wxArt2D
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a2dWirePolylineL is a polyline that adjusts itself when the objects it connects move More...
#include <wire.h>
Public Member Functions | |
a2dWirePolylineL (a2dVertexList *points, bool spline=false) | |
a2dWirePolylineL (const a2dWirePolylineL &poly, CloneOptions options, a2dRefMap *refs) | |
void | SetConnectionInfo (bool inverted, a2dPinClass *objBegin, a2dPinClass *objEnd) |
a2dPinClass * | GetStartPinClass () const |
void | SetStartPinClass (a2dPinClass *startPinClass) |
a2dPinClass * | GetEndPinClass () const |
void | SetEndPinClass (a2dPinClass *endPinClass) |
void | SetRouteOneLine (bool oneLine) |
set true result in having straight lines rerouted between begin and end pin | |
bool | GetRouteOneLine () |
see SetRouteOneLine() | |
void | SetReroute (bool onOff) |
indicated if the wire still needs to be rerouted, used in routing algorithms of wire between objects. | |
bool | GetReroute () const |
see SetReroute() | |
void | SetRerouteAdded (bool onOff) |
indicated if the wire is added recently to be rerouted, used in routing algorithms of wire between objects. | |
bool | GetRerouteAdded () const |
see SetRerouteAdded() | |
void | SetPriority (wxUint8 priority) |
used to set order of rerouting in a set of lines. | |
wxUint8 | GetPriority () const |
See SetPriority() | |
virtual bool | IsConnect () const |
return true, if this object is used to connect other object's using rubberband like structures. | |
virtual bool | NeedsUpdateWhenConnected () const |
used in case of flexible canvas objects (wires). More... | |
void | AdjustBeginEndPinAngle () |
adjust pin angles to the last segment at end and begin of wire. | |
virtual bool | AdjustAfterChange (bool final) |
a2dPin * | SplitAtPin (a2dCanvasObject *parent, a2dPin *splitPin, a2dPin *splitPinClone=NULL, a2dWirePolylineL *clone=NULL, double hitMargin=a2dACCUR) |
Split wire at pin given, and add the new split off wire part to parent, creates a new pin at split. More... | |
bool | JoinAtPin (a2dCanvasObject *parent, a2dPin *joinPin, a2dPin *joinPinOther) |
Join two pins making one pin, and merge the this wire with the parent wire of the other pin. More... | |
bool | MergAtPin (a2dCanvasObject *parent, a2dPin *joinPin, a2dPin *joinPinOther, bool &inFront, bool &secondRedirect) |
join two wires at joinPin and joinPinOther will be removed. More... | |
void | Reverse () |
make the direction of vertexes the oposite | |
virtual void | DoLoad (wxObject *parent, a2dIOHandlerXmlSerIn &parser, a2dXmlSer_flag xmlparts) |
load object specific CVG data More... | |
virtual void | DoSave (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dXmlSer_flag xmlparts, a2dObjectList *towrite) |
write object specific CVGL data | |
void | SetEndPoint (int iEnd, int iNext, double x, double y, bool final) |
Set position of an end point and possibly one adjacent point. | |
bool | IsDislocated () |
Check if the begin or end pin of the wire is dislocated. | |
virtual bool | GeneratePinsPossibleConnections (a2dPinClass *pinClass, a2dConnectTask task, double x, double y, double margin=0) |
generates pins on all possible locations where the wire can be connected. More... | |
void | OptimizeRerouteWires (a2dCanvasObject *parent, bool removeZero=true, bool allowredirect=true) |
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a2dPolylineL (a2dVertexListPtr segments, bool spline=false) | |
a2dPolylineL (const a2dPolylineL &poly, CloneOptions options, a2dRefMap *refs) | |
virtual a2dVertexList * | GetAsVertexList (bool &returnIsPolygon) const |
convert to a polygon. More... | |
a2dCanvasObjectList * | GetAsCanvasVpaths (bool transform=true) const |
when implemented the object without its children, is converted to More... | |
virtual a2dCanvasObjectList * | GetAsLinesArcs (bool transform=true) |
void | RemoveRedundantPoints (a2dCanvasObject *sendCommandsTo=NULL) |
remove all points that are redundant More... | |
void | Remove180DegPoints (a2dCanvasObject *sendCommandsTo=NULL, bool removeZeroFirst=true) |
remove segments which are opposite direction overlapping. More... | |
virtual void | DoWalker (wxObject *parent, a2dWalkerIOHandler &handler) |
iterate over this object and its children More... | |
a2dHit | PointOnPolyline (const a2dPoint2D &P, double marge) |
void | SetBegin (a2dCanvasObject *begin) |
set object to draw as begin point | |
a2dCanvasObject * | GetBegin () |
void | SetEnd (a2dCanvasObject *end) |
set object to draw as end point | |
a2dCanvasObject * | GetEnd () |
void | SetEndScaleX (double xs) |
scale begin and end object with this factor in X More... | |
double | GetEndScaleX () |
scale begin and end object with this factor in X | |
void | SetEndScaleY (double ys) |
scale begin and end object with this factor in Y More... | |
double | GetEndScaleY () |
scale begin and end object with this factor in X | |
void | SetPathType (a2dPATH_END_TYPE pathtype) |
Set when m_contourwidth != 0 what is the end of the line should be. | |
a2dPATH_END_TYPE | GetPathType () |
get when m_contourwidth != 0 what is the end of the line looks like. | |
bool | FindNearPoint (const a2dAffineMatrix *cworld, double xIn, double yIn, double *xOut, double *yOut) |
Find the point on the polyline closest to the given world point. More... | |
bool | FindNearPointOrtho (const a2dAffineMatrix *cworld, double xIn, double yIn, double *xOut, double *yOut) |
Find the point on the polyline that is the closest orthogonal projection to the given world point. More... | |
bool | MoveDynamicPinCloseTo (a2dPin *pin, const a2dPoint2D &point, bool final) |
Move the given dynamic pin close to the given absolute point. More... | |
a2dPin * | FindBeginPin () |
Get the begin pin from the childs. | |
a2dPin * | FindEndPin () |
Get the end pin from the childs. | |
a2dPin * | FindPin (int *i) |
Get all pins one by one. i is updated by this function. | |
a2dLineSegment * | GetFirstPoint () const |
a2dLineSegment * | GetLastPoint () const |
int | FindSegmentIndex (const a2dPoint2D &point, double margin=a2dACCUR) |
int | FindPinSegmentIndex (a2dPin *pinToFind, double margin=a2dACCUR) |
find the index of the segment where the pin is on. | |
a2dLineSegment * | FindPinSegment (a2dPin *pinToFind, double margin=a2dACCUR) |
find the segment where the pin is on. | |
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a2dPolygonL (a2dVertexListPtr points, bool spline=false) | |
a2dPolygonL (const a2dPolygonL &poly, CloneOptions options, a2dRefMap *refs) | |
virtual a2dCanvasObjectList * | GetSnapVpath (a2dSnapToWhatMask snapToWhat) |
return a vectorpath indicating on which point/segments the object likes to be snapped. More... | |
virtual bool | RestrictToObject (a2dIterC &ic, const a2dPoint2D &pointToSnapTo, a2dPoint2D &bestPointSofar, a2dSnapToWhatMask snapToWhat, double thresHoldWorld) |
called from an a2dRestrictionEngine, to restrict vertexes, lines, object to this object. More... | |
a2dLineSegment * | AddPoint (double x, double y, a2dLineSegmentPtr seg=NULL, bool afterinversion=true) |
add point/segment after a segment. More... | |
a2dLineSegment * | AddPoint (const a2dPoint2D &P, int index, bool afterinversion=true) |
add point/segment after index given | |
a2dLineSegment * | AddPoint (double x, double y, int index, bool afterinversion=true) |
add point/segment after index given | |
virtual void | InsertSegment (unsigned int index, a2dLineSegmentPtr segin) |
insert segment after index given | |
