (const a2dPropertyId *id, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with a2dPropertyId added to the propertyIsList to search for. | |
a2dWalker_FilterCanvasObjects (const a2dPropertyIdList &idList, a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) | |
constructor with the propertyIdList to search for as input | |
void | AddPropertyId (const a2dPropertyId *id) |
add a a2dPropertyId to the list | |
bool | Start (a2dCanvasObject *object) |
void | AddClassName (wxString className) |
add to classname to set of classes to be filtered. | |
void | RemoveClassName (wxString className) |
remove this classname from set. | |
void | SetAllowClassList (bool allow) |
bool | GetAllowClassList () |
void | SetObjectName (const wxString &objectname=wxT("")) |
if not empty, objects must have this name | |
void | SetUniqueSerializationId (wxInt64 id) |
if not 0, objects must have this UniqueSerializationId | |
void | SetBoundingBox (const a2dBoundingBox &bbox) |
if valid, objects must fit in this boundingbox | |
void | SetBoundingBoxCondition (wxUint16 intersectionCondition) |
if boundingbox is set, the object is testen against this condition, default _IN | |
void | SetRecursionDepth (int depth=INT_MAX) |
how far we go into nested a2dObject's | |
void | SetCheckLayerVisible (bool check) |
if set, layer which the object is on must be visible | |
void | SetCheckLayerSelectable (bool check) |
if set, layer which the object is on must be selectable | |
void | SetSkipStart (bool skip) |
if set, the start object will be skipped | |
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a2dWalkerIOHandler () | |
constructor | |
~a2dWalkerIOHandler () | |
destructor | |
wxString | GetErrorString () |
get this when an error occured. | |
void | SetStopWalking (bool stopWalking) |
to further recursion, e.g. in a2dObject::Walker() | |
bool | GetStopWalking () |
check for stop | |
void | IncCurrentDepth () |
Increment recursion depth. | |
void | DecCurrentDepth () |
Decrement recursion depth. | |
int | GetCurrentDepth () |
What is the current recursion depth. | |
void | SetDepthFirst (bool depthFirst) |
set if walker needs to go into recursive objects first. | |
bool | GetDepthFirst () |
What is the current recursion depth. | |
void | SetUseCheck (bool useCheck) |
set if walker needs to check objects for a2dObject::m_check set, before walking into it | |
bool | GetUseCheck () |
see SetUseCheck | |
void | Register (const wxString &classname, a2dObjectIOFn *IOfunc) |
to register a function to handle a class | |
void | Unregister (const wxString &classname) |
to Un-register a function to handle a class | |
wxObject * | GetParent () |
bool | GetSkipNotRenderedInDrawing () const |
void | SetSkipNotRenderedInDrawing (bool skipNotRenderedInDrawing) |
bool | GetResult () |
depending upon derived class implementation. | |
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a2dIOHandler () | |
constructor | |
~a2dIOHandler () | |
destructor | |
virtual wxObject * | CreateObject (const wxString &symbolicName) |
Creates an specific object by name. More... | |
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a2dRefMap () | |
constructor | |
~a2dRefMap () | |
destructor | |
a2dHashMapIntToObject & | GetObjectHashMap () |
This is used to find multiple referenced objects by id. | |
a2dHashMapCreateObject & | GetObjectCreateHashMap () |
has to map symbolic names to real classnames. | |
a2dResolveIdList & | GetResolveIdList () |
list of not resolved objects | |
bool | ResolveOrAdd (a2dSmrtPtr< a2dObject > *storedHere, const wxString &id=wxT("")) |
try to resolve the object that is in storedHere when it is a reference. More... | |
bool | ResolveOrAdd (a2dAutoZeroPtr< a2dObject > *storedHere, const wxString &id=wxT("")) |
try to resolve the object that is in storedHere when it is a reference. | |
bool | ResolveOrAddLink (a2dObject *obj, const wxString &id=wxT("")) |
try to resolve an object referenced by obj using the LinkReference function | |
void | ResolveInform (a2dObject *obj) |
call the objects LinkReference function (ptr=0) to inform it that links are done | |
void | SetLastObjectLoadedId (const wxString &lastid) |
set by RefObject when finding a reference id during loading. | |
virtual bool | LinkReferences (bool ignoreNonResolved=false) |
link references to their destination More... | |
bool | RemoveReference (const wxString &idToRemove) |
remove given reference if from reference map. | |