void | RemoveRedundantPoints (a2dCanvasObject *sendCommandsTo=NULL) |
remove all points that are redundant More... | |
virtual void | RemoveSegment (double &x, double &y, a2dLineSegmentPtr seg=NULL, bool transformed=true) |
removes point at index More... | |
void | RemoveSegment (double &x, double &y, int index=-1, bool transformed=true) |
removes point at index More... | |
void | Clear () |
Remove and delete all points in the polygon. | |
bool | EliminateMatrix () |
reduce matrix to identity without replacing object | |
void | SetPosXYSegment (int index, double x, double y, bool afterinversion=true) |
modify point at index to x,y More... | |
virtual void | SetPosXYSegment (a2dLineSegmentPtr seg, double x, double y, bool afterinversion=true) |
modify point at index to x,y More... | |
void | SetPosXYMidSegment (a2dLineSegmentPtr seg, double x, double y, bool afterinversion=true) |
modify middle point of arcsegment at index to x,y More... | |
void | SetPosXYMidSegment (int index, double x, double y, bool afterinversion=true) |
modify middle point of arcsegment at index to x,y More... | |
void | GetPosXYSegment (int index, double &x, double &y, bool transform=true) const |
get point x and y at index More... | |
virtual void | GetPosXYSegment (a2dLineSegmentPtr seg, double &x, double &y, bool transform=true) const |
get point x and y at index More... | |
void | GetPosXYMidSegment (int index, double &x, double &y, bool transform=true) const |
get middle point of arcsegment at index to x,y More... | |
void | GetPosXYMidSegment (a2dLineSegmentPtr seg, double &x, double &y, bool transform=true) const |
get middle point of arcsegment at index to x,y More... | |
a2dVertexListPtr | GetSegments () |
Get the list of points ( this is not a copy! ) | |
void | SetSegments (a2dVertexList *points) |
Set the list of points ( the old list is NOT DELETED !!! ) More... | |
size_t | GetNumberOfSegments () |
get the number of points in the pointlist | |
void | SetSpline (bool on) |
set to true, the polygon will be drawn as a spline | |
bool | GetSpline () |
Get the polygon spline setting. | |
void | SetContourWidth (double width) |
set the Contour width of the shape More... | |
double | GetContourWidth () const |
get the Contour width of the shape | |
void | SetFillRule (wxPolygonFillMode val) |
Set Polygon filling mode wxODDEVEN_RULE or wxWINDING_RULE. | |
wxPolygonFillMode | GetFillRule () |
Get Polygon filling mode wxODDEVEN_RULE or wxWINDING_RULE. | |
virtual void | SetHandleToIndex (a2dPolyHandleL *handle, unsigned int index) |
a handle in editing is updated to a segment at index given | |
virtual int | GetIndexSegment (a2dLineSegmentPtr seg) |
virtual a2dVertexList::iterator | GetSegmentAtIndex (unsigned int index) |
virtual a2dVertexList * | GetSegmentListAtIndex (unsigned int index) |
a2dHit | PointInPolygon (const a2dPoint2D &P, double marge) |
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virtual a2dCanvasObjectList * | GetAsPolygons (bool transform=true) const |
convert to a list of polygons. More... | |
virtual a2dCanvasObjectList * | GetAsPolylines (bool transform=true) const |
convert to a list of polylines. More... | |
void | SetTemplate (bool b=true) |
void | SetExternal (bool b=true) |
void | SetUsed (bool b=true) |
bool | GetTemplate () const |
bool | GetExternal () const |
bool | GetUsed () const |
void | Rotate (double rotation) |
Rotates this object clockwise. More... | |
void | SetRotation (double rotation) |
Sets a rotation of this object. More... | |
void | Scale (double scalex, double scaley) |
Scale in x and y ( > zero) More... | |
void | Mirror (bool x=true, bool y=false) |
Mirrors this object in x or y orientation. More... | |
void | SkewX (double angle) |
Skew in X. More... | |
void | SkewY (double angle) |
Skew in Y. More... | |
const a2dAffineMatrix & | GetTransformMatrix () const |
get the matrix used to position the object | |
a2dAffineMatrix | GetTransform () const |
void | SetTransform (a2dAffineMatrix mat=a2dIDENTITY_MATRIX) |
void | SetTransformMatrix (const a2dAffineMatrix &mat=a2dIDENTITY_MATRIX) |
Returns the matrix used to position the object. More... | |
void | SetTransformMatrix (double xt, double yt, double scalex=1, double scaley=1, double degrees=0) |
Sets the matrix used to position the object. More... | |
double | GetPosX () const |
get x position from affine matrix | |
double | GetPosY () const |
get y position from affine matrix | |
a2dPoint2D | GetPosXY () const |
get position of object | |
void | SetPosXY (double x, double y, bool restrict=false) |
set position to x,y More... | |
void | SetPosXyPoint (const a2dPoint2D &pos) |
set position to x,y More... | |
bool | SetPosXYRestrict (double &x, double &y) |
set position to x,y but restricted, returns new values More... | |
void | Translate (double x, double y) |
relative translate the object to position x,y in world coordinates More... | |
void | Transform (const a2dAffineMatrix &tworld) |
transform the object using the given matrix More... | |
virtual a2dVertexArray * | GetAlignmentPoints () |
Return a list of points to align object with others. More... | |
a2dBoundingBox | GetAlignmentBbox () |
calls GetAlignmentPoints() | |
a2dDrawing * | GetRoot () const |
get a2dCanvasDocument of the object. More... | |
void | SetRoot (a2dDrawing *root, bool recurse=true) |
Sets this object to a a2dCanvasDocument. More... | |
void | Prepend (a2dCanvasObject *obj) |
prepend a a2dCanvasObject to the childobjects | |
void | Append (a2dCanvasObject *obj) |
append a a2dCanvasObject to the childobjects | |
void | Insert (size_t before, a2dCanvasObject *obj, bool ignoreReleased=true) |
insert a a2dCanvasObject to the childobjects | |
a2dCanvasObjectList * | GetChildObjectList () |
get the list where the child objects are stored in. More... | |
const a2dCanvasObjectList * | GetChildObjectList () const |
a2dCanvasObjectList * | CreateChildObjectList () |
create and get the list where the child objects are stored in. More... | |
unsigned int | GetChildObjectsCount () const |
get number of child objects More... | |
a2dCanvasObject * | CreateHierarchy (a2dCanvasObjectFlagsMask mask, bool createref=true) |
object with the same given mask are made into a group. More... | |
virtual void | RemoveHierarchy () |
move childs of childs and members which have hierarchy one level up to this object its child list. More... | |
int | ReleaseChild (a2dCanvasObject *obj, bool backwards=false, bool all=false, bool now=false, bool undoCommands=false) |
remove the given object from the childobjects More... | |
bool | ReleaseChildObjects (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) |
removes and release only from the childobjects the objects with the given mask More... | |
int | IndexOf (a2dCanvasObject *obj) const |
returns index of the given a2dCanvasObject in this childobjects | |
a2dCanvasObject * | Find (const wxString &objectname, const wxString &classname=wxT(""), a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL, const a2dPropertyId *propid=NULL, const wxString &valueAsString=wxT(""), wxUint32 id=0) const |
return the object which fits the filter. More... | |
a2dCanvasObject * | Find (a2dCanvasObject *obj) const |
return the child object if it is part of this object More... | |
bool | SwitchChildNamed (const wxString &objectname, a2dCanvasObject *newobject) |
the object with the given name is released and switched in place to newobject More... | |
int | CollectObjects (a2dCanvasObjectList *total, const wxString &classname=wxT(""), a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL, const a2dPropertyId *id=0, const a2dBoundingBox &bbox=wxNonValidBbox) const |
Copy objects with the right conditions to the total list. More... | |
void | SetEditable (bool editable) |
Sets if this object may be edited. More... | |
bool | GetEditable () const |
get if the object may be edited | |
void | SetFixedStyle (bool fixedStyle) |
Set object to fixed style ot not. | |
bool | GetFixedStyle () const |
Get object fixed style setting. | |
bool | IsEditable () const |
get if the object may be edited More... | |
bool | GetSelected () const |
is the object selected flag set More... | |
bool | IsSelected () const |
Is the object selected flag set. More... | |
void | SetSelected (bool selected) |
Set the object selected flag if allowed. More... | |
bool | GetSelected2 () const |
is the object selected2 flag set More... | |
void | SetSelected2 (bool selected) |
Set the object selected2 flag if allowed. More... | |
bool | GetSelectable () const |
is the object selectable flag set More... | |
bool | IsSelectable () const |
Is the object selectable flag set. More... | |
void | SetSelectable (bool selectable) |
Allows to select this object. More... | |
void | SetDraggable (bool draggable) |
Sets if this object may be dragged. More... | |
bool | GetDraggable () const |
get if the object can be dragged | |
bool | IsDraggable () const |
get if the object can be dragged More... | |
bool | GetSnap () const |
is snap flag set? | |
void | SetSnap (bool snap) |
Sets snap flag. More... | |
void | SetSnapTo (bool snap) |
Sets snap_to flag. More... | |
bool | GetSnapTo () const |
is snap_to flag set? | |
virtual void | SetMode (int mode) |
you may use it to modify rendering of the object depending on setting More... | |
virtual int | GetMode () const |
get the rendering mode of the object. | |
virtual a2dCanvasObject * | StartEdit (a2dBaseTool *tool, wxUint16 editmode, wxEditStyle editstyle=wxEDITSTYLE_COPY, a2dRefMap *refs=NULL) |
create an editcopy and initialize editing of the editcopy More... | |
virtual void | EndEdit () |
cleanup an editcopy object More... | |
void | ReStartEdit (wxUint16 editmode) |
to restart editing in a different mode | |
a2dCanvasObject * | GetOriginal () |
if this is an editcopy, return the orginal else NULL | |
a2dHandle * | SetHandlePos (wxString name, double x, double y) |
set a2dHandle position with the given name | |
void | CaptureMouse (a2dIterC &ic) |
redirect all mouse events for the canvas to this object | |
void | ReleaseMouse (a2dIterC &ic) |
release the mouse capture for this object | |
bool | IsCapturedMouse (a2dIterC &ic) const |
is the mouse captured for this object | |
bool | GetHasSelectedObjectsBelow () const |
selected object itself or one of its recursive children | |
void | SetHasSelectedObjectsBelow (bool value) |
selected object itself or one of its recursive children | |
bool | GetHasToolObjectsBelow () const |
tool object itself or one of its recursive children | |
void | SetHasToolObjectsBelow (bool value) |
selected object itself or one of its recursive children | |
virtual bool | IsTemporary_DontSave () const |
Check if this is a temporary object, which should not be saved. | |
wxUint16 | GetLayer () const |
Returns the layer index where this object is drawn upon. More... | |
virtual void | SetLayer (wxUint16 layer) |
set layer index where this object is drawn upon. More... | |
a2dCanvasObject (double x=0, double y=0) | |
constructor called by derived objects | |
a2dCanvasObject (const a2dCanvasObject &other, CloneOptions options, a2dRefMap *refs) | |
constructor using reference to existing canvas object | |
a2dCanvasObject * | TClone (CloneOptions options, a2dRefMap *refs=NULL) |
virtual | ~a2dCanvasObject () |
destructor called by derived objects | |
a2dHabitat * | GetHabitat () const |
virtual void | Initialize () |
virtual bool | IsRecursive () |
returns if this object does have nested objects More... | |
virtual void | MakeReferencesUnique () |
All direct a2dCanvasObject which are part of this one are made unique. More... | |
double | GetBboxMinX () |
get minimum X of the boundingbox in world coordinates relative to its parents More... | |
double | GetBboxMinY () |
get minimum Y of the boundingbox in world coordinates relative to its parents More... | |
double | GetBboxMaxX () |
get maximum X of the boundingbox in world coordinates relative to its parents More... | |
double | GetBboxMaxY () |
get maximum Y of the boundingbox in world coordinates relative to its parents More... | |
double | GetBboxWidth () |
get width of the boundingbox in world coordinates relative to its parents More... | |
double | GetBboxHeight () |
get height of the boundingbox in world coordinates relative to its parents More... | |
a2dBoundingBox & | GetBbox () |
get boundingbox in world coordinates exclusive stroke width relative to its parent More... | |
virtual a2dBoundingBox | GetUnTransformedBbox (a2dBboxFlags flags=a2dCANOBJ_BBOX_CHILDREN) const |
Get boundingbox without the affine matrix transform included. More... | |
a2dBoundingBox | GetCalculatedBoundingBox (int nChildLevels) |
Like GetBbox, but it always calculcates the bounding box from scratch. More... | |
a2dBoundingBox | GetMappedBbox (a2dIterC &ic, bool withExtend=true) |
first translate boundingbox with cworld and recalculate at new position More... | |
a2dBoundingBox | GetMappedBbox (const a2dAffineMatrix &cworld) |
first translate boundingbox with cworld and recalculate at new position More... | |
wxRect | GetAbsoluteArea (a2dIterC &ic, int inflate=2) |
Get absolute occupied area in the device coordinates. More... | |
float | GetWorldExtend () const |
get world extend More... | |
int | GetPixelExtend () const |
get pixel extend More... | |
OVERLAP | GetClipStatus (a2dIterC &ic, OVERLAP clipparent) |
used for deciding if the object needs to be rendered against the current clipping area of the active drawer. More... | |
a2dBoundingBox | GetClipBox (a2dIterC &ic) |
returns boundingbox clipping object if clipping property is set More... | |
a2dCanvasObject * | ChildIsHitWorld (a2dIterC &ic, a2dHitEvent &hitEvent, bool filterSelectableLayers=false) |
Do hittest on children. More... | |
a2dCanvasObject * | IsHitWorld (a2dIterC &ic, a2dHitEvent &hitEvent) |
If the position (x,y) is within the object return this. More... | |
void | SetHitFlags (a2dCanvasObjectHitFlags mask) |
set hit flags More... | |
a2dCanvasObjectFlagsMask | GetHitFlags () const |
return hitflags as mask | |
virtual bool | ProcessCanvasObjectEvent (a2dIterC &ic, a2dHitEvent &hitEvent) |
Hit objects will receive the event. More... | |
void | OnCanvasObjectMouseEvent (a2dCanvasObjectMouseEvent &event) |
default handler for mouse events, sent to the object from the a2dDrawingPart. More... | |
void | OnChar (wxKeyEvent &event) |
default handler for character events | |
void | OnPopUpEvent (a2dCanvasObjectMouseEvent &event) |
called on Right Down by default. | |
void | OnEnterObject (a2dCanvasObjectMouseEvent &event) |
called when the mouse enters the object | |
void | OnLeaveObject (a2dCanvasObjectMouseEvent &event) |
called when the mouse leaves the object | |
void | LeaveInObjects (a2dIterC &ic, a2dHitEvent &hitEvent) |
void | OnHandleEvent (a2dHandleMouseEvent &event) |
called if a mouse event occured on a child object, that is a handle | |
bool | RemoveReleased () |