a2dError | GetLastError () const |
get last error encountered | |
void | SetLastError (a2dError error) |
set last error encountered | |
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virtual bool | ProcessEvent (wxEvent &event) |
bool | SearchDynamicEventTable (wxEvent &event) |
void | Connect (int winid, int lastId, int eventType, wxObjectEventFunction func, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
bool | Disconnect (int winid, int lastId, wxEventType eventType, wxObjectEventFunction func=NULL, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
void | ProcessConnectedEvent (wxEvent &event) |
wxCHECK_VERSION(2,9,0) More... | |
void | ConnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEventAll (wxEvtHandler *eventSink) |
Remove all dynamic events in classA, going to classB (eventSink) More... | |
a2dObject () | |
constructor | |
virtual | ~a2dObject () |
destructor | |
void | operator= (const a2dObject &other) |
assignment operator | |
int | GetOwnedBy () |
like it to be protected, but this does not work with wxList macros More... | |
virtual a2dObject * | SetNonDynamic () |
Call to mark this object as non-dynamic (static/local/auto) More... | |
void | CheckReferences () |
Check zero reference count and delete if count is 0. More... | |
a2dObject * | Clone (CloneOptions options, a2dRefMap *refs=NULL) const |
create an exact copy of this property | |
a2dObject (const a2dObject &other, CloneOptions options, a2dRefMap *refs) | |
virtual wxString | GetName () const |
Returns the name of this object, if no name is given the internal id will be returned. More... | |
virtual void | SetName (const wxString &name) |
Creates the a2dStringProperty PROPID_Name. More... | |
virtual bool | IsTemporary_DontSave () const |
Check if this is a temporary object, which should not be saved. | |
void | SaveAsDocument (a2dIOHandlerXmlSerOut &out) |
Save this object and all below as an XML document. More... | |
virtual void | Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite) |
write all needed to an XML type of file called the CVG format More... | |
void | LoadFromDocument (a2dIOHandlerXmlSerIn &parser) |
Load this object and all below from an XML document. More... | |
virtual void | Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser) |
load object from CVG file More... | |
wxInt64 | GetUniqueSerializationId () const |
return a unique id for this object More... | |
virtual bool | AlwaysWriteSerializationId () const |
If true, always write an id. More... | |
virtual bool | LinkReference (a2dObject *other) |
link a reference in the object to the given value More... | |
virtual void | ResolveInform () |
inform an object that reference resolution was done More... | |
void | Walker (wxObject *parent, a2dWalkerIOHandler &handler) |
This is used to recursively walk through an object tree. | |
void | SetCheck (bool check) |
general flag use at will. More... | |
bool | GetCheck () const |
general flag use at will. | |
void | SetRelease (bool value) |
set release flag More... | |
bool | GetRelease () const |
get release flag More... | |
a2dAutoZeroPtr< a2dObject > ** | GetAutoZeroPtrList () |
return the list head pointer for autozero pointers to this object More... | |
DECLARE_PROPERTIES () | |
a2dNamedProperty * | GetProperty (const a2dPropertyId *propertyId, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
get property on this object More... | |
void | SetProperty (a2dNamedProperty *propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object. More... | |
void | SetProperty (const a2dNamedProperty &propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object and if enabled, to all childs and object members. More... | |
virtual a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) |
Find a dynamic property with given id in the property list. More... | |
virtual const a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
Find a dynamic property with given id in the property list. More... | |
virtual bool | HasProperty (const a2dPropertyId *id, const wxString &stringvalue=wxEmptyString) const |
Check if the object has a property with given id and string representation. More... | |
virtual void | OnPropertyChanged (const a2dPropertyId *id) |
This function is called after a property changed. More... | |
virtual bool | EditProperties (const a2dPropertyId *id, bool withUndo=true) |
edit properties of the object More... | |