child objects which have relesed flag set, are removed as child, called recursive on rleased child objects. | |
virtual bool | Update (UpdateMode mode) |
Update the state of the object according to its current position etc. More... | |
bool | GetPending () const |
is this object pending for update? More... | |
virtual void | SetPending (bool pending) |
set this object pending for update More... | |
void | AddPending (a2dIterC &ic) |
search objects ( if nested recursive ) that have the pending flag Set More... | |
virtual void | DependencyPending (a2dWalkerIOHandler *handler) |
called by to check if this object becomes pending as a result of other objects More... | |
virtual void | DependentCommands (a2dCanvasObject *parent, a2dCommand *command) |
call this when a a2dCommands should result in extra commands, to become part of a parent a2dCommandGroup. More... | |
virtual void | Render (a2dIterC &ic, OVERLAP clipparent) |
Render this object to the active a2dDrawingPart. More... | |
void | UpdateViewDependentObjects (a2dIterC &ic) |
update the transform matrix for objects with property 'PROPID_viewDependent' More... | |
virtual void | DrawHighLighted (a2dIterC &ic) |
called by Render() if m_flags.m_HighLight is set More... | |
void | SetVisible (bool visible) |
set if this object will visible (be rendered or not) More... | |
bool | GetVisible () const |
get visibility (rendering depends on layer settings also) | |
bool | IsVisible () const |
get visibility (rendering depends on layer settings also) More... | |
void | SetFill (const a2dFill &fill) |
Set a fill for the object which will be used instead of the layer fill. More... | |
a2dFill | GetFill () const |
void | SetFill (const wxColour &fillcolor, a2dFillStyle style=a2dFILL_SOLID) |
Set a fill color for the object which will be used instead of the layer fill. More... | |
void | SetFill (const wxColour &fillcolor, const wxColour &fillcolor2, a2dFillStyle style=a2dFILL_SOLID) |
Set a fill color for the object which will be used instead of the layer fill. More... | |
void | SetFillColour (const wxColour &colour) |
set first colour of fill | |
wxColour | GetFillColour () const |
get first colour of fill | |
void | SetStroke (const wxColour &strokecolor, double width=0, a2dStrokeStyle style=a2dSTROKE_SOLID) |
Set a stroke for the object which will be used instead of the layer stroke. More... | |
void | SetStroke (const wxColour &strokecolor, int width, a2dStrokeStyle style=a2dSTROKE_SOLID) |
Set a stroke for the object which will be used instead of the layer stroke. More... | |
void | SetStroke (const a2dStroke &stroke) |
Set stroke using pointer to a stroke. More... | |
a2dStroke | GetStroke () const |
void | SetStrokeColour (const wxColour &colour) |
set first colour of stroke | |
wxColour | GetStrokeColour () const |
get first colour of stroke | |
void | SetDrawerStyle (a2dIterC &ic, a2dStyleProperty *style) |
sets fill and stroke of object to a2dDrawingPart More... | |
void | SetChildrenOnSameLayer (bool samelayer) |
if set children are rendered on the same layer as this object. More... | |
bool | GetChildrenOnSameLayer () const |
are children rendered on the same layer as this object? | |
void | SetViewDependent (a2dDrawingPart *aView, bool viewdependent, bool viewspecific=false, bool onlyinternalarea=false, bool deep=false) |
set the object view dependent and maybe process all children to set these flags More... | |
void | SetChildOnlyTranslate (bool onlytranslate) |
How a child is placed towards its parent object. More... | |
bool | GetChildOnlyTranslate () const |
are children rendered using just the translation of the parent or also rotation and scale. | |
void | SetPreRenderAsChild (bool prerender) |
If set, this object has a higher priority in rendering than other children objects. More... | |
bool | GetPreRenderAsChild () const |
Returns if this object should be rendered before other children objects. | |
bool | GetFilled () const |
void | SetFilled (bool filled) |
set the filled flag to render only outlines More... | |
bool | GetShowShadow () const |
If True shadow object is visible (if property is there) | |
void | SetShowShadow (bool showshadow) |
If True shadow object is visible (if property is there) | |
bool | GetResizeOnChildBox () const |
see SetResizeOnChildBox() | |
void | SetResizeOnChildBox (bool resizeToChilds) |
If True resize to child boundingbox. More... | |
const a2dShadowStyleProperty * | GetShadowStyle () const |
quick way to get the style property containing Shadow property More... | |
void | CallDoRender (a2dIterC &ic, OVERLAP clipparent) |
virtual a2dCanvasObject * | PushInto (a2dCanvasObject *parent) |
when wanting to traverse hierarchy what level is down here. | |
virtual a2dCanvasObject * | GetCommandProcessor () |
virtual a2dLayers * | GetLayerSetup () |
virtual bool | IsVirtConnect () const |
object is a virtual connection (connects invisible with other objects without using wires ) | |
bool | DoConnect () |
if return true, connection with other object on this object its pins is allowed. More... | |
void | DoConnect (bool doconnect) |
If set to true this object may be connected to other object on its pins. More... | |
bool | CanConnectWith (a2dIterC &ic, a2dCanvasObject *toConnect, bool autocreate) |
check connect to other object More... | |
a2dPin * | CanConnectWith (a2dIterC &ic, a2dPin *pin, double margin, bool autocreate) |
is the given pin close enough to another a2dPin to allow connection? More... | |
bool | IsConnected (bool needsupdate, a2dCanvasObject *toConnect=0) |
Is the object connected ( Optinal to specific object ) ? More... | |
virtual bool | FindConnectedPins (a2dCanvasObjectList &result, a2dPin *pin=NULL, bool walkWires=true, a2dPinClass *searchPinClass=NULL, a2dCanvasObject *isConnectedTo=NULL) |
Find pins in other object which are connected to this object. More... | |
bool | FindConnectedWires (a2dCanvasObjectList &result, a2dPin *pin, bool walkWires=true, bool selectedEnds=false, bool stopAtSelectedWire=false, bool addToResult=false) |
find wires on pins of this objects. More... | |
bool | GetConnected (a2dCanvasObjectList *connected, bool needsupdate) |
get connected objects that are connected to this object via its pins. More... | |
virtual bool | ConnectWith (a2dCanvasObject *parent, a2dCanvasObject *toconnect, const wxString &pinname=wxT(""), double margin=1, bool undo=false) |
Do connect with another a2dCanvasObject by pinname. More... | |
virtual bool | ConnectWith (a2dCanvasObject *parent, a2dPin *pin, double margin=1, bool undo=false) |
Do connect with another a2dCanvasObject by pin pointer. More... | |
virtual void | ConnectPinsCreateConnect (a2dCanvasObject *parent, a2dPin *pinc, a2dPin *pinother, bool undo=false) |
connect two pins More... | |
bool | CleanWires (a2dCanvasObjectFlagsMask mask=a2dCanvasOFlags::ALL) |
pins one wires to the same kind of wire are removed. | |
void | ConnectPins (a2dCanvasObject *parent, a2dPin *pinc, a2dPin *pinother, bool undo=false) |
connect two pins which must be unconnected and at the same position More... | |
virtual bool | DisConnectWith (a2dCanvasObject *toDisConnect=NULL, const wxString &pinname=wxT(""), bool undo=false) |
Do Disconnect from another a2dCanvasObject by pin name. More... | |
virtual bool | DisConnectAt (a2dPin *pin, bool undo=false) |
Do Disconnect from another a2dCanvasObject by pin pointer. More... | |
void | ReWireConnected (a2dCanvasObject *parent, bool undo=false) |