void | TakeOverProperties (a2dObject *from, a2dPropertyIdList *listOfIds) |
Properties in the id list are taken from the given object, en set to this. More... | |
wxURI | GetURI () const |
quick way to get to PROPID_URI property More... | |
void | SetURI (const wxURI &url) |
quickly set a property PROPID_URI More... | |
const a2dNamedPropertyList & | GetPropertyList () const |
Get the Property List. More... | |
bool | HasDynamicProperties () const |
test if there are dynamic properties in the m_propertylist | |
virtual bool | RemoveProperty (const a2dPropertyId *id, bool all=true) |
This function is called by a2dPropertyId to remove a property from the list. More... | |
void | RemoveTemporaryProperties () |
remove all temporary properties | |
virtual bool | AddProperty (a2dNamedProperty *property) |
This function is called by a2dPropertyId to add a property to the list. More... | |
Static Public Attributes | |
static const long | Boolean_NON = wxGenNewId() |
static const long | Boolean_OR = wxGenNewId() |
static const long | Boolean_AND = wxGenNewId() |
static const long | Boolean_EXOR = wxGenNewId() |
static const long | Boolean_A_SUB_B = wxGenNewId() |
static const long | Boolean_B_SUB_A = wxGenNewId() |
static const long | Boolean_CORRECTION = wxGenNewId() |
static const long | Boolean_SMOOTHEN = wxGenNewId() |
static const long | Boolean_MAKERING = wxGenNewId() |
static const long | Boolean_Polygon2Surface = wxGenNewId() |
static const long | Boolean_Surface2Polygon = wxGenNewId() |
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static const long | moveLayers = wxGenNewId() |
move layers to target | |
static const long | copyLayers = wxGenNewId() |
copy layers to target | |
static const long | deleteLayers = wxGenNewId() |
delete layers | |
static const long | ConvertToArcs = wxGenNewId() |
convert segments in polygon/polyline objects in group A to Arcs where possible | |
static const long | ConvertToPolygonPolylinesWithArcs = wxGenNewId() |
convert to simple polygons and polylines preserve arcs | |
static const long | ConvertToPolygonPolylinesWithoutArcs = wxGenNewId() |
convert to simple polygons and polylines | |
static const long | ConvertPolygonToArcs = wxGenNewId() |
convert segments in polygon/polyline with width objects in group A to Arcs where possible | |
static const long | ConvertPolylineToArcs = wxGenNewId() |
convert segments in polyline objects in group A to Arcs where possible | |
static const long | ConvertToVPaths = wxGenNewId() |
convert shapes to vector paths | |
static const long | ConvertLinesArcs = wxGenNewId() |
convert shapes to seperate lines and arcs | |
static const long | ConvertToPolylines = wxGenNewId() |
convert shapes to polylines even if polygons | |
static const long | RemoveRedundant = wxGenNewId() |
remove redundant segment | |
static const long | areaLayers = wxGenNewId() |
calculate area of objects | |
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static a2dPropertyIdBool * | PROPID_Check = NULL |
used for linking multiple referenced objects when serializing | |
static a2dPropertyIdUri * | PROPID_URI = NULL |
attach an URL to the object | |
static a2dPropertyIdString * | PROPID_Name = NULL |
Name property, to return name of this object. | |
static a2dPropertyIdVoidPtr * | PROPID_autozeroptrlist = NULL |
static const a2dSignal | sm_Edit_properties = wxNewId() |
edit properties event, see EditProperties() | |
Protected Member Functions | |
bool | CallEngine (a2dCanvasObject *canobjToAddChildren) |
bool | GetObjectsForSurface (a2dCanvasObject *booleanobject, GroupType A_or_B) |
search objects that are convertable to Surface and add them to m_foundA | |
bool | GetObjectsSurface (a2dCanvasObject *booleanobject, GroupType A_or_B) |
search objects that are Surface and add them to m_foundA | |
bool | VectorPathPolygonsToEngine (a2dCanvasObjectList *vpath, GroupType A_or_B) |
vector path split ino polygons, and added to engine | |
bool | ConvertToPolygons (a2dCanvasObject *booleanobject, GroupType A_or_B) |
convert obj to polygons and add to m_foundA and m_foundB | |
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void | AddArea (a2dCanvasObject *getAsPolyObject) |
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a2dCanvasObjectList * | ConvertToPolygons (a2dCanvasObject *canvasobject, bool transform) |
a2dCanvasObjectList * | ConvertToVpath (a2dCanvasObject *canvasobject, bool transform) |