rewire the object to keep connection or to make connection with other objects More... | |
bool | CreateWiresOnPins (a2dCanvasObject *parent, bool undo, bool onlyNonSelected=false) |
create wires on pins which do not have wires, but directly are connected to other objects. More... | |
bool | SetConnectedPending (bool onoff, bool needsupdateonly) |
set connected pending or not pending More... | |
bool | HasPins (bool realcheck=false) |
are there a2dPin derived children More... | |
a2dPin * | HasPinNamed (const wxString pinName, bool NotConnected=false) |
are there a2dPin derived children which matches the given pin name? More... | |
int | GetPinCount () |
How many a2dPin derived children are there. | |
virtual bool | AdjustPinLocation () |
Allow change in pin location when wiring things up. | |
virtual a2dCanvasObject * | GetConnectTemplate (a2dPinClass *mapThis, a2dCanvasObject *other, a2dPinClass *mapOther) const |
based on the a2dPinClass's of eventually a2dPin's wanted in both objects, a More... | |
virtual a2dCanvasObject * | CreateConnectObject (a2dCanvasObject *parent, a2dPin *pinThis, a2dPin *pinOther, bool undo=false) const |
generates a connection object with pins and all. More... | |
a2dPin * | AddPin (const wxString name, double x, double y, wxUint32 a2dpinFlags, a2dPinClass *pinClass, bool undo=false) |
add a a2dPin as child More... | |
void | RemovePins (bool NotConnected=false, bool onlyTemporary=false, bool now=false) |
Remove all a2dPin children. More... | |
void | ShowPins (bool onoff) |
Set a2dPin children visible or not. | |
void | SetRenderConnectedPins (bool onoff) |
Calls a2dPin::SetRenderConnected() for all pins. More... | |
virtual void | ClearAllPinConnections (bool withundo=true) |
Remove all pin connections by issuing a2dCommand_DisConnectPins commands. More... | |
virtual void | SetParent (a2dCanvasObject *parent) |
set parent object of the pin or some other objects that needs a parent | |
virtual a2dCanvasObject * | GetParent () const |
void | SetIsProperty (bool IsProperty) |
bool | GetIsProperty () const |
a2dText * | SetObjectTip (const wxString &tip, double x, double y, double size=30, double angle=0, const a2dFont &font=*a2dDEFAULT_CANVASFONT) |
quickly set a property name OBJECTTIP More... | |
void | SetTipWindow (const wxString &tip) |
quickly set a property a2dTipWindowProperty More... | |
a2dObject * | GetObjectTip () |
quickly get first property with name OBJECTTIP | |
virtual bool | EditProperties (const a2dPropertyId *id, bool withUndo) |
edit properties of the object More... | |
void | SetSpecificFlags (bool setOrClear, a2dCanvasObjectFlagsMask which) |
set all bit flags in object that or true in mask to true or false More... | |
bool | CheckMask (a2dCanvasObjectFlagsMask mask) const |
Compares all flags in object to the given mask and return true is the same. | |
void | SetFlags (a2dCanvasObjectFlagsMask newmask) |
set bit flags of object (true or false) to given newmask values More... | |
bool | GetFlag (const a2dCanvasObjectFlagsMask which) const |
get specific bitflag value | |
a2dCanvasObjectFlagsMask | GetFlags () const |
get bitflags as an integer | |
void | SetBin (bool bin) |
general flag use at will. More... | |
bool | GetBin () const |
general flag use at will. | |
bool | GetGroupA () const |
get the groupA flag More... | |
void | SetGroupA (bool value) |
set the groupA flag More... | |
bool | GetGroupB () const |
get the groupA flag More... | |
void | SetGroupB (bool value) |
set the groupA flag More... | |
bool | GetGeneratePins () const |
get the GeneratePins flag More... | |
void | SetGeneratePins (bool value) |
set the GeneratePins flag More... | |
void | SetIgnoreSetpending (bool value=true) |
set IgnoreSetpending flag More... | |
bool | GetIgnoreSetpending () const |
get IgnoreSetpending flag More... | |
void | SetIgnoreLayer (bool value=true) |
bool | GetIgnoreLayer () const |
void | SetSubEdit (bool value) |
bool | GetSubEdit () const |
void | SetSubEditAsChild (bool value) |
bool | GetSubEditAsChild () const |
void | SetShowshadow (bool value) |
bool | GetShowshadow () const |
void | SetPushin (bool value) |
bool | GetPushin () const |
void | SetBin2 (bool value) |
bool | GetBin2 () const |
void | SetPrerenderaschild (bool value) |
bool | GetPrerenderaschild () const |
void | SetVisiblechilds (bool value) |
bool | GetVisiblechilds () const |
void | SetEditing (bool value) |
bool | GetEditing () const |
void | SetEditingRender (bool value) |
bool | GetEditingRender () const |
void | SetDoConnect (bool value) |
bool | GetDoConnect () const |
void | SetIsOnCorridorPath (bool value) |
bool | GetIsOnCorridorPath () const |
void | SetHasPins (bool value) |
bool | GetHasPins () const |
void | SetMouseInObject (bool value) |
bool | GetMouseInObject () const |
void | SetHighLight (bool value) |
bool | GetHighLight () const |
void | SetAlgoSkip (bool value) |
bool | GetAlgoSkip () const |
void | foreach_f (void(*fp)(a2dCanvasObject *item)) |
call fp for each object | |
void | foreach_mf (void(a2dCanvasObject::*mfp)()) |
call fp for each object | |
virtual bool | UserBaseFunction () |
can be used by the user to implement a function that affects all a2dCanvas derived objects | |
virtual bool | UserBaseFunctionEx (int function, a2dIOHandler *handler=NULL) |
can be used by the user to implement a function that affects all a2dCanvas derived objects More... | |
virtual bool | UserBaseFunctionVar (...) |
can be used by the user to implement a function using a variable argument list that affects all a2dCanvas derived objects | |
virtual bool | UserBaseFunctionFormat (wxString format,...) |
can be used by the user to implement a function using a variable argument list and format string that affects all a2dCanvas derived objects | |
void | WalkerWithContext (a2dIterC &ic, wxObject *parent, a2dWalkerIOHandlerWithContext &handler) |
This is used to recursively walk through an object tree. | |
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virtual bool | ProcessEvent (wxEvent &event) |
bool | SearchDynamicEventTable (wxEvent &event) |
void | Connect (int winid, int lastId, int eventType, wxObjectEventFunction func, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
bool | Disconnect (int winid, int lastId, wxEventType eventType, wxObjectEventFunction func=NULL, wxObject *userData=(wxObject *) NULL, wxEvtHandler *eventSink=(wxEvtHandler *) NULL) |
void | ProcessConnectedEvent (wxEvent &event) |
wxCHECK_VERSION(2,9,0) More... | |
void | ConnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEvent (wxEventType type, wxEvtHandler *eventSink) |
bool | DisconnectEventAll (wxEvtHandler *eventSink) |
Remove all dynamic events in classA, going to classB (eventSink) More... | |
a2dObject () | |
constructor | |
virtual | ~a2dObject () |
destructor | |
void | operator= (const a2dObject &other) |
assignment operator | |
int | GetOwnedBy () |
like it to be protected, but this does not work with wxList macros More... | |
virtual a2dObject * | SetNonDynamic () |
Call to mark this object as non-dynamic (static/local/auto) More... | |
void | CheckReferences () |
Check zero reference count and delete if count is 0. More... | |
a2dObject * | Clone (CloneOptions options, a2dRefMap *refs=NULL) const |
create an exact copy of this property | |
a2dObject (const a2dObject &other, CloneOptions options, a2dRefMap *refs) | |
virtual wxString | GetName () const |
Returns the name of this object, if no name is given the internal id will be returned. More... | |
virtual void | SetName (const wxString &name) |
Creates the a2dStringProperty PROPID_Name. More... | |
void | SaveAsDocument (a2dIOHandlerXmlSerOut &out) |
Save this object and all below as an XML document. More... | |
virtual void | Save (wxObject *parent, a2dIOHandlerXmlSerOut &out, a2dObjectList *towrite) |
write all needed to an XML type of file called the CVG format More... | |
void | LoadFromDocument (a2dIOHandlerXmlSerIn &parser) |
Load this object and all below from an XML document. More... | |
virtual void | Load (wxObject *parent, a2dIOHandlerXmlSerIn &parser) |
load object from CVG file More... | |
wxInt64 | GetUniqueSerializationId () const |
return a unique id for this object More... | |
virtual bool | AlwaysWriteSerializationId () const |
If true, always write an id. More... | |
virtual bool | LinkReference (a2dObject *other) |
link a reference in the object to the given value More... | |
virtual void | ResolveInform () |
inform an object that reference resolution was done More... | |
void | Walker (wxObject *parent, a2dWalkerIOHandler &handler) |
This is used to recursively walk through an object tree. | |
void | SetCheck (bool check) |
general flag use at will. More... | |
bool | GetCheck () const |
general flag use at will. | |
void | SetRelease (bool value) |
set release flag More... | |
bool | GetRelease () const |
get release flag More... | |
a2dAutoZeroPtr< a2dObject > ** | GetAutoZeroPtrList () |
return the list head pointer for autozero pointers to this object More... | |
DECLARE_PROPERTIES () | |
a2dNamedProperty * | GetProperty (const a2dPropertyId *propertyId, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
get property on this object More... | |
void | SetProperty (a2dNamedProperty *propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object. More... | |
void | SetProperty (const a2dNamedProperty &propertyHolder, a2dPropertyId::SetFlags flags=a2dPropertyId::set_none) |
Set the property to the this object and if enabled, to all childs and object members. More... | |
virtual a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) |
Find a dynamic property with given id in the property list. More... | |
virtual const a2dNamedProperty * | FindProperty (const a2dPropertyId *id, a2dPropertyId::Flags flags=a2dPropertyId::flag_none) const |
Find a dynamic property with given id in the property list. More... | |
virtual bool | HasProperty (const a2dPropertyId *id, const wxString &stringvalue=wxEmptyString) const |
Check if the object has a property with given id and string representation. More... | |
virtual void | OnPropertyChanged (const a2dPropertyId *id) |
This function is called after a property changed. More... | |
void | TakeOverProperties (a2dObject *from, a2dPropertyIdList *listOfIds) |
Properties in the id list are taken from the given object, en set to this. More... | |
wxURI | GetURI () const |
quick way to get to PROPID_URI property More... | |
void | SetURI (const wxURI &url) |
quickly set a property PROPID_URI More... | |
const a2dNamedPropertyList & | GetPropertyList () const |
Get the Property List. More... | |
bool | HasDynamicProperties () const |
test if there are dynamic properties in the m_propertylist | |
virtual bool | RemoveProperty (const a2dPropertyId *id, bool all=true) |
This function is called by a2dPropertyId to remove a property from the list. More... | |
void | RemoveTemporaryProperties () |
remove all temporary properties | |
virtual bool | AddProperty (a2dNamedProperty *property) |
This function is called by a2dPropertyId to add a property to the list. More... | |
Protected Member Functions | |
virtual a2dObject * | DoClone (CloneOptions options, a2dRefMap *refs) const |
Clone this object and return a pointer to the new object. | |
void | OnChar (wxKeyEvent &event) |
virtual bool | DoStartEdit (wxUint16 editmode, wxEditStyle editstyle) |
only used for editable objects and under control of a editing tool. More... | |
virtual bool | GeneratePins (a2dPinClass *toConnectTo, a2dConnectTask task, double x, double y, double margin=0) |
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bool | DoCanConnectWith (a2dIterC &ic, a2dPin *pin, double margin, bool autocreate) |
prepare an object for being connected to a given pin More... | |
void | DoRender (a2dIterC &ic, OVERLAP clipparent) |
render derived object More... | |
bool | DoIsHitWorld (a2dIterC &ic, a2dHitEvent &hitEvent) |
return this object if one of the objects it references is hit | |
a2dBoundingBox | DoGetUnTransformedBbox (a2dBboxFlags flags=a2dCANOBJ_BBOX_NON) const |
In derived object this should be overriden to calculate the boundingbox of the object without its children. More... | |
bool | DoUpdate (UpdateMode mode, const a2dBoundingBox &childbox, const a2dBoundingBox &clipbox, const a2dBoundingBox &propbox) |
Update derived Object specific things ( mainly boundingbox) More... | |
void | OnChar (wxKeyEvent &event) |
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void | SyncHandlesWithLineSegments () |
void | OnCanvasObjectMouseEvent (a2dCanvasObjectMouseEvent &event) |
void | OnChar (wxKeyEvent &event) |
void | OnEnterObject (a2dCanvasObjectMouseEvent &event) |
void | OnLeaveObject (a2dCanvasObjectMouseEvent &event) |
void | OnHandleEvent (a2dHandleMouseEvent &event) |
void | OnHandleEventEnter (a2dHandleMouseEvent &event) |
void | OnHandleEventLeave (a2dHandleMouseEvent &event) |
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bool | ProcessCanvasEventChild (a2dIterC &ic, RenderChild &whichchilds, a2dHitEvent &hitEvent) |
bool | ProcessCanvasEventChildOneLayer (a2dIterC &ic, RenderChild &whichchilds, a2dHitEvent &hitEvent) |
virtual bool | DoIgnoreIfNotMember (const a2dPropertyId &id) |
bool | ParseCvgTransForm (a2dAffineMatrix &result, a2dIOHandlerXmlSerIn &parser) |
parse Cvg transform of object | |
virtual void | DoAddPending (a2dIterC &ic) |
called by addPending | |
virtual void | DoEndEdit () |
only used for editable objects and under control of a editing tool. More... | |
bool | LocalHit (a2dIterC &ic, a2dHitEvent &hitEvent) |
a2dCanvasObject * | IsHitWorldChildObjects (a2dIterC &ic, RenderChild &whichchilds, a2dHitEvent &hitEvent) |
This is an internal function used by IsHitWorld(). Don't use it directly. | |
a2dCanvasObject * | HitChildObjectsOneLayer (a2dIterC &ic, RenderChild &whichchilds, a2dHitEvent &hitEvent) |
This is an internal function used by IsHitWorldChildObjects(). Don't use it directly. | |
const a2dFill & | MX_GetFill () const |
void | MX_SetFill (const a2dFill &value) |
const a2dStroke & | MX_GetStroke () const |
void | MX_SetStroke (const a2dStroke &value) |
virtual void | DoUpdateViewDependentTransform (a2dIterC &ic) |
update transform matrix klion: I'm not sure that this function necessary as virtual | |
virtual void | DoUpdateViewDependentObjects (a2dIterC &ic) |
update derived objects | |
virtual void | RenderChildObjects (a2dIterC &ic, RenderChild &whichchilds, OVERLAP clipparent) |
render only the child objects More... | |
virtual void | RenderChildObjectsOneLayer (a2dIterC &ic, RenderChild &whichchilds, OVERLAP clipparent) |
to render the child objects More... | |
void | OnPropertyChanged (a2dComEvent &event) |
virtual void | DoWalkerWithContext (a2dIterC &ic, wxObject *parent, a2dWalkerIOHandlerWithContext &handler) |
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virtual bool | DoIgnoreIfNotMember (const a2dPropertyId *id) const |
used to decide if a property shall be ignored, if it is not a member More... | |