bool | ObjectOke (a2dCanvasObject *obj) |
return true if object fits the filter | |
bool | ClassOfObjectOke (a2dCanvasObject *obj) |
return true of object fits the classname filter | |
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virtual bool | DoIgnoreIfNotMember (const a2dPropertyId *id) const |
used to decide if a property shall be ignored, if it is not a member More... | |
virtual void | DoWalker (wxObject *parent, a2dWalkerIOHandler &handler) |
iterate over this object and its children More... | |
Protected Attributes | |
Bool_Engine * | m_booleng |
the boolean engine | |
a2dStroke | m_resultStroke |
a2dFill | m_resultFill |
bool | m_useFirstChildStyle |
use first child style or not. | |
bool | m_clearTarget |
clear the target layer before adding result. | |
bool | m_releaseOrignals |
when an object takes part in operation, and this flag is true, the original is removed. | |
a2dCanvasObjectList | m_foundA |
objects found for groupA | |
a2dCanvasObjectList | m_foundB |
objects found for groupB | |
wxUint16 | m_lastdepth |
to keep track of levels to do boolean operations | |
a2dStroke | m_useFirstChildStyleStroke |
a2dFill | m_useFirstChildStyleFill |
wxUint16 | m_useFirstChildLayer |
bool | m_firstLevelChild |
bool | m_resultOnSameLayer |
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double | m_radiusMin |
Polygon/polyline to Arc Minimum radius to test. | |
double | m_radiusMax |
Polygon/polyline to Arc Maximum radius to test. | |
double | m_AberPolyToArc |
Polygon/polyline to Arc Maximum abberation. | |
bool | m_detectCircle |
double | m_calculatedArea |
Operation | m_operation |
id for operation | |
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a2dLayerGroup | m_groupA |
group A layers operand | |
a2dLayerGroup | m_groupB |
group B layers operand | |
wxUint16 | m_target |
result into this layer | |
bool | m_selectedOnlyA |
work only on selected object in group A | |
bool | m_selectedOnlyB |
work only on selected object in group B | |
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bool | m_result |
result of walk, set false at start, use at will. | |
wxObject * | m_currentParent |
parent object of current object | |
wxString | m_error |
to store errors | |
bool | m_stopWalking |
quit the iteration | |
int | m_currentDepth |
contour to be used by algorithm, to decide on how deep recursing is to be. | |
bool | m_depthFirst |
bool | m_useCheck |
if set a2dObject are only walked if not m_check is set | |
bool | m_skipNotRenderedInDrawing |
a2dIOHandlerCoupleHash | m_register |
coupling function to event and classname | |
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a2dHashMapIntToObject | m_objecthashmap |
This is used to find multiple referenced objects by id. | |
a2dHashMapCreateObject | m_objectCreate |
This is used to find a classname using a symbolic name. | |
a2dResolveIdList | m_toResolve |
refernces to object which have not bin resolved yet ( e.g not read yet, but already referenced ) | |
wxString | m_lastObjectId |
a2dError | m_lastError |
set to last error found when parsing | |
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a2dNamedPropertyList | m_propertylist |
properties | |
int | m_refcount |
how many references to this object do exist | |
bool | m_check: 1 |
used for linking multiple referenced objects when serializing | |
bool | m_release: 1 |
when set object is treated as being deleted, and wil be deleted in idle time. | |
bool | m_recursion_active: 1 |
this is used as a recursion stopper | |
bool | m_pendingDisconnects: 1 |
unsigned int | m_iteratorCount |
a2dAutoZeroPtr< a2dObject > * | m_autozeroptrlist |
this is a list of all a2dAutoZeroPtr object pointing to this object | |
Additional Inherited Members | |
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typedef long | Operation |
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enum | CloneOptions { clone_members = 0x00000001, clone_properties = 0x00000002, clone_childs = 0x00000004, clone_unused = 0x00000008, clone_setoriginal = 0x00000010, clone_seteditcopy = 0x00000020, clone_noReference = 0x00000040, clone_noCameleonRef = 0x00000080, clone_toDrag = 0x00000100, clone_flat = 0x00000000, clone_deep = clone_members | clone_properties | clone_childs } |
options for cloning More... | |
typedef a2dAutoZeroPtr< a2dObject > | TAutoZeroPtrListClass |
this is needed inside the smart pointer template code | |