Protected Attributes | |
a2dPinClass * | m_objBegin |
The pin class in the pin of the object at the start of the wire. | |
a2dPinClass * | m_objEnd |
The pin class in the pin of the object at the end of the wire. | |
a2dPinClass * | m_wireBegin |
The pin class in the pin of the wire at the start of the wire. | |
a2dPinClass * | m_wireEnd |
The pin class in the pin of the wire at the end of the wire. | |
bool | m_wasVertical: 1 |
This is used temporarily during editing and need not be saved. | |
bool | m_inverted: 1 |
The wire is inverted (drawn from end to begin) | |
bool | m_oneLine: 1 |
bool | m_reroute: 1 |
bool | m_rerouteAdd: 1 |
wxUint8 | m_priority: 8 |
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a2dCanvasObjectPtr | m_begin |
a2dCanvasObjectPtr | m_end |
double | m_xscale |
double | m_yscale |
a2dPATH_END_TYPE | m_pathtype |
when m_contourwidth != 0 what is the end of the line looking like. | |
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a2dSmrtPtr< a2dVertexList > | m_lsegments |
bool | m_spline: 1 |
bool | m_crossAtVertex: 1 |
wxPolygonFillMode | m_oddeven |
double | m_contourwidth |
if != 0 the polygon is contoured at distance m_contourwidth/2 | |
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a2dDrawing * | m_root |
root group for rendering and accessing the canvas's also contains layer settings | |
a2dCanvasOFlags | m_flags |
holds flags for objects | |
a2dCanvasOHitFlags | m_hitflags |
allow hits on basis of those flags | |
a2dBoundingBox | m_bbox |
boundingbox in world coordinates | |
float | m_worldExtend |
world extend in world coordinates. More... | |
wxUint16 | m_pixelExtend |
Pixel extend. More... | |
wxUint16 | m_layer |
layer of object, default wxLAYER_DEFAULT | |
a2dAffineMatrix | m_lworld |
used for positioning the object (x,y,ang,scale etc.) | |
a2dCanvasObjectList * | m_childobjects |
holds child objects | |
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a2dNamedPropertyList | m_propertylist |
properties | |
int | m_refcount |
how many references to this object do exist | |
bool | m_check: 1 |
used for linking multiple referenced objects when serializing | |
bool | m_release: 1 |
when set object is treated as being deleted, and wil be deleted in idle time. | |
bool | m_recursion_active: 1 |
this is used as a recursion stopper | |
bool | m_pendingDisconnects: 1 |
unsigned int | m_iteratorCount |
a2dAutoZeroPtr< a2dObject > * | m_autozeroptrlist |
this is a list of all a2dAutoZeroPtr object pointing to this object | |
Additional Inherited Members | |
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enum | a2dBboxFlag { a2dCANOBJ_BBOX_NON = 0x0000, a2dCANOBJ_BBOX_EDIT = 0x0001, a2dCANOBJ_BBOX_CHILDREN = 0x0002 } |
flags for calculating boundingbox of derived object More... | |
typedef unsigned int | a2dBboxFlags |
enum | UpdateMode { update_save = 0x0001, update_includebboxprop = 0x0002, updatemask_countObjects = 0x0004, updatemask_save_includebboxprop, updatemask_force, updatemask_normal, updatemask_force_and_count } |
Various mode flags for Update. More... | |
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enum | CloneOptions { clone_members = 0x00000001, clone_properties = 0x00000002, clone_childs = 0x00000004, clone_unused = 0x00000008, clone_setoriginal = 0x00000010, clone_seteditcopy = 0x00000020, clone_noReference = 0x00000040, clone_noCameleonRef = 0x00000080, clone_toDrag = 0x00000100, clone_flat = 0x00000000, clone_deep = clone_members | clone_properties | clone_childs } |
options for cloning More... | |
typedef a2dAutoZeroPtr< a2dObject > | TAutoZeroPtrListClass |
this is needed inside the smart pointer template code | |
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static bool | SetDefaultGeneratePins (bool value) |
new object willl generate pins or not based on this value | |
static bool | GetDefaultGeneratePins () |
new object willl generate pins or not based on this value | |
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static void | SetAllowCrossAtVertex (bool allowCrossAtVertex) |
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static void | SetIgnoreAllSetpending (bool value=true) |
set static IgnoreAllSetpending flag More... | |
static bool | GetIgnoreAllSetpending () |
get static IgnoreSetpending flag More... | |
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static bool | m_ignoreAllSetpending = false |
when set all SetPending() calss are supressed. | |
static a2dPropertyIdMatrix * | PROPID_TransformMatrix = NULL |
static a2dPropertyIdPoint2D * | PROPID_Position = NULL |
static a2dPropertyIdUint16 * | PROPID_Layer = NULL |
static a2dPropertyIdBool * | PROPID_Selected = NULL |
static a2dPropertyIdBool * | PROPID_Selectable = NULL |
static a2dPropertyIdBool * | PROPID_SubEdit = NULL |
static a2dPropertyIdBool * | PROPID_SubEditAsChild = NULL |
static a2dPropertyIdBool * | PROPID_Visible = NULL |
static a2dPropertyIdBool * | PROPID_Draggable = NULL |
static a2dPropertyIdBool * | PROPID_Showshadow = NULL |
static a2dPropertyIdBool * | PROPID_Filled = NULL |
static a2dPropertyIdBool * | PROPID_GroupA = NULL |
static a2dPropertyIdBool * | PROPID_GroupB = NULL |
static a2dPropertyIdBool * | PROPID_GeneratePins = NULL |
static a2dPropertyIdBool * | PROPID_Bin = NULL |
static a2dPropertyIdBool * | PROPID_Bin2 = NULL |
static a2dPropertyIdBool * | PROPID_Pending = NULL |
static a2dPropertyIdBool * | PROPID_Snap = NULL |
static a2dPropertyIdBool * | PROPID_SnapTo = NULL |
static a2dPropertyIdBool * | PROPID_Pushin = NULL |
static a2dPropertyIdBool * | PROPID_Prerenderaschild = NULL |
static a2dPropertyIdBool * | PROPID_Visiblechilds = NULL |
static a2dPropertyIdBool * | PROPID_Editable = NULL |
static a2dPropertyIdBool * | PROPID_Editing = NULL |
static a2dPropertyIdBool * | PROPID_EditingRender = NULL |
static a2dPropertyIdBool * | PROPID_ChildrenOnSameLayer = NULL |
static a2dPropertyIdBool * | PROPID_DoConnect = NULL |
static a2dPropertyIdBool * | PROPID_IsOnCorridorPath = NULL |
static a2dPropertyIdBool * | PROPID_HasPins = NULL |
static a2dPropertyIdBool * | PROPID_IsProperty = NULL |
static a2dPropertyIdBool * | PROPID_MouseInObject = NULL |
static a2dPropertyIdBool * | PROPID_HighLight = NULL |
static a2dPropertyIdBool * | PROPID_Template = NULL |
static a2dPropertyIdBool * | PROPID_External = NULL |
static a2dPropertyIdBool * | PROPID_Used = NULL |
static a2dPropertyIdBool * | PROPID_Release = NULL |
static a2dPropertyIdCanvasObject * | PROPID_Begin = NULL |
static a2dPropertyIdCanvasObject * | PROPID_End = NULL |
static a2dPropertyIdDouble * | PROPID_EndScaleX = NULL |
static a2dPropertyIdDouble * | PROPID_EndScaleY = NULL |
static a2dPropertyIdBool * | PROPID_Spline = NULL |
static a2dPropertyIdDouble * | PROPID_ContourWidth = NULL |
static a2dPropertyIdBool * | PROPID_DisableFeedback = NULL |
static a2dPropertyIdBool * | PROPID_Allowrotation = NULL |
static a2dPropertyIdBool * | PROPID_Allowsizing = NULL |
static a2dPropertyIdBool * | PROPID_Allowskew = NULL |
static a2dPropertyIdBool * | PROPID_IncludeChildren = NULL |
static a2dPropertyIdRefObjectAutoZero * | PROPID_Controller = NULL |
static a2dPropertyIdCanvasObject * | PROPID_Original = NULL |
static a2dPropertyIdCanvasObject * | PROPID_Editcopy = NULL |
static a2dPropertyIdCanvasObject * | PROPID_Parent = NULL |
static a2dPropertyIdCanvasObject * | PROPID_Objecttip = NULL |
static a2dPropertyIdUint16 * | PROPID_Editmode = NULL |
static a2dPropertyIdUint16 * | PROPID_Editstyle = NULL |
static a2dPropertyIdUint16 * | PROPID_Index = NULL |
static a2dPropertyIdCanvasShadowStyle * | PROPID_Shadowstyle = NULL |
static a2dPropertyIdFill * | PROPID_Fill = NULL |
static a2dPropertyIdStroke * | PROPID_Stroke = NULL |
static a2dPropertyIdUint32 * | PROPID_RefDesCount = NULL |
static a2dPropertyIdUint32 * | PROPID_RefDesNr = NULL |
static a2dPropertyIdBool * | PROPID_ToolDecoration = NULL |
set for objects that act as tool decorations, when a tool is in action. | |
static a2dPropertyIdVoidPtr * | PROPID_ToolObject = NULL |
set for objects that act as tool object, when a tool is in action. | |
static a2dPropertyIdBool * | PROPID_TemporaryObject = NULL |
set for objects that do not have to be saved | |
static a2dPropertyIdBoundingBox * | PROPID_BoundingBox = NULL |
used to store state ( redraw area) of the object as it was before a change | |
static a2dPropertyIdColour * | PROPID_StrokeColour = NULL |
static a2dPropertyIdColour * | PROPID_FillColour = NULL |
static a2dPropertyIdRefObject * | PROPID_ViewSpecific = NULL |
static a2dPropertyIdBool * | PROPID_FirstEventInObject = NULL |
set in Startedit(), to be used to detect first (mouse)event sent to object. | |
static a2dPropertyIdUint16 * | PROPID_Datatype = NULL |
used in GDSII and KEY format to specify the DATATYPE of elements More... | |
static a2dPropertyIdRefObject * | PROPID_ViewDependent = NULL |
used for objects that depend on 'aView' view when it comes to size. | |
static a2dPropertyIdMatrix * | PROPID_IntViewDependTransform = NULL |
used for objects with* PROPID_viewDependent but only for internal area | |
static a2dPropertyIdDateTime * | PROPID_DateTime = NULL |
some time property which a user wants to store | |
static a2dPropertyIdDateTime * | PROPID_ModificationDateTime = NULL |
static a2dPropertyIdDateTime * | PROPID_AccessDateTime = NULL |
static a2dPropertyIdMenu * | PROPID_PopupMenu = NULL |
when set used for popup menu by default in OnPopUpEvent() | |
static a2dPropertyIdWindow * | PROPID_TipWindow = NULL |
when set used for tip window by default in OnCanvasMouseEvent() | |
static a2dPropertyIdTagVec * | PROPID_Tags = NULL |
used in tool when grouping using tags | |
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static a2dPropertyIdBool * | PROPID_Check = NULL |
used for linking multiple referenced objects when serializing | |
static a2dPropertyIdUri * | PROPID_URI = NULL |
attach an URL to the object | |
static a2dPropertyIdString * | PROPID_Name = NULL |
Name property, to return name of this object. | |
static a2dPropertyIdVoidPtr * | PROPID_autozeroptrlist = NULL |
static const a2dSignal | sm_Edit_properties = wxNewId() |
edit properties event, see EditProperties() | |
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enum | { refcount_nondynamic = 0x76543210 } |
special refcount value for non-dynamic objects | |
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static bool | m_generatePins = false |
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static bool | m_allowCrossAtVertex = false |
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static a2dCanvasOFlags | m_flagsInit |
holds value for flags to initialize m_flags More... | |
a2dWirePolylineL is a polyline that adjusts itself when the objects it connects move
This is done by taking the position of the pins of the connected a2dCanvasObject's, and based on that recalculate the position of the polyline points
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virtual |
a tool designed for editing a a2dPolylineL, can in principle be used for a a2dWirePolylineL, if it makes sure that the pins on it, are synchronized with the segments which change because of the editing. Therefore in a2dPolylineL, at the right points AdjustAfterChange is called to achieve this.
Reimplemented from a2dPolygonL.
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virtual |
load object specific CVG data
todo ignore until this down here is fully converted.
Reimplemented from a2dPolylineL.
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protectedvirtual |
only used for editable objects and under control of a editing tool.
If object is editable this function is used to initialize the object for editing. In general this means adding editing handles to the child list. In the event handling of the object those handles are hit and moved, the object itself is changed accordingly.
Reimplemented from a2dPolygonL.
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protectedvirtual |
pins on the begin and end of the wire are created, and after that point along the line if possible at position x,y
Reimplemented from a2dPolylineL.
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virtual |
generates pins on all possible locations where the wire can be connected.
Depending on m_wireBegin and m_wireEnd combined with parameter task, a certain type of a2dPin will be created.
pinClass | if not NULL, only generate temporary pins that may connect to this pinClass. |
task | what/how to connect |
x | can be used to create pins depending on the poition of the mouse inside the object. |
y | can be used to create pins depending on the poition of the mouse inside the object. |
Reimplemented from a2dCanvasObject.
bool a2dWirePolylineL::JoinAtPin | ( | a2dCanvasObject * | parent, |
a2dPin * | joinPin, | ||
a2dPin * | joinPinOther | ||
) |
bool a2dWirePolylineL::MergAtPin | ( | a2dCanvasObject * | parent, |
a2dPin * | joinPin, | ||
a2dPin * | joinPinOther, | ||
bool & | inFront, | ||
bool & | secondRedirect | ||
) |
join two wires at joinPin and joinPinOther will be removed.
parent | The parent of this wire, from which connected wire will be removed. |
joinPin | The pin to join/remove |
joinPinOther | The connected pin to join/remove |
inFront | set true if other wire it's segments wre added in front of the segments of this line. |
secondRedirect | set true if second wire needed to be reversed in direction |
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virtual |
used in case of flexible canvas objects (wires).
If another object connected to this object changes, and that has an effect on this object, return true;
Reimplemented from a2dCanvasObject.
void a2dWirePolylineL::OptimizeRerouteWires | ( | a2dCanvasObject * | parent, |
bool | removeZero = true , |
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bool | allowredirect = true |
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) |
void a2dWirePolylineL::SetConnectionInfo | ( | bool | inverted, |
a2dPinClass * | objBegin, | ||
a2dPinClass * | objEnd | ||
) |
a2dPin * a2dWirePolylineL::SplitAtPin | ( | a2dCanvasObject * | parent, |
a2dPin * | splitPin, | ||
a2dPin * | splitPinClone = NULL , |
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a2dWirePolylineL * | clone = NULL , |
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double | hitMargin = a2dACCUR |
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) |
Split wire at pin given, and add the new split off wire part to parent, creates a new pin at split.
Used also in a2dCommand_SplitAtPin. The split of part of this wire, is a cloned version of itself, the same for the split pin.
parent | The parent object of this wiure, and new created wire. |
splitPin | The pin were the split will take place, id not part of the wire yet, it will be added. |
splitPinClone | The new pin were the split was made, being part of the new wire part |
clone | New wire part after the split pin. |