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a2dPropertyIdList | m_propertyList |
if not empty, object must have the properties in this list | |
a2dCanvasObjectFlagsMask | m_mask |
object must fit this mask. | |
set< wxString > | m_classnameMap |
list of classnames to be filtered | |
wxString | m_objectname |
name for object is not empty | |
wxInt64 | m_id |
wanted id | |
int | m_depth |
wanted depth | |
a2dBoundingBox | m_bbox |
object must be in this box if it the box is valid | |
wxUint16 | m_intersectionCondition |
test m_bbox against teh object in question for this condition | |
bool | m_layervisible |
if set, the layer must be visible | |
bool | m_layerselectable |
if set, the layer must be selectable | |
bool | m_skipStartObject |
the start object itself is not checked | |
bool | m_allowClassList |
to negate list of classnames to be filtered | |
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enum | { refcount_nondynamic = 0x76543210 } |
special refcount value for non-dynamic objects | |
walk a document tree and perform boolean opration on primitives.
For each object fitting the group and mask, and is at the same child level, can be merged with other objects at that same level. Only if the object can be converted to polygons, this will be the case. For new polygons created this way, the BIN2 flags is set, so one is able to find them. The reuslting polygons are added to the target layer.
Definition at line 39 of file booloper.h.
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inline |
If set false a2dSurfaces will be produced, meaning holes stored seperately If true, the result will be a2dPolygonL objects, with holes linked in to outer contour. Only if operation is Boolean_Polygon2Surface, linked holes is ignored, and holes are not linked.
Definition at line 85 of file booloper.h.
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Set the Result fill style.
When set ( non wxNullFill ), the style will be used for polygons resulting from a boolean operation.
Definition at line 106 of file booloper.h.
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inline |
Set the Result stroke style.
When set ( non wxNullStroke ), the style will be used for polygons resulting from a boolean operation.
Definition at line 99 of file booloper.h.
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inline |
when set the style of the resulting polygons
will be the same as the first child (being part of the operation) found in a parent object. Unless m_resultStroke or m_resultFill or set.
Definition at line 113 of file booloper.h.
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virtual |
called for boolean operation
All child objects of this parent and below, will be converted to polygons, and next a boolean operation will be applied.
Definition at line 117 of file booloper.cpp.
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boolean Group A - Group B operation
Definition at line 48 of file booloper.h.
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boolean AND operation
Definition at line 46 of file booloper.h.
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boolean Group B - Group A operation
Definition at line 49 of file booloper.h.
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polygon correction/offset operation
Definition at line 50 of file booloper.h.
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boolean EX_OR operation
Definition at line 47 of file booloper.h.
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create a ring on all polygons
Definition at line 52 of file booloper.h.
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No operation
Definition at line 44 of file booloper.h.
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boolean OR operation
Definition at line 45 of file booloper.h.
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convert selected polygon shapes to surfaces
Definition at line 53 of file booloper.h.
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smooth operation
Definition at line 51 of file booloper.h.
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convert selected surfaces shapes to polygons
Definition at line 54 of file booloper.h.
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protected |
Definition at line 148 of file booloper.h.
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protected |
Definition at line 145 of file booloper.h